PlaceLeveledActorAtMe

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PlaceLeveledActorAtMe creates a new leveled Actor at the calling ref's location, and allows you to set the newly-created Actor's difficulty level and Encounter Zone.

In the list of console options:

  • LevelMod corresponds to the Level Modifier dropdown on a leveled actor reference:
    • 0 = Easy
    • 1 = Medium
    • 2 = Hard
    • 3 = Boss
    • 4 = None (Default)
  • An Encounter Zone can be specified if desired. Otherwise, it defaults to whatever Encounter Zone the Actor is being created in.


Syntax[edit | edit source]

RefID.PlaceLeveledActorAtMe ActorBaseID [LevelMod=4] [EncounterZoneID=NONE]

Examples[edit | edit source]

PlaceLeveledActorAtMe LvlBanditBoss 3 RobbersGorgeZone

See Also[edit | edit source]

PlaceAtMe

Papyrus Version[edit | edit source]

ObjectReference.PlaceActorAtMe (Papyrus)