GetAnimationVariableFloat - ObjectReference: Difference between revisions
Jump to navigation
Jump to search
imported>FR dZastrX (→Notes) |
imported>DServant m (Added 'Game.GetPlayer().' to example code. Function runs on object references.) |
||
| Line 18: | Line 18: | ||
== Examples == |
== Examples == |
||
<source lang="papyrus"> |
<source lang="papyrus"> |
||
Debug.Trace("Current movement speed: " + GetAnimationVariableFloat("Speed")) |
Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed")) |
||
</source> |
</source> |
||
Revision as of 15:25, 14 July 2015
Member of: ObjectReference Script
Gets the value of a variable on the reference's animation graph - Float version.
Syntax
float Function GetAnimationVariableFloat(string asVariableName) nativeParameters
- asVariableName: The name of the variable to read from the graph.
Return Value
The variable's current value.
Examples
Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed"))Notes
- A full list of variables can be found here : List of Animation Variables.
- External discussion thread is available here.