Difference between revisions of "IsInMenuMode - Utility"
Jump to navigation
Jump to search
imported>Catwheezle (Added "see also" to isTimePassing, partly for clarity, partly on the offchance that it does something in future versions.) |
imported>Catwheezle m (Helps if I link it right, though...) |
||
Line 28: | Line 28: | ||
== See Also == | == See Also == | ||
*[[Utility Script]] | *[[Utility Script]] | ||
*[[IsTimePassing | *[[IsTimePassing]] |
Revision as of 18:08, 14 February 2012
Member of: Utility Script
Obtains whether the game is currently in "menu mode" or not. Menu mode is basically defined as whenever the game is paused, usually because some menu is showing. Dialogue does not pause the game, and so does not put the game into "menu mode".
Syntax
bool Function IsInMenuMode() native
Parameters
None.
Return Value
Whether the game is currently in "menu mode" or not.
Examples
if (!Utility.IsInMenuMode())
; do game stuff! we aren't in a menu
endIf
Notes
- Dialogue, because the game isn't paused, will not put the game into "menu mode".