Difference between revisions of "Creation Kit Interface Cheat Sheet"
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imported>Scornett |
imported>Dcbsupafly (holding y does not constrain to y axis; c does) |
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(6 intermediate revisions by 6 users not shown) | |||
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|align="center"|'''Ctrl+M''' | |align="center"|'''Ctrl+M''' | ||
|In the Render Window, move the copied item instead of creating a new reference. | |In the Render Window, move the copied item instead of creating a new reference. | ||
|- | |||
|Move in Place | |||
|align="center"|'''Ctrl+Shift+M''' | |||
|In the Render Window, move the copied item instead of creating a new reference. Maintains the same coordinates. | |||
|- | |- | ||
|Duplicate | |Duplicate | ||
Line 56: | Line 60: | ||
|- | |- | ||
|Pan | |Pan | ||
|align="center"|'''MMB+Mouse ''' | |align="center"|'''MMB+Mouse<br>Space''' | ||
|Hold the middle mouse button and use the mouse to pan the camera | |Hold the middle mouse button and use the mouse to pan the camera (or hold the spacebar) | ||
|- | |- | ||
|Orbit | |Orbit | ||
Line 94: | Line 98: | ||
|- | |- | ||
|Axis Constraint | |Axis Constraint | ||
|align="center"|'''X/ | |align="center"|'''Z/X/C''' | ||
|Hold X, | |Hold Z, X, or C to constrain movement or rotation to the Z, X, or Y axis. | ||
|- | |- | ||
|Grid Snap | |Grid Snap | ||
Line 158: | Line 162: | ||
|- | |- | ||
|Toggle Wireframe | |Toggle Wireframe | ||
|align="center"|'''W''' | |align="center"|'''7 / W''' | ||
|Toggles Wireframe on/off. | |Toggles Wireframe on/off. Render view / Preview window | ||
|- | |- | ||
|Toggle Collision Geometry | |Toggle Collision Geometry | ||
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|align="center"|'''B''' | |align="center"|'''B''' | ||
|In the Exterior, toggles Cell Borders on/off. | |In the Exterior, toggles Cell Borders on/off. | ||
|- | |||
|Toggle Grass | |||
|align="center"|'''8''' | |||
|Toggles Animated Grass on/off. | |||
|} | |} |
Latest revision as of 13:48, 23 June 2018
Menu Shortcuts | ||
Save | Ctrl+S | Save the active plugin. |
Undo | Ctrl+Z | Undo the last action in the current window or field. |
Redo | Ctrl+Y | Redo the last Undone action. |
Cut | Ctrl+X | Cut the current selection. |
Copy | Ctrl+C | Copy the current selection. |
Paste | Ctrl+V | Paste the copied item. |
Paste in Place | Ctrl+Shift+V | Paste the copied item with no offset. |
Move | Ctrl+M | In the Render Window, move the copied item instead of creating a new reference. |
Move in Place | Ctrl+Shift+M | In the Render Window, move the copied item instead of creating a new reference. Maintains the same coordinates. |
Duplicate | Ctrl+D | In the Render Window, duplicate the selected item. |
Find | Ctrl+F | Open the Find/Replace Window. |
Find Next | F3 | Find the next item in the current search. |
Find Prev | F2 | Find the previous item in the current search. |
Camera Controls | ||
Pan | MMB+Mouse Space |
Hold the middle mouse button and use the mouse to pan the camera (or hold the spacebar) |
Orbit | Shift+Mouse | Hold shift and use the mouse to orbit around a selection |
Zoom | Scroll Wheel or V+Mouse | The Scroll wheel will zoom in/out from the selection |
Focus Camera | Shift+F | Snap Camera position to selection bounds |
Top View | T | Force a top-down view |
Cycle Views | C | Cycle through pre-set camera angles |
Orthographic Projection | 0 (zero) |
Toggle between Orthographic/Perspective projection (advanced users only) |
Object Manipulation | ||
Movement | Left-Click+Drag | Click and hold to drag to move the selection on the horizontal XY axis |
Rotation | Right-Click+Drag | Click and hold RMB to rotate the selection |
Axis Constraint | Z/X/C | Hold Z, X, or C to constrain movement or rotation to the Z, X, or Y axis. |
Grid Snap | Q | Toggle snap-to-grid for movement and rotation |
Scale | S | Hold S and left-click drag to scale the selection. Uniform scaling only. |
Drop to Ground | F | Drops the selected object to the nearest surface. |
De-Select | D | Removes all objects from current selection |
Gizmo Helpers | ||
Move Gizmo | E | Enables gizmo w/Handles for XYZ axes and bi-axis planes |
Rotate Gizmo | W | Enables gizmo w/Handles for XYZ rotation |
Scale Gizmo | 2 | Enables scaling Gizmo w/XYZ handles for non-uniform scaling of primitives |
Visibility Toggles | ||
Refresh | F5 | Refreshes the current cell and unhides all hidden objects. |
Unhide All | Alt-1 | Unhides all hidden objects. |
Toggle Hidden | 1 | Makes the current selection visible/translucent/invisible in the editor. |
Toggle Markers | M | Toggles Markers on/off. |
Toggle Light Radius | L | Toggles Light Radius on/off. |
Toggle Bright Light | A | Toggles the default light on/off. |
Toggle Sky | Y | Toggles the sky and sky lighting on/off. |
Toggle Wireframe | 7 / W | Toggles Wireframe on/off. Render view / Preview window |
Toggle Collision Geometry | F4 | Toggles collision geometry on/off. |
Toggle Toggle Water | Shift+W | Toggles Water on/off. |
Toggle Cell Borders | B | In the Exterior, toggles Cell Borders on/off. |
Toggle Grass | 8 | Toggles Animated Grass on/off. |