Difference between revisions of "Category:Settings"
imported>Sortitus m (Added descriptions for iFavor... and iMax... settings) |
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{{Incomplete Article}} | {{Incomplete Article}} | ||
'''Game Settings''' are used to supply boolean, float, integer, and string values to parts of the core game engine that need to use them. These settings can be used for everything from low-level AI behavior to UI notifications when engine-level tasks (like trapping a soul) run. The settings' editor IDs and default values are hard-coded into the game engine, and ESM and ESP files can supply new values. | |||
To edit a game setting, go to the ''Gameplay'' window in the Creation Kit's top menu, and open the ''Settings'' window. Settings are listed by editor ID (and you can use the "filter" box to search for specific editor IDs) and edited using the fields on the right. | |||
Note that while all game settings are loaded, not all of them are used. It seems that Bethesda doesn't remove game settings from older games; among other things, there are numerous Fallout 3 leftovers referring to weapon repair and chem addiction. | |||
==Specific settings== | ==Specific settings== | ||
Line 8: | Line 11: | ||
! Setting !! Default Value !! Description | ! Setting !! Default Value !! Description | ||
|- | |- | ||
| fActiveEffectConditionUpdateInterval || 1.000000 || | | fActiveEffectConditionUpdateInterval || 1.000000 || The time interval, in seconds, on which active effects recheck their conditions and their elapsed time. Each active effect has its own independent timer beginning when the effect is first applied. | ||
|- | |- | ||
| fActorAlertSoundTimer || 5.000000 || | | fActorAlertSoundTimer || 5.000000 || | ||
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| fActorStrengthEncumbranceMult || 5.000000 || | | fActorStrengthEncumbranceMult || 5.000000 || | ||
|- | |- | ||
| fActorSwimBreathBase || 10.000000 || | | fActorSwimBreathBase || 10.000000 || Number of seconds (additive) an actor can be submerged before drowning. | ||
|- | |- | ||
| fActorSwimBreathDamage || 0.080000 || | | fActorSwimBreathDamage || 0.080000 || Percentage of health lost per second while drowning. | ||
|- | |- | ||
| fActorSwimBreathMult || 0.200000 || | | fActorSwimBreathMult || 0.200000 || Number of minutes (additive) an actor can be submerged before drowning. | ||
|- | |- | ||
| fActorTeleportFadeSeconds || 0.500000 || | | fActorTeleportFadeSeconds || 0.500000 || | ||
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| fAIWanderDefaultMinDist || 200.000000 || | | fAIWanderDefaultMinDist || 200.000000 || | ||
|- | |- | ||
| fAlchemyGoldMult || 1.000000 || | | fAlchemyGoldMult || 1.000000 || Not Used | ||
|- | |- | ||
| fAlchemyIngredientInitMult || 4.000000 || | | fAlchemyIngredientInitMult || 4.000000 || | ||
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| fAmbushOverRideRadiusforPlayerDetection || 1000.000000 || | | fAmbushOverRideRadiusforPlayerDetection || 1000.000000 || | ||
|- | |- | ||
| fArmorBaseFactor || 0.030000 || | | fArmorBaseFactor || 0.030000 || This determines the hidden armor rating, and works with the farmorscaling factor setting. Essentially, this is how much damage reduction is provided per piece of armor, for just wearing the armor. By default, each piece of armor worn provides a hidden 3% damage reduction, on top of it's current armor. | ||
|- | |- | ||
| fArmorRatingBase || 1.000000 || | | fArmorRatingBase || 1.000000 || The armor value of any piece of armor an npc wears is multiplied by this number when he/she has either 0 light armor or 0 heavy armor skill. | ||
|- | |- | ||
| fArmorRatingMax || 2.500000 || | | fArmorRatingMax || 2.500000 || The armor value of any piece of armor an npc wears is multiplied by this number when he/she has either 100 light armor or 100 heavy armor skill. | ||
|- | |- | ||
| fArmorRatingPCBase || 1.000000 || | | fArmorRatingPCBase || 1.000000 || The armor value of any piece of armor the player wears is multiplied by this number when he/she has either 0 light armor or 0 heavy armor skill. | ||
|- | |- | ||
| fArmorRatingPCMax || 1.400000 || | | fArmorRatingPCMax || 1.400000 || The armor value of any piece of armor the player wears is multiplied by this number when he/she has either 100 light armor or 100 heavy armor skill. | ||
|- | |- | ||
| fArmorScalingFactor || 0.12 || Each point of armor rating blocks this % of damage. | | fArmorScalingFactor || 0.12 || Each point of armor rating blocks this % of damage. | ||
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| fArrowBounceRotateSpeed || 7.500000 || | | fArrowBounceRotateSpeed || 7.500000 || | ||
|- | |- | ||
| fArrowBowFastMult || 1.000000 || | | fArrowBowFastMult || 1.000000 || See fArrowBowSlowMult | ||
