Difference between revisions of "ReloadScript"

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imported>Rhavlovick
(Created page with "Reloads the specified Papyrus script, which the game will immediately start using. ''(Requires 1.6)'' ==Syntax== ReloadScript < script > ==Parameters== *Script: The script t...")
 
imported>Rhavlovick
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==Syntax==
==Syntax==
ReloadScript < script >
ReloadScript <scr+ipt>


==Parameters==
==Parameters==

Revision as of 09:41, 15 June 2012

Reloads the specified Papyrus script, which the game will immediately start using. (Requires 1.6)

Syntax

ReloadScript <scr+ipt>

Parameters

  • Script: The script to reload.

Examples

ReloadScript MQ101Script

Notes

This behaves as if you had saved your game, quit, made your changes to the script, and then re-loaded your save. Except without actually requiring you to do all that. As such, it follows the same rules that the save/load system does. This will also reload any scripts that extend from the requested script.

See Also

Save File Notes (Papyrus)