SetLockLevel - ObjectReference

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Member of: ObjectReference Script

Description[edit | edit source]

Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked. The values to use are:

    • 1 = Novice
    • 25 = Apprentice
    • 50 = Adept
    • 75 = Expert
    • 100 = Master
    • 255 = Requires Key

Syntax[edit | edit source]

Function SetLockLevel(int aiLockLevel) native

Parameters[edit | edit source]

  • aiLockLevel: The level to set the lock at.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)

; Set the lock to needs key
WeakChestProperty.SetLockLevel(255)

See Also[edit | edit source]