|- | |- | ||
| fArrowBowMinTime || 0.800000 || | | fArrowBowMinTime || 0.800000 || | ||
|- | |- | ||
| fArrowBowSlowMult || 0.500000 || | | fArrowBowSlowMult || 0.500000 || If this is lower than fArrowBowFastMult, then slower arrows (fired by weaker, faster-reloading bows) will drop more in flight than those fired by more powerful bows. If it is higher, then arrows fired by all types of bows will follow the same (high/strong) trajectory. If both values are equal, arrows won't fly at all - they'll stick in mid-air when fired. Actual numbers are meaningless, all that matters is which is greater. | ||
|- | |- | ||
| fArrowFakeMass || 0.250000 || | | fArrowFakeMass || 0.250000 || | ||
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| fArrowOptimalDistance || 1000.000000 || | | fArrowOptimalDistance || 1000.000000 || | ||
|- | |- | ||
| fArrowSpeedMult || 1500.000000 || | | fArrowSpeedMult || 1500.000000 || No effect | ||
|- | |- | ||
| fArrowWeakGravity || 1.750000 || | | fArrowWeakGravity || 1.750000 || | ||
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| fBleedoutRecover || 0.050000 || | | fBleedoutRecover || 0.050000 || | ||
|- | |- | ||
| fBlinkDelayMax || 2.500000 || | | fBlinkDelayMax || 2.500000 || The upper bound on the random number of seconds that pass between each time a character blinks their eyes. The lower bound is fBlinkDelayMin. | ||
|- | |- | ||
| fBlinkDelayMin || 0.500000 || | | fBlinkDelayMin || 0.500000 || The lower bound on the random number of seconds that pass between each time a character blinks their eyes. The upper bound is fBlinkDelayMax. | ||
|- | |- | ||
| fBlinkDownTime || 0.040000 || | | fBlinkDownTime || 0.040000 || The total number of seconds that a blinking character spends closing their eyes and keeping them closed. | ||
|- | |- | ||
| fBlinkUpTime || 0.140000 || | | fBlinkUpTime || 0.140000 || The number of seconds it takes for a blinking character's eyes to move from fully closed to fully open. | ||
|- | |- | ||
| fBlockAmountHandToHandMult || 0.250000 || | | fBlockAmountHandToHandMult || 0.250000 || | ||
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| fBlockMax || 0.700000 || | | fBlockMax || 0.700000 || | ||
|- | |- | ||
| fBlockPowerAttackMult || 0.660000 || | | fBlockPowerAttackMult || 0.660000 || A percentage of how effective blocking is against power attacks. Essentially, by default, blocking is only 2/3 as effective against power attacks as it is against normal attacks. | ||
|- | |- | ||
| fBlockScoreNoShieldMult || 0.500000 || | | fBlockScoreNoShieldMult || 0.500000 || | ||
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| fBloodSplatterOpacityChance || 0.300000 || | | fBloodSplatterOpacityChance || 0.300000 || | ||
|- | |- | ||
| fBowDrawTime || 1.666700 || | | fBowDrawTime || 1.666700 || Time it takes to fully draw a bow for maximum power. Not reflected in animations. | ||
|- | |- | ||
| fBowHoldTimer || 0.800000 || | | fBowHoldTimer || 0.800000 || | ||
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| fCombatCurrentWeaponAbsoluteMaxRangeMult || 1.250000 || | | fCombatCurrentWeaponAbsoluteMaxRangeMult || 1.250000 || | ||
|- | |- | ||
| fCombatDamageBonusMeleeSneakingMult || 5.000000 || | | fCombatDamageBonusMeleeSneakingMult || 5.000000 || Not Used | ||
|- | |- | ||
| fCombatDamageBonusSneakingMult || 2.000000 || | | fCombatDamageBonusSneakingMult || 2.000000 || not Used | ||
|- | |- | ||
| fCombatDamageScale || 0.500000 || | | fCombatDamageScale || 0.500000 || | ||
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| fCombatDetectionLostRemoveTime || 30.000000 || | | fCombatDetectionLostRemoveTime || 30.000000 || | ||
|- | |- | ||
| fCombatDetectionLostTimeLimit || 10.000000 || | | fCombatDetectionLostTimeLimit || 10.000000 || Measured in seconds. | ||
|- | |- | ||
| fCombatDetectionLowDetectionDistance || 4096.000000 || | | fCombatDetectionLowDetectionDistance || 4096.000000 || | ||
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| fCombatDetectionNoticedDistanceLimit || 768.000000 || | | fCombatDetectionNoticedDistanceLimit || 768.000000 || | ||
|- | |- | ||
| fCombatDetectionNoticedTimeLimit || 10.000000 || | | fCombatDetectionNoticedTimeLimit || 10.000000 || Measured in seconds. | ||
|- | |- | ||
| fCombatDetectionVeryLowPriorityDistance || 4096.000000 || | | fCombatDetectionVeryLowPriorityDistance || 4096.000000 || | ||
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| fCombatSurroundDistanceMin || 128.000000 || | | fCombatSurroundDistanceMin || 128.000000 || | ||
|- | |- | ||
| fCombatTargetEngagedLastSeenTime || 3.000000 || | | fCombatTargetEngagedLastSeenTime || 3.000000 || Measured in seconds. | ||
|- | |- | ||
| fCombatTargetLocationAvoidNodeRadiusOffset || -16.000000 || | | fCombatTargetLocationAvoidