HasMagicEffectKeyword

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Revision as of 15:14, 28 February 2013 by imported>Catwheezle (Populating stub. Mostly guesswork and no testing.)
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Description

Returns 1 if the calling reference is currently being affected by a MagicEffect_Script that matches the given keyword.

Syntax

ActorRef.HasMagicEffectKeyword KeywordString 

Example

Player.HasMagicEffect "Frost"

Papyrus Version

There does not appear to be a Papyrus version of this command [???]

See Also

HasMagicEffect IsSpellTarget OnMagicEffectHit