Talk:IsInMenuMode - Utility
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Over on the forums, kuertee reports that Game.GetPlayer().GetAnimationVariableBool("bAnimationDriven") can detect if the player's controls are locked during the crafting/enchanting scenes. And I would think that any time the player action is being driven by the game instead of player controls is approximately equivalent to menumode for many situations. --Cdcooley 02:18, 18 May 2012 (EDT)
Since all of the crafting (alchemy, enchanting, smithing, cooking, wood chopping, mining, etc.) are furniture interaction events the player also registers as sitting during those activities --Cdcooley 20:30, 18 May 2012 (EDT)