SetAnimationVariableBool - ObjectReference: Difference between revisions
Jump to navigation
Jump to search
imported>FR dZastrX (→Notes) |
imported>DavidJCobb (→Notes: why was this an external link? it broke when Bethesda tacked on the FO4 wiki) |
||
| Line 23: | Line 23: | ||
== Notes == |
== Notes == |
||
*A full list of variables can be found here |
*A full list of variables can be found here: [[List of Animation Variables]]. |
||
*External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.] |
*External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.] |
||
Revision as of 19:21, 3 October 2016
Member of: ObjectReference Script
Sets the value of a variable on the reference's animation graph - Bool version.
Syntax
Function SetAnimationVariableBool(string asVariableName, bool abNewValue) nativeParameters
- asVariableName: The name of the variable to read from the graph.
- abNewValue: The new variable value.
Return Value
Examples
; Force graph in to animation driven state
SetAnimationVariableBool("bAnimationDriven", true)Notes
- A full list of variables can be found here: List of Animation Variables.
- External discussion thread is available here.