GetAnimationVariableFloat - ObjectReference: Difference between revisions
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== Notes == |
== Notes == |
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See talk page for a full list of the animation variables for this function. |
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*A full list of variables can be found here : [http://www.creationkit.com/index.php?title=List_of_Animation_Variables List of Animation Variables.] |
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*External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.] |
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== See Also == |
== See Also == |
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Revision as of 18:31, 27 May 2024
Member of: ObjectReference Script
Gets the value of a variable on the reference's animation graph - Float version.
Syntax
float Function GetAnimationVariableFloat(string asVariableName) nativeParameters
- asVariableName: The name of the variable to read from the graph.
Return Value
The variable's current value.
Examples
Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed"))Notes
See talk page for a full list of the animation variables for this function.