Difference between revisions of "Reset - Quest"
Jump to navigation
Jump to search
imported>Terra Nova2 m |
imported>Terra Nova2 m (→Note: Somehow reverted to an old edit "Appears to be broken" when it isn't.) |
||
Line 24: | Line 24: | ||
== Note == | == Note == | ||
*This function will reset a quest, but it doesn't send events to [[OnReset - ObjectReference]]. The two aren't related. | *This function will reset a quest, but it doesn't send events to [[OnReset - ObjectReference]]. The two aren't related. | ||
*This function will not run if | *This function will not run if Stop() has been called before it. | ||
*This function will not empty out quest aliases, and any code inside the startup stage is not | *This function will not empty out quest aliases, and any code inside the startup stage is not ran again. Furthermore, the quest is not placed in a stopped state. | ||
== See Also == | == See Also == | ||
*[[Quest Script]] | *[[Quest Script]] |
Revision as of 01:38, 11 September 2015
Member of: Quest Script
Resets this quest.
Syntax
Function Reset() native
Parameters
None.
Return Value
None.
Examples
; Reset the main quest
MainQuestProperty.Reset()
Note
- This function will reset a quest, but it doesn't send events to OnReset - ObjectReference. The two aren't related.
- This function will not run if Stop() has been called before it.
- This function will not empty out quest aliases, and any code inside the startup stage is not ran again. Furthermore, the quest is not placed in a stopped state.