Sound Marker
Revision as of 11:19, 29 November 2011 by imported>Scornett
Any sound that needs to be placed in the world (dragged from this list into the editor's Preview pane) or called in script must be set up as a Sound Marker. A Sound Marker merely consists of a unique ID and a drop-down list which defines which Sound Descriptor (with all of its parameters) that the Sound Marker refers to.