HasMagicEffect
Revision as of 15:13, 28 February 2013 by imported>Catwheezle (Syntax fix on the example. I think, at least, that the stuff in braces is meant to be a comment.)
Description
Returns 1 if the calling reference is currently being affected by the given magic effect.
Syntax:
ActorRef.HasMagicEffect EffectID
Example:
Player.HasMagicEffect 000B729D ; (FrostSlowConcAimed)
Returns 1 if the calling reference is currently being affected by the given magic effect.