Difference between revisions of "SetLockLevel - ObjectReference"
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imported>RJHelms84 m (Edited the value of the "needs key" lock level to the correct value of "255", as opposed to "225" as it was incorrectly stated.) |
imported>RJHelms84 m (Added lock level values for convenience.) |
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'''Member of:''' [[ObjectReference Script]] | '''Member of:''' [[ObjectReference Script]] | ||
==Description== | |||
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked. | Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked. | ||
The values to use are: | |||
** 1 = Novice | |||
** 25 = Apprentice | |||
** 50 = Adept | |||
** 75 = Expert | |||
** 100 = Master | |||
** 255 = Requires Key | |||
== Syntax == | == Syntax == |
Latest revision as of 22:16, 7 July 2013
Member of: ObjectReference Script
Description[edit | edit source]
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked. The values to use are:
- 1 = Novice
- 25 = Apprentice
- 50 = Adept
- 75 = Expert
- 100 = Master
- 255 = Requires Key
Syntax[edit | edit source]
Function SetLockLevel(int aiLockLevel) native
Parameters[edit | edit source]
- aiLockLevel: The level to set the lock at.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)
; Set the lock to needs key
WeakChestProperty.SetLockLevel(255)
See Also[edit | edit source]
- Locking and Unlocking Doors tutorial.
- GetLockLevel - ObjectReference
- IsLocked - ObjectReference
- Lock - ObjectReference
- LockDoors (Procedure)
- UnlockDoors (Procedure)
- UnlockOwnedDoorsInCell - Actor
- GetLocked console command.
- GetLockLevel console command.
- Lock console command.
- Unlock console command.