Difference between revisions of "GetQuest - Quest"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>CraftySentinel
m (Forgot the categories... added.)
imported>CraftySentinel
m (Spelling change)
 
Line 1: Line 1:
__NOTOC__
__NOTOC__
'''Defined in:''' [[Quest Script]]
'''Member of:''' [[Quest Script]]


'''Type:''' [[:Category:SKSE|SKSE]] Global Function.
'''Type:''' [[:Category:SKSE|SKSE]] Global Function.

Latest revision as of 07:02, 2 November 2013

Member of: Quest Script

Type: SKSE Global Function.


Returns the quest of the specified editor id, or None if none match.

Syntax[edit | edit source]

Quest Function GetQuest(string editorId) global native

Parameters[edit | edit source]

editorId

The editor id of the Quest you wish to get.

Return Value[edit | edit source]

The quest associated with the entered editorid, if no quest has the exact editor id this will return None.

Notes[edit | edit source]

  • Quests do not have to be running to be collected.
  • This can be a good alternative to using GetFormFromFile to return quests, or to check for a certain plugin to be present, as authors rarely change editor ids.

Examples[edit | edit source]

In this example a simple check is performed to check for Dragonborn.esm via a known quest:

;Check for a Dragonborn quest and implicitly cast the quest return to a boolean (None = False)
bool isDLC2Present = Quest.GetQuest("DLC2CultistAmbush")
	
If isDLC2Present
	;Perform Logic dependent on Dragonborn being present.
Else ;If it is not installed only one other possibility. 
	Debug.Trace("Dragonborn.esm was not present.")
EndIf


See Also[edit | edit source]