Difference between revisions of "Sound Marker"

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imported>Scornett
 
imported>TheMagician
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[[Category:Audio]]
[[Category:Audio]]
[[Category:Object Classes]]
[[Category:Object Classes]]
Any sound that needs to be placed in the world (dragged from this list into the editor's Preview pane) or called in script must be set up as a Sound Marker. A Sound Marker merely consists of a unique ID and a drop-down list which defines which Sound Descriptor (with all of its parameters) that the Sound Marker refers to.
Any sound that needs to be placed in the world (dragged from this list into the [[Render Window]]) or called in script must be set up as a Sound Marker. A Sound Marker merely consists of a unique ID and a drop-down list which defines which [[Sound Descriptor]] (with all of its parameters) that the Sound Marker refers to.

Latest revision as of 13:41, 23 February 2012

Any sound that needs to be placed in the world (dragged from this list into the Render Window) or called in script must be set up as a Sound Marker. A Sound Marker merely consists of a unique ID and a drop-down list which defines which Sound Descriptor (with all of its parameters) that the Sound Marker refers to.