Play - VisualEffect
Revision as of 00:45, 22 April 2012 by imported>MoopusMaximus (→Notes)
Member of: VisualEffect Script
Plays this visual effect on the object for the specified duration in seconds - possibly facing the second object.
Syntax[edit | edit source]
Function Play(ObjectReference akObject, float afTime = -1.0, ObjectReference akFacingObject = None) native
Parameters[edit | edit source]
- akObject: The object to play the effect on.
- afTime: How long to play the effect for, in seconds. If time is negative, the effect will play until told to stop.
- Default: -1.0
- akFacingObject: What object the effect should face. Only works on effects that can be facing other objects.
- Default: None
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Play the soul-sucking effect on the werewolf until told to stop
SoulSucking.Play(Werewolf)
; Play the soul-sucking effect on the werewolf - pointing it at the human
SoulSucking.Play(Werewolf, akFacingObject = Human)
Notes[edit | edit source]
- The effects created by this function stack, so using it multiple times without stopping may cause frame rate issues.