Difference between revisions of "SetLockLevel - ObjectReference"
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imported>Catwheezle (Added "see also" section items.) |
imported>Scrivener07 |
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Line 20: | Line 20: | ||
; Set the lock to very easy | ; Set the lock to very easy | ||
WeakChestProperty.SetLockLevel(0) | WeakChestProperty.SetLockLevel(0) | ||
; Set the lock to needs key | |||
WeakChestProperty.SetLockLevel(225) | |||
</source> | </source> | ||
Revision as of 18:22, 29 June 2012
Member of: ObjectReference Script
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked.
Syntax
Function SetLockLevel(int aiLockLevel) native
Parameters
- aiLockLevel: The level to set the lock at.
Return Value
None.
Examples
; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)
; Set the lock to needs key
WeakChestProperty.SetLockLevel(225)
See Also
- Locking and Unlocking Doors tutorial.
- GetLockLevel - ObjectReference
- IsLocked - ObjectReference
- Lock - ObjectReference
- LockDoors (Procedure)
- UnlockDoors (Procedure)
- UnlockOwnedDoorsInCell - Actor
- GetLocked console command.
- GetLockLevel console command.
- Lock console command.
- Unlock console command.