PlaceAtMe

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Creates a new instance of an object and places it at the calling object's location. If the calling object's location is not safe for the newly-created object (in the air, in a wall, in collision, etc.), the object may be placed nearby instead.

The new object will have the same angle (X/Y/Z) as the calling ref. So, for example, if the calling ref is the player, and they were looking up or down, the object may be created at an angle.

This function can be used with leveled creature lists (though see PlaceLeveledActorAtMe for more options). It can't be used with leveled item lists, which cannot be placed directly into the world.

Syntax[edit | edit source]

PlaceAtMe ItemID Count

Example[edit | edit source]

player.PlaceAtMe EncWolf 3

See Also[edit | edit source]

PlaceLeveledActorAtMe

Papyrus Version[edit | edit source]

ObjectReference.PlaceAtMe (Papyrus)