SetModelPath - Weapon
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SKSE Member of: Weapon Script
Changes the path to the file representing the in-game model of this weapon. (This function requires SKSE)
Syntax[edit | edit source]
Function SetModelPath(string path) native
Parameters[edit | edit source]
- path: The new file path of the weapon's in-game model (how it looks when dropped on the ground). File path originates in Data\Meshes\ folder.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Sets the file path to a "Weapons\Iron\IronClaymore.nif" contained in a string property
WeaponProperty.SetModelPath(StringProperty)