DropObject - ObjectReference
Revision as of 16:30, 5 April 2012 by imported>Fg109 (→Notes)
Member of: ObjectReference Script
Drops the specified object from this object's inventory.
Syntax
ObjectReference Function DropObject(Form akObject, int aiCount = 1) native
Parameters
- akObject: The object to drop from the inventory.
- aiCount: How many to drop
- Default: 1
Return Value
The object that was dropped.
Examples
; Drops one chest from the player's inventory, and unlocks it
Game.GetPlayer().DropObject(ChestProperty).Lock(false)
; Drops one hundred arrows from the player's inventory
Game.GetPlayer().DropObject(ArrowProperty, 100)
Notes
- If a number greater than 1 is used for aiCount, the objects dropped will be stacked. In order to drop individual items, DropObject must be called for each instance of the item.
- If akObject is equipped, the game will first search for unequipped items in inventory to drop. Only when there are no more unequipped items will it drop the equipped items.