Difference between revisions of "GetFactions - Actor"
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imported>TidalWraith m (Edited Description and Parameters to hopefully make more sense) |
imported>Bug64 m (standardized the page) |
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Returns an array of Factions the Actor is a member of filtered by the Actors rank. (Maximum Range of -128 to 127) | |||
== Syntax == | |||
::<source lang="papyrus">Faction[] Function GetFactions(int minRank, int maxRank) native</source> | ::<source lang="papyrus">Faction[] Function GetFactions(int minRank, int maxRank) native</source> | ||
=== Parameters === | === Parameters === |
Latest revision as of 12:17, 25 July 2015
Returns an array of Factions the Actor is a member of filtered by the Actors rank. (Maximum Range of -128 to 127)
Syntax[edit | edit source]
Faction[] Function GetFactions(int minRank, int maxRank) native
Parameters[edit | edit source]
- minRank: The minimum rank the Actor must be within the faction.
- maxRank: The maximum rank the Actor can be within the faction.
Return Value[edit | edit source]
A Faction array is returned containing all factions the actor is a part of within the specified rank range.
Examples[edit | edit source]
;This example grabs the player, then their factions and finally prints the array of factions to the Papyrus log.
Actor PlayerRef = Game.GetPlayer()
Faction[] PlayerFactions = PlayerRef.GetFactions(-128, 127);The maximum range allowed.
Debug.Trace("Player is a part of the following factions: " + PlayerFactions)