SetAnimationVariableFloat - ObjectReference: Difference between revisions
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== Syntax == |
== Syntax == |
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<syntaxhighlight lang="papyrus"> |
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Function SetAnimationVariableFloat(string asVariableName, float afNewValue) native |
Function SetAnimationVariableFloat(string asVariableName, float afNewValue) native |
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</source> |
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== Parameters == |
== Parameters == |
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*asVariableName: The name of the variable to read from the graph |
*asVariableName: The name of the variable to read from the graph. |
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*afNewValue: The new variable value |
*afNewValue: The new variable value. |
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== Return Value == |
== Return Value == |
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== Examples == |
== Examples == |
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; Force actor to move at 100 units/s |
; Force actor to move at 100 units/s |
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SetAnimationVariableFloat("Speed", 100.0) |
SetAnimationVariableFloat("Speed", 100.0) |
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</syntaxhighlight> |
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</source> |
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== Notes == |
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*A full list of variables can be found here : [https://ck.uesp.net/wiki/Talk:GetAnimationVariableFloat_-_ObjectReference List of Animation Variables.] |
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== See Also == |
== See Also == |
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Latest revision as of 20:18, 5 September 2026
Member of: ObjectReference Script
Sets the value of a variable on the reference's animation graph - Float version.
Syntax[edit | edit source]
Function SetAnimationVariableFloat(string asVariableName, float afNewValue) nativeParameters[edit | edit source]
- asVariableName: The name of the variable to read from the graph.
- afNewValue: The new variable value.
Return Value[edit | edit source]
Examples[edit | edit source]
; Force actor to move at 100 units/s
SetAnimationVariableFloat("Speed", 100.0)Notes[edit | edit source]
- A full list of variables can be found here : List of Animation Variables.