Difference between revisions of "GetActorValue - Actor"

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== See Also ==
== See Also ==
*[[Actor Value List]]
*[[Actor Script]]
*[[DamageActorValue - Actor]]
*[[ForceActorValue - Actor]]
*[[GetBaseActorValue - Actor]]
*[[GetBaseActorValue - Actor]]
*[[GetActorValuePercentage - Actor]]
*[[GetActorValuePercentage - Actor]]
*[[DamageActorValue - Actor]]
*[[ModActorValue - Actor]]
*[[ModActorValue - Actor]]
*[[ForceActorValue - Actor]]
*[[RestoreActorValue - Actor]]
*[[RestoreActorValue - Actor]]
*[[SetActorValue - Actor]]
*[[SetActorValue - Actor]]
*[[Actor Value List]]
*[[Actor Script]]

Revision as of 23:17, 23 June 2013

Member of: Actor Script

Gets the specified actor value from the actor.

Syntax

float Function GetActorValue(string asValueName) native
float Function GetAV(string asValueName) native

Parameters

Return Value

The value of the requested actor value.

Examples

; Obtain the player's current health actor value
Float fPlayerHealth = Game.GetPlayer().GetActorValue("Health")


; Obtain Bob's current Sneak actor value
Float fBobSneak = Bob.GetAV("Sneak")

Notes

  • GetActorValue is slightly faster than GetAV as it is native.
  • This function returns the current value as opposed to the base value. To get the base value see GetBaseActorValue - Actor.
  • GetBaseActorValue - Actor returns the possible max value of a stat BEFORE buffs. To get the player's current percent of a stat after buffs (with examples how to get the max buffed value or a percent of the max buffed value of a stat as well), see GetActorValuePercentage - Actor

See Also