Difference between revisions of "TryToStopCombat - ReferenceAlias"
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imported>Jlundin (Created page with "Category:Scripting Category:Papyrus '''Member of:''' ReferenceAlias Script This is a convenient way to have an actor in an alias stop combat without calling [[GetAct...") |
imported>Thingy Person (→Syntax) |
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Line 8: | Line 8: | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
bool Function TryToStopCombat() | bool Function TryToStopCombat() | ||
Actor ActorRef = GetActorReference() | |||
if ActorRef | |||
ActorRef.StopCombat() | |||
Return True | |||
EndIf | |||
Return False | |||
EndFunction | |||
</source> | </source> | ||
Latest revision as of 16:23, 29 June 2013
Member of: ReferenceAlias Script
This is a convenient way to have an actor in an alias stop combat without calling GetActorReference() on it. It's mostly useful in cases where you have lots of aliases that may or may not be filled and you want to call StopCombat() on them without having to test for an actor being present first.
Syntax[edit | edit source]
bool Function TryToStopCombat()
Actor ActorRef = GetActorReference()
if ActorRef
ActorRef.StopCombat()
Return True
EndIf
Return False
EndFunction
Parameters[edit | edit source]
None
Return Value[edit | edit source]
True if the actor stopped combat, false if no actor was there to be stopped
Examples[edit | edit source]
; Try to get the bandit to stop combat
if BanditAlias.TryToStopCombat()
Debug.Trace("Bandit stopped combat!")
else
Debug.Trace("No banded to stop...")
endIf