SetAnimationVariableInt - ObjectReference: Difference between revisions
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== Syntax == |
== Syntax == |
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Function SetAnimationVariableInt(string asVariableName, int aiNewValue) native |
Function SetAnimationVariableInt(string asVariableName, int aiNewValue) native |
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== Parameters == |
== Parameters == |
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== Examples == |
== Examples == |
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; Force actor to use melee weapon |
; Force actor to use melee weapon |
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SetAnimationVariableInt("iRightHandType", 1) |
SetAnimationVariableInt("iRightHandType", 1) |
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</source> |
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== Notes == |
== Notes == |
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Latest revision as of 20:18, 5 September 2026
Member of: ObjectReference Script
Sets the value of a variable on the reference's animation graph - Int version.
Syntax[edit | edit source]
Function SetAnimationVariableInt(string asVariableName, int aiNewValue) nativeParameters[edit | edit source]
- asVariableName: The name of the variable to read from the graph.
- aiNewValue: The new variable value.
Return Value[edit | edit source]
Examples[edit | edit source]
; Force actor to use melee weapon
SetAnimationVariableInt("iRightHandType", 1)Notes[edit | edit source]
- A full list of variables can be found at the List of Animation Variables.