Difference between revisions of "IsTalking"

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imported>Thynar
imported>Thynar
 
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== Notes ==
== Notes ==
*This appears to work only for dialogue, not for scenes. For these, [[IsScenePlaying]] and [[IsInScene]] may be more useful.
*This appears to work only for dialogue, not for scenes. For these, [[IsScenePlaying]] and [[IsInScene]] may be more useful.
*It is unclear whether this returns true if they are in dialog with the player, like [[IsInDialogueWithPlayer - ObjectReference|IsInDialogueWithPlayer]], or only if they are currently speaking. It is hence unclear what this means when used on the player. Use with caution in these cases, and document your findings on this page.
*IsTalking appears to have no effect when used as a condition to check if the player is in dialogue.
 
*It is unclear whether this returns true if they are in dialog with the player, like [[IsInDialogueWithPlayer - ObjectReference|IsInDialogueWithPlayer]], or only if they are currently speaking. Use with caution in these cases, and document your findings on this page.
It appears to have no effect when used as a condition on the player.


== See Also ==
== See Also ==

Latest revision as of 08:44, 5 July 2013

Syntax[edit | edit source]

<ActorRef>.IsTalking

Return Value[edit | edit source]

1 if the actor is currently talking.

Notes[edit | edit source]

  • This appears to work only for dialogue, not for scenes. For these, IsScenePlaying and IsInScene may be more useful.
  • IsTalking appears to have no effect when used as a condition to check if the player is in dialogue.
  • It is unclear whether this returns true if they are in dialog with the player, like IsInDialogueWithPlayer, or only if they are currently speaking. Use with caution in these cases, and document your findings on this page.

See Also[edit | edit source]