SetLockLevel - ObjectReference: Difference between revisions
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== Syntax == |
== Syntax == |
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<syntaxhighlight lang="papyrus"> |
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Function SetLockLevel(int aiLockLevel) native |
Function SetLockLevel(int aiLockLevel) native |
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== Parameters == |
== Parameters == |
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== Examples == |
== Examples == |
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<syntaxhighlight lang="papyrus"> |
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; Set the lock to very easy |
; Set the lock to very easy |
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WeakChestProperty.SetLockLevel(0) |
WeakChestProperty.SetLockLevel(0) |
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; Set the lock to needs key |
; Set the lock to needs key |
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WeakChestProperty.SetLockLevel(255) |
WeakChestProperty.SetLockLevel(255) |
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</syntaxhighlight> |
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</source> |
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== See Also == |
== See Also == |
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Latest revision as of 20:20, 5 September 2026
Member of: ObjectReference Script
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked.
Syntax[edit | edit source]
Function SetLockLevel(int aiLockLevel) nativeParameters[edit | edit source]
- aiLockLevel: The level to set the lock at.
- 1 = Novice
- 25 = Apprentice
- 50 = Adept
- 75 = Expert
- 100 = Master
- 255 = Requires Key
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)
; Set the lock to needs key
WeakChestProperty.SetLockLevel(255)See Also[edit | edit source]
- Locking and Unlocking Doors tutorial.
- GetLockLevel - ObjectReference
- IsLocked - ObjectReference
- Lock - ObjectReference
- LockDoors (Procedure)
- UnlockDoors (Procedure)
- UnlockOwnedDoorsInCell - Actor
- GetLocked console command.
- GetLockLevel console command.
- Lock console command.
- Unlock console command.