ActiveMagicEffect Script
Extends: None
Script for the manipulation of active magic effects (MagicEffects currently attached to an Actor)
Definition
ScriptName ActiveMagicEffect
Properties
None
Global Functions
None
Member Functions
Function AddInventoryEventFilter(Form akFilter)
- Adds an inventory event filter to this effect.
Function Dispel()
- Dispels this active magic effect.
MagicEffect Function GetBaseObject()
- Obtains the MagicEffect this active magic effect is based on.
Actor Function GetCasterActor()
- Obtains the Actor that cast the spell this magic effect is from.
Actor Function GetTargetActor()
- Obtains the Actor this active magic effect is applied to.
Function RegisterForAnimationEvent(ObjectReference akSender, string asEventName)
- Registers this magic effect to receive the specified animation event from the specified object.
Function RegisterForLOS(Actor akViewer, ObjectReference akTarget)
- Registers this magic effect to receive gain and lost LOS events between the viewer and the target.
Function RegisterForSingleLOSGain(Actor akViewer, ObjectReference akTarget)
- Registers this magic effect to receive a single LOS gain event when the viewer sees the target.
Function RegisterForSingleLOSLost(Actor akViewer, ObjectReference akTarget)
- Registers this magic effect to receive a single LOS lost event when the viewer loses sight of the target.
Function RegisterForSingleUpdate(float afInterval)
- Registers this magic effect to receive a single update event in the specified time.
Function RegisterForSingleUpdateGameTime(float afInterval)
- Registers this magic effect to receive a single update event in the specified number of game hours.
Function RegisterForSleep()
- Registers this magic effect to receive sleep events for when the player goes to sleep or wakes up.
Function RegisterForTrackedStatsEvent()
- Registers this magic effect to receive tracked stats events for when tracked stats are updated.
Function RegisterForUpdate(float afInterval)
- Registers this magic effect to receive update events with the specified interval, or changes the update interval.
Function RegisterForUpdateGameTime(float afInterval)
- Registers this magic effect to receive update events with the specified interval in game time hours, or changes the update interval.
Function RemoveAllInventoryEventFilters()
- Remove all inventory event filters on this effect.
Function RemoveInventoryEventFilter(Form akFilter)
- Remove a specific inventory event filter.
Function StartObjectProfiling()
- Starts profiling all scripts attached to this magic effect.
Function StopObjectProfiling()
- Stops profiling all scripts attached to this magic effect.
Function UnregisterForAnimationEvent(ObjectReference akSender, string asEventName)
- Unregisters this magic effect from receiving the specified animation event from the specified object.
Function UnregisterForLOS(Actor akViewer, ObjectReference akTarget)
- Unregisters this magic effect from any LOS events between the viewer and target.
Function UnregisterForSleep()
- Unregisters this magic effect from sleep events.
Function UnregisterForTrackedStatsEvent()
- Unregisters this magic effect from tracked stats events.
Function UnregisterForUpdate()
- Unregisters this magic effect from update events.
Function UnregisterForUpdateGameTime()
- Unregisters this magic effect from game time update events.
Events
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
- Received when one of animation events we are listening for is recieved.
Event OnAnimationEventUnregistered(ObjectReference akSource, string asEventName)
- Received when one of the animation events we are listening for has been automatically unregistered by the game due to the target animation graph unloading.
Event OnEffectStart(Actor akTarget, Actor akCaster)
- Event received when this effect starts
Event OnEffectFinish(Actor akTarget, Actor akCaster)
- Event received when this effect has finished
Event OnGainLOS(Actor akViewer, ObjectReference akTarget)
- Received when the viewer goes from not seeing the target to seeing the target - if this magic effect is registered.
Event OnLostLOS(Actor akViewer, ObjectReference akTarget)
- Received when the viewer goes from seeing the target to not seeing the target - if this magic effect is registered.
Event OnSleepStart(float afSleepStartTime, float afDesiredSleepEndTime)
- Received when the player goes to sleep.
Event OnSleepStop(bool abInterrupted)
- Received when the player wakes up or is interrupted in sleep.
Event OnTrackedStatsEvent(string asStat, int aiStatValue)
- Received when tracked stats are updated.
Event OnUpdate()
- Received at periodic intervals, if the magic effect is registered.
Event OnUpdateGameTime()
- Received at periodic intervals of game time, if the magic effect is registered.
ActiveMagicEffects will also receive events from the Actor they are attached to.