Difference between revisions of "OnItemAdded - ObjectReference"
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imported>Tunaisafish m (→Notes: native function -> Member function) |
imported>SLiesegang |
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Line 23: | Line 23: | ||
Debug.Trace("I picked up " + aiItemCount + "x " + akBaseItem + " from the world") | Debug.Trace("I picked up " + aiItemCount + "x " + akBaseItem + " from the world") | ||
elseif akSourceContainer == Game.GetPlayer() | elseif akSourceContainer == Game.GetPlayer() | ||
Debug.Trace("The player | Debug.Trace("The player gave me " + aiItemCount + "x " + akBaseItem) | ||
else | else | ||
Debug.Trace("I got " + aiItemCount + "x " + akBaseItem + " from another container") | Debug.Trace("I got " + aiItemCount + "x " + akBaseItem + " from another container") |
Revision as of 18:51, 29 July 2012
Member of: ObjectReference Script
Event received when an item is inserted into this object's container.
Syntax
Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
Parameters
- akBaseItem: The base object for the item that was added to this container.
- aiItemCount: The number of items added to this container.
- akItemReference: The specific reference added to the container, if any. Will be None if a non-persistant object is added.
- akSourceContainer: The container that the object(s) came from. If None, then the object came from the world.
Examples
Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
if !akSourceContainer
Debug.Trace("I picked up " + aiItemCount + "x " + akBaseItem + " from the world")
elseif akSourceContainer == Game.GetPlayer()
Debug.Trace("The player gave me " + aiItemCount + "x " + akBaseItem)
else
Debug.Trace("I got " + aiItemCount + "x " + akBaseItem + " from another container")
endIf
endEvent
Notes
- Once an object has been added to a container it is no longer valid to call member functions on it. Member functions on akItemReference (which is often None) will most likely fail to run with an error.
- If you only care about certain kinds of objects, you should also use AddInventoryEventFilter to filter out any events for things you aren't interested in.