HasMagicEffectKeyword
Revision as of 15:14, 28 February 2013 by imported>Catwheezle (Populating stub. Mostly guesswork and no testing.)
Description
Returns 1 if the calling reference is currently being affected by a MagicEffect_Script that matches the given keyword.
Syntax
ActorRef.HasMagicEffectKeyword KeywordString
Example
Player.HasMagicEffect "Frost"
Papyrus Version
There does not appear to be a Papyrus version of this command [???]