GetLOS
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Syntax:
[ActorID.]GetLOS ObjectID
Example:
testActor.GetLOS TestMarker
Returns true if calling actor has line of sight to the specified object. Can only be called on actors.
Notes[edit | edit source]
- When called on a non-player actor, the supplied ObjectID must be another actor or getLOS will return false, even when the object is within line of sight.
- When called on the player...
- ...non-actors can be specified as an objectID.
- If the objectID parameter is not an actor, however, this function is quite slow and should not be run every frame.
- ...it returns true if the camera can see the object, not if the player-character can see the object. This means that in Third-Person, GetLOS may return true for objects behind the player, if they are close enough that they can be seen with the camera.
- ...non-actors can be specified as an objectID.
- When called on a disabled actor, it crashes the game