HasMagicEffectKeyword
Revision as of 15:19, 28 February 2013 by imported>Catwheezle (Found the Papyrus version.)
Description
Returns 1 if the calling reference is currently being affected by a MagicEffect_Script that matches the given keyword.
Syntax
ActorRef.HasMagicEffectKeyword KeywordString
Example
Player.HasMagicEffectKeyword "Frost"