User:CraftySentinel

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Revision as of 20:36, 30 October 2013 by imported>CraftySentinel (Re-arranged my page ;))
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Hey, this here be my User page... It's not much to look at but hey who actually looks at peoples user pages?

I enjoy a good bit o modding started with Mount and Blade Warbands then moved onto Oblivion, X3, and now here I am contributing to this here Creation kit wiki.

Since I don't want you to leave empty handed here's a navbar of all Papyrus Script Objects enjoy:

Formatting Ideas

Original

Function AddForm(Form apForm)

  • Adds the given form to the form list.

Int Function Find(Form apForm)

  • Finds the specified form in the form list and returns its index or returns -1 if it's not a member.

Form Function GetAt(int aiIndex)

  • Returns the form in the list at index aiIndex.

int Function GetSize()

  • Returns the number of forms in the form list.

bool Function HasForm(Form akForm)

  • Returns whether the passed-in form is in this form list.

Function RemoveAddedForm(Form apForm)

  • Removes the given added form from the form list.

Function Revert()

  • Removes all script added forms from the form list.


Indented Descriptions without table formatting

AddForm(Form apForm)

Adds the given form to the form list.

Int Find(Form apForm)

Finds the specified form in the form list and returns its index or returns -1 if it's not a member.

Form GetAt(Int aiIndex)

Returns the form in the list at index aiIndex.

Int GetSize()

Returns the number of forms in the form list.

Bool HasForm(Form akForm)

Returns whether the passed-in form is in this form list.

RemoveAddedForm(Form apForm)

Removes the given added form from the form list.

Revert()

Removes all script added forms from the form list.


Papyrus Script Objects
Action - Activator - ActiveMagicEffect - Actor - ActorBase - Alias - Ammo - Apparatus - Armor - ArmorAddon - AssociationType - Book - Cell - Class - ColorForm - CombatStyle - ConstructibleObject - Container - Debug - Door - EffectShader - Enchantment - EncounterZone - EquipSlot - Explosion - Faction - Flora - Form - FormList - Furniture - Game - GlobalVariable - Hazard - HeadPart - Idle - ImageSpaceModifier - ImpactDataSet - Ingredient - Input - Key - Keyword - LeveledActor - LeveledItem - LeveledSpell - Light - Location - LocationAlias - LocationRefType - MagicEffect - Math - Message - MiscObject - MusicType - ObjectReference - Outfit - Package - Perk - Potion - Projectile - Quest - Race - ReferenceAlias - Scene - Scroll - Shout - SKSE - SoulGem - Sound - SoundCategory - Spell - Static - StringUtil - TalkingActivator - TextureSet - Topic - TopicInfo - UI - Utility - VisualEffect - VoiceType - Weapon - Weather - WordOfPower - WorldSpace