SetLockLevel - ObjectReference: Difference between revisions
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'''Member of:''' [[ObjectReference Script]] |
'''Member of:''' [[ObjectReference Script]] |
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==Description== |
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Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked. |
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked. |
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The values to use are: |
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== Syntax == |
== Syntax == |
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== Parameters == |
== Parameters == |
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*aiLockLevel: The level to set the lock at. |
*aiLockLevel: The level to set the lock at. |
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== Return Value == |
== Return Value == |
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Revision as of 18:21, 12 May 2025
Member of: ObjectReference Script
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked.
Syntax
Function SetLockLevel(int aiLockLevel) nativeParameters
- aiLockLevel: The level to set the lock at.
- 1 = Novice
- 25 = Apprentice
- 50 = Adept
- 75 = Expert
- 100 = Master
- 255 = Requires Key
Return Value
None.
Examples
; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)
; Set the lock to needs key
WeakChestProperty.SetLockLevel(255)See Also
- Locking and Unlocking Doors tutorial.
- GetLockLevel - ObjectReference
- IsLocked - ObjectReference
- Lock - ObjectReference
- LockDoors (Procedure)
- UnlockDoors (Procedure)
- UnlockOwnedDoorsInCell - Actor
- GetLocked console command.
- GetLockLevel console command.
- Lock console command.
- Unlock console command.