GetUseSound- Potion

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Member of: Potion Script

Syntax[edit | edit source]

Form Function GetUseSound()


Parameters[edit | edit source]

None.

Return Value[edit | edit source]

Returns the Form ID of the SoundDescriptor that the potion uses.

Example[edit | edit source]

Debugging GetUseSound()

The FormList we're using has "NPCHumanEatSoup", "ITMPotionUse" and "ITMFoodEat" as Sound Descriptors.
"NPCHumanEatSoup" is playing when the player eats a stew or soup item.
"ITMPotionUse" is playing when the player drinks a potion or any liquid item such as ale or wine.
"ITMFoodEat" is playing when the player eats any meat items similar to chicken breast, dog meat or horse meat.
Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)

FoodIs = akBaseObject as Potion
Int Index = FoodFormList.GetSize()
Int IsMeat=0
Int IsLiquid=0
Int IsSoup=0
While Index
	Index-=1
		if FoodIs.GetUseSound()==FoodFormList.GetAt(2) && IsMeat!=1
	Debug.Messagebox("IsMeat")
	IsMeat=1
		elseif FoodIs.GetUseSound()==FoodFormList.GetAt(1) && IsLiquid!=1
	Debug.Messagebox("IsLiquid")
	IsLiquid=1
		elseif FoodIs.GetUseSound()==FoodFormList.GetAt(0) && IsSoup!=1
	IsSoup=1
	Debug.Messagebox("IsSoup")
		endif
endwhile