Talk:SM Event Node
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Hours until reset[edit source]
Found in quest nodes, but is probably actually days till reset. The value found in the game data (SMQN.RNAM) is 24 times that of the value shown by the CK. But while there are often values like 24 found in the game data, values like 12*24 or 24*24 appear often too. So either it confused the game designers too, or the internally used time unit is 2.5 minutes here. --Alfwyn (talk) 2014-02-10T13:31:39 (EST)
- Broken. Put a value of 9999 for an open_door event, but Papyrus logs the attempts to restart an active quest each time it is triggered in a relatively short time span. Despite the wording of the description, this check probably refers to the restart of a quest once given it has already completed, ideally it should operate regardless of the status of the current quest.--Lmstearn (talk) 2015-02-11T09:07:07 (EST)
Conditions[edit source]
Put a condition on all the Branch Node, Quest Node, and Quest entries for a single MyQuest to the effect of:
GetStage MyQuest == 0
but the node would be executed when the stages are > 0.
However the call to any of the above three entries is suppressed correctly when using
GetStageDone {MyQuest 0} == 0
--Lmstearn 2015-02-13T07:47:42 (EST)