OnPlayerBowShot - Actor
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Member of: Actor Script (Requires 1.6)
Event called when the actor is the player, and the player has fired a bow. If this event is handled in a script that's not on the player, the event will never be hit.
Syntax[edit | edit source]
Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
Parameters[edit | edit source]
- akWeapon: The Weapon that was fired. This will always be a bow.
- akAmmo: The Ammo fired by the bow. This could be None.
- afPower: The power of the shot. < 1.0 is a dud, 1.0 is full-power. The minimum power is specified in the GameSetting fArrowMinPower.
- abSunGazing: True if the player is looking at the sun when the shot is fired, false if not.
Examples[edit | edit source]
Weapon property myLongBow auto
Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
if (akWeapon == myLongBow && afPower < 1.0 )
Debug.Trace("The player fired a dud shot!")
endIf
endEvent