OnStoryKillActor - Quest
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Member of: Quest Script
Event called when this quest is started via a kill actor story manager event.
Syntax[edit | edit source]
Event OnStoryKillActor(ObjectReference akVictim, ObjectReference akKiller, Location akLocation, int aiCrimeStatus, \
int aiRelationshipRank)
Parameters[edit | edit source]
- akVictim: The ObjectReference that was killed.
- akKiller: The ObjectReference that killed the victim.
- akLocation: The Location where the crime occurred.
- aiCrimeStatus: Has the crime been reported? 0 = No crime Faction for target; 1 = Crime was not reported; 2 = Crime was reported.
- aiRelationshipRank: The relationship between the killer and victim before the crime occurred. Will be one of the following:
- 4: Lover
- 3: Ally
- 2: Confidant
- 1: Friend
- 0: Acquaintance
- -1: Rival
- -2: Foe
- -3: Enemy
- -4: Archnemesis
Examples[edit | edit source]
Event OnStoryKillActor(ObjectReference akVictim, ObjectReference akKiller, Location akLocation, int aiCrimeStatus, \
int aiRelationshipRank)
if aiCrimeStatus
Debug.Trace(akKiller + " killed " + akVictim + " and it was reported!")
endIf
endEvent
Notes[edit | edit source]
- Is not working on Actors with the simple flag set.