Talk:SetActorOwner - ObjectReference
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Here's an example of how to transfer ownership of an animal to the Player (and make them an animal companion):
Actor Property GDSBFFDog Auto
Int PRoperty Cost Auto
Function BuyGDSBFFDog()
Game.GetPlayer().RemoveItem(Gold, Cost)
GDSBFFDog.SetActorOwner(Game.GetPlayer().GetActorBase())
(pDialogueFollower as DialogueFollowerScript).SetAnimal(GDSBFFDog)
EndFunction
--Sollar 15:18, 11 June 2012 (EDT)