Difference between revisions of "SetObjectiveDisplayed - Quest"
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imported>Tox2ik (targets not refreshing on subsequent calls) |
imported>Geekofalltrades m (fixed spelling error) |
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== Notes == | == Notes == | ||
* Targets under Quest Objective Data must be filled at the time of calling setObjectiveDisplayed() or they will remain empty on subsequent calls to the function (they are not "refreshed" by this function even if filled by | * Targets under Quest Objective Data must be filled at the time of calling setObjectiveDisplayed() or they will remain empty on subsequent calls to the function (they are not "refreshed" by this function even if filled by papyrus between calls). | ||
== See Also == | == See Also == | ||
*[[Quest Script]] | *[[Quest Script]] | ||
*[[IsObjectiveDisplayed - Quest]] | *[[IsObjectiveDisplayed - Quest]] |
Revision as of 19:11, 23 December 2013
Member of: Quest Script
Sets whether the specified quest objective is displayed or not.
Syntax
Function SetObjectiveDisplayed(int aiObjective, bool abDisplayed = true, bool abForce = false) native
Parameters
- aiObjective: The objective to set as displayed or hidden.
- abDisplayed: Whether the objective is displayed or not.
- Default: true
- abForce: If this is true, the objective will be displayed, even if it was displayed before
- Default: false
Return Value
None.
Examples
; Display objective 10
MyQuest.SetObjectiveDisplayed(10)
; Display objective 15, even if it was displayed before
MyQuest.SetObjectiveDisplayed(15, abForce = true)
Notes
- Targets under Quest Objective Data must be filled at the time of calling setObjectiveDisplayed() or they will remain empty on subsequent calls to the function (they are not "refreshed" by this function even if filled by papyrus between calls).