IsActivateControlsEnabled - Game

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Revision as of 19:37, 2 August 2011 by imported>Jlundin (Created page with 'Category:Scripting Category:Papyrus '''Member of:''' Game Script Checks to see if activation controls are currently enabled or not. == Syntax == <source lang="papyr…')
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Member of: Game Script

Checks to see if activation controls are currently enabled or not.

Syntax[edit | edit source]

bool Function IsActivateControlsEnabled() native global

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

If the activation controls are currently enabled or not.

Examples[edit | edit source]

; Can the player activate things?
if Game.IsActivateControlsEnabled()
  Debug.Trace("Player can activate!")
endIf

See Also[edit | edit source]