SetAnimationVariableInt - ObjectReference: Difference between revisions
Jump to navigation
Jump to search
imported>Jlundin |
m (Convert source tags to syntaxhighlight) |
||
| (5 intermediate revisions by 5 users not shown) | |||
| Line 6: | Line 6: | ||
== Syntax == |
== Syntax == |
||
< |
<syntaxhighlight lang="papyrus"> |
||
Function SetAnimationVariableInt(string asVariableName, int aiNewValue) native |
Function SetAnimationVariableInt(string asVariableName, int aiNewValue) native |
||
</syntaxhighlight> |
|||
</source> |
|||
== Parameters == |
== Parameters == |
||
*asVariableName: The name of the variable to read from the graph |
*asVariableName: The name of the variable to read from the graph. |
||
*aiNewValue: The new variable value |
*aiNewValue: The new variable value. |
||
== Return Value == |
== Return Value == |
||
== Examples == |
== Examples == |
||
< |
<syntaxhighlight lang="papyrus"> |
||
; Force actor to use melee weapon |
; Force actor to use melee weapon |
||
SetAnimationVariableInt("iRightHandType", 1) |
SetAnimationVariableInt("iRightHandType", 1) |
||
</syntaxhighlight> |
|||
</source> |
|||
== Notes == |
|||
*A full list of variables can be found at the [https://ck.uesp.net/wiki/Talk:GetAnimationVariableInt_-_ObjectReference List of Animation Variables]. |
|||
== See Also == |
== See Also == |
||
Latest revision as of 20:18, 5 September 2026
Member of: ObjectReference Script
Sets the value of a variable on the reference's animation graph - Int version.
Syntax[edit | edit source]
Function SetAnimationVariableInt(string asVariableName, int aiNewValue) nativeParameters[edit | edit source]
- asVariableName: The name of the variable to read from the graph.
- aiNewValue: The new variable value.
Return Value[edit | edit source]
Examples[edit | edit source]
; Force actor to use melee weapon
SetAnimationVariableInt("iRightHandType", 1)Notes[edit | edit source]
- A full list of variables can be found at the List of Animation Variables.