CreateDetectionEvent - ObjectReference: Difference between revisions

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== Parameters ==
== Parameters ==
*akOwner: The "owner" of the detection event
*akOwner: The "owner" of the detection event
*aiSoundLevel: The sound level of the detection event (0 to 100).
*aiSoundLevel: The sound level of the detection event (0 to 100). Values bigger than 100 are not used in vanilla scripts but they work.
**'''Default''': 0
**'''Default''': 0



Revision as of 16:23, 25 January 2014

Member of: ObjectReference Script

Creates a detection event at this object's location.

Syntax

Function CreateDetectionEvent(Actor akOwner, int aiSoundLevel = 0) native

Parameters

  • akOwner: The "owner" of the detection event
  • aiSoundLevel: The sound level of the detection event (0 to 100). Values bigger than 100 are not used in vanilla scripts but they work.
    • Default: 0

Return Value

None.

Examples

; Creates a detection event for Bob at the tripwire location, 0 sound
TripwireProperty.CreateDetectionEvent(Bob)


; Creates a detection event for Bob at the tripwire location, 100 sound
TripwireProperty.CreateDetectionEvent(Bob, 100)

See Also