Sound Marker

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Revision as of 11:19, 29 November 2011 by imported>Scornett
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Any sound that needs to be placed in the world (dragged from this list into the editor's Preview pane) or called in script must be set up as a Sound Marker. A Sound Marker merely consists of a unique ID and a drop-down list which defines which Sound Descriptor (with all of its parameters) that the Sound Marker refers to.