SetHairColor - ActorBase
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SKSE Member of: ActorBase Script
Sets the ColorForm of this actors hair. (This function requires SKSE)
Syntax[edit | edit source]
Function GetHairColor(ColorForm color) native
Parameters[edit | edit source]
- color: The color form that this actors hair will be.
Return Value[edit | edit source]
None
Notes[edit | edit source]
- This function is performed on an ActorBase, meaning all Actors derived from this will have their hair color set.
- This functions requires QueueNiNodeUpdate to be called for the changes to be visible.
- This function also requires that preprocessed heads be disabled before calling QueueNiNodeUpdate.
Examples[edit | edit source]
Form Property Black Auto ; Creation Kit may not recognize the new ColorForm type
ActorBase pActorBase = Game.GetPlayer().GetActorBase()
ColorForm colorBlack = Black as ColorForm
pActorBase.SetHairColor(colorBlack)
; string facegen = "bUseFaceGenPreprocessedHeads:General"
; Utility.SetINIBool(facegen, false)
; Game.GetPlayer().QueueNiNodeUpdate()
; Utility.SetINIBool(facegen, true)