Difference between revisions of "User:CraftySentinel"
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imported>CraftySentinel |
imported>CraftySentinel m (Updated to allow word wrapping for examples) |
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(8 intermediate revisions by the same user not shown) | |||
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==Game Script: Global Functions (Example)== | |||
= | {|class="wikitable" width =100% | ||
|- | |||
|align="right" style="width:5%; border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[AddAchievement - Game|'''AddAchievement''']](Int ''aiAchievementID'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Adds the specified achievement/trophy to the player's gamer profile. | |||
|- | |||
|align="right" style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[AddPerkPoints - Game|'''AddPerkPoints''']](Int ''aiPerkPoints'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Adds the given number of perk points to the player. Clamped at 255. | |||
|- | |||
|align="right" style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[AdvanceSkill - Game|'''AdvanceSkill''']](String ''asSkillName'', Float ''afMagnitude'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Advance the given skill on the player by the provided amount of skill usage | |||
|- | |||
:: | |align="right" valign="top" style="border-width: 1px 0 0 0"|Bool | ||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0; padding-left: 18em; text-indent: -18em;"|[[AddHavokBallAndSocketConstraint - Game|'''AddHavokBallAndSocketConstraint''']](ObjectReference ''arRefA'', String ''arRefANode'', ObjectReference ''arRefB'', String ''arRefBNode'', Float ''afRefALocalOffsetX'', Float ''afRefALocalOffsetY'', Float ''afRefALocalOffsetZ'', Float ''afRefBLocalOffsetX'', Float ''afRefBLocalOffsetY'', Float ''afRefBLocalOffsetZ'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Adds a ball-and-socket constraint between two rigid bodies, identified by their ref and node names | |||
|- | |||
== | |align="right" style="border-width: 1px 0 0 0"|Int | ||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[CalculateFavorCost - Game|'''CalculateFavorCost''']](Int ''aiFavorPrice'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Calculates how many points the player would have to pay for a favor of the specified price. | |||
|- | |||
==== | |align="right" style="border-width: 1px 0 0 0"| | ||
|style="border-width: 1px 0 0 0"| | |||
: | |style="border-width: 1px 0 0 0"|[[ClearPrison - Game|'''ClearPrison'''()]] | ||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison. | |||
|} | |||
==== | ==Game Script: Global Functions (Alternate Example)== | ||
{|class="wikitable" width =100% | |||
|- | |||
|align="right" style="width:5%; border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[AddAchievement - Game|'''AddAchievement''']](Int ''aiAchievementID'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Adds the specified achievement/trophy to the player's gamer profile. | |||
|- | |||
== | |align="right" style="border-width: 1px 0 0 0"| | ||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[AddPerkPoints - Game|'''AddPerkPoints''']](Int ''aiPerkPoints'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Adds the given number of perk points to the player. Clamped at 255. | |||
|- | |||
|align="right" style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[AdvanceSkill - Game|'''AdvanceSkill''']](String ''asSkillName'', Float ''afMagnitude'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Advance the given skill on the player by the provided amount of skill usage | |||
|- | |||
|align="right" valign="top" style="border-width: 1px 0 0 0"|Bool | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0; padding-left: 2em; text-indent: -2em;"|[[AddHavokBallAndSocketConstraint - Game|'''AddHavokBallAndSocketConstraint''']](ObjectReference ''arRefA'', String ''arRefANode'', ObjectReference ''arRefB'', String ''arRefBNode'', Float ''afRefALocalOffsetX'', Float ''afRefALocalOffsetY'', Float ''afRefALocalOffsetZ'', Float ''afRefBLocalOffsetX'', Float ''afRefBLocalOffsetY'', Float ''afRefBLocalOffsetZ'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Adds a ball-and-socket constraint between two rigid bodies, identified by their ref and node names | |||
|- | |||
|align="right" style="border-width: 1px 0 0 0"|Int | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[CalculateFavorCost - Game|'''CalculateFavorCost''']](Int ''aiFavorPrice'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Calculates how many points the player would have to pay for a favor of the specified price. | |||
|- | |||
|align="right" style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[ClearPrison - Game|'''ClearPrison'''()]] | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison. | |||
|} | |||
<hr /> | <hr /> | ||
Hey, this here be my User page... It's not much to look at but hey who actually looks at peoples user pages? | Hey, this here be my User page... It's not much to look at but hey who actually looks at peoples user pages? |
Latest revision as of 01:22, 3 November 2013
Game Script: Global Functions (Example)[edit | edit source]
AddAchievement(Int aiAchievementID) | ||
Adds the specified achievement/trophy to the player's gamer profile. | ||
AddPerkPoints(Int aiPerkPoints) | ||
Adds the given number of perk points to the player. Clamped at 255. | ||
AdvanceSkill(String asSkillName, Float afMagnitude) | ||
Advance the given skill on the player by the provided amount of skill usage | ||
Bool | AddHavokBallAndSocketConstraint(ObjectReference arRefA, String arRefANode, ObjectReference arRefB, String arRefBNode, Float afRefALocalOffsetX, Float afRefALocalOffsetY, Float afRefALocalOffsetZ, Float afRefBLocalOffsetX, Float afRefBLocalOffsetY, Float afRefBLocalOffsetZ) | |
Adds a ball-and-socket constraint between two rigid bodies, identified by their ref and node names | ||
Int | CalculateFavorCost(Int aiFavorPrice) | |
Calculates how many points the player would have to pay for a favor of the specified price. | ||
ClearPrison() | ||
Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison. |
Game Script: Global Functions (Alternate Example)[edit | edit source]
AddAchievement(Int aiAchievementID) | ||
Adds the specified achievement/trophy to the player's gamer profile. | ||
AddPerkPoints(Int aiPerkPoints) | ||
Adds the given number of perk points to the player. Clamped at 255. | ||
AdvanceSkill(String asSkillName, Float afMagnitude) | ||
Advance the given skill on the player by the provided amount of skill usage | ||
Bool | AddHavokBallAndSocketConstraint(ObjectReference arRefA, String arRefANode, ObjectReference arRefB, String arRefBNode, Float afRefALocalOffsetX, Float afRefALocalOffsetY, Float afRefALocalOffsetZ, Float afRefBLocalOffsetX, Float afRefBLocalOffsetY, Float afRefBLocalOffsetZ) | |
Adds a ball-and-socket constraint between two rigid bodies, identified by their ref and node names | ||
Int | CalculateFavorCost(Int aiFavorPrice) | |
Calculates how many points the player would have to pay for a favor of the specified price. | ||
ClearPrison() | ||
Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison. |
Hey, this here be my User page... It's not much to look at but hey who actually looks at peoples user pages?
I enjoy a good bit o modding started with Mount and Blade Warbands then moved onto Oblivion, X3, and now here I am contributing to this here Creation kit wiki.
Since I don't want you to leave empty handed here's a navbar of all Papyrus Script Objects enjoy:
[edit | edit source]
Papyrus Script Objects |
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Action - Activator - ActiveMagicEffect - Actor - ActorBase - Alias - Ammo - Apparatus - Armor - ArmorAddon - AssociationType - Book - Cell - Class - ColorForm - CombatStyle - ConstructibleObject - Container - Debug - Door - EffectShader - Enchantment - EncounterZone - EquipSlot - Explosion - Faction - Flora - Form - FormList - Furniture - Game - GlobalVariable - Hazard - HeadPart - Idle - ImageSpaceModifier - ImpactDataSet - Ingredient - Input - Key - Keyword - LeveledActor - LeveledItem - LeveledSpell - Light - Location - LocationAlias - LocationRefType - MagicEffect - Math - Message - MiscObject - MusicType - ObjectReference - Outfit - Package - Perk - Potion - Projectile - Quest - Race - ReferenceAlias - Scene - Scroll - Shout - SKSE - SoulGem - Sound - SoundCategory - Spell - Static - StringUtil - TalkingActivator - TextureSet - Topic - TopicInfo - UI - Utility - VisualEffect - VoiceType - Weapon - Weather - WordOfPower - WorldSpace |