Difference between revisions of "Talk:Bethesda Tutorial World Hookup"

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imported>Araxiel
imported>Araxiel
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::::::: Found on Bethesda forums it is a bug, a temporarily solution is enabling "Is Full LOD" from reference window of the object, also added it to the page. Another possible (and maybe better/correct) solution might be involving World -> World LOD, but I can not test as I just get errors  --[[User:Nemesis|Nemesis]] 10:21, 16 February 2012 (EST)
::::::: Found on Bethesda forums it is a bug, a temporarily solution is enabling "Is Full LOD" from reference window of the object, also added it to the page. Another possible (and maybe better/correct) solution might be involving World -> World LOD, but I can not test as I just get errors  --[[User:Nemesis|Nemesis]] 10:21, 16 February 2012 (EST)
::::::::I tested the World -> World LOD solution and it worked. The World LOD thing crashed 2/4 times.--[[User:Electrosheep|Electrosheep]] 17:18, 23 February 2012 (EST)
::::::::I tested the World -> World LOD solution and it worked. The World LOD thing crashed 2/4 times.--[[User:Electrosheep|Electrosheep]] 17:18, 23 February 2012 (EST)
:::::::::I had the same problem a couple of times. While playing I went into the cell through the lonely door, then went out of the cell, then into it again, and then out of it (Companion didn't want to follow me in for some reason). The last time I was outside, the pieces suddenly appeared.
:::::::::I had the same problem a couple of times. While playing I went into the cell through the lonely door, then went out of the cell, then into it again, and then out of it (Companion didn't want to follow me in for some reason). The last time I was outside, the pieces suddenly appeared.--[[User:Araxiel|Araxiel]] 21:17, 26 February 2012 (EST)


== Weird looking outdoors ==
== Weird looking outdoors ==

Revision as of 21:17, 26 February 2012

Exterior Pieces Disappear

The BaseB and BaseC pieces disappear when tested in game. The door is all that remains outside. Why is this? --Bwillb 12:57, 13 February 2012 (EST)

I had the same issue, other had same problem as well. Seems like you have to place it within the LokirsTomb cell, you can see the cell borders by pressing B, so try to move it and see if that helps :) If this is correct, the tutorial needs to be changed --Nemesis 11:04, 14 February 2012 (EST)
Mine were indeed inside the LokirsTombExterior cell, but still don't show up. --Bwillb 15:22, 14 February 2012 (EST)
I tested a bit, reloading and rezoning (fast travel/coc) around, seems a bit random sometimes its visible and other times invisible, same goes for other objects except doors.. --Nemesis 21:20, 15 February 2012 (EST)
Found on Bethesda forums it is a bug, a temporarily solution is enabling "Is Full LOD" from reference window of the object, also added it to the page. Another possible (and maybe better/correct) solution might be involving World -> World LOD, but I can not test as I just get errors --Nemesis 10:21, 16 February 2012 (EST)
I tested the World -> World LOD solution and it worked. The World LOD thing crashed 2/4 times.--Electrosheep 17:18, 23 February 2012 (EST)
I had the same problem a couple of times. While playing I went into the cell through the lonely door, then went out of the cell, then into it again, and then out of it (Companion didn't want to follow me in for some reason). The last time I was outside, the pieces suddenly appeared.--Araxiel 21:17, 26 February 2012 (EST)

Weird looking outdoors

Is anyone besides me getting all kinds of funkiness when going to the Tamriel world space?

Here is an example of what I mean:

Funkiness.jpg

and another:

Funky2.jpg

EDIT: Seriously, I can't continue until I figure out why there is no ground.

NoGround.jpg

This is seriously starting to piss me off.--Electrosheep 14:18, 22 February 2012 (EST)

EDIT:

I had the same problem. The solution I found was to go to View > Show/Hide Window > Then make sure the check box for Terrain is checked. Then in your Render Window press F5 to refresh.

Thank you anonymous person, thank you.--Electrosheep 10:34, 23 February 2012 (EST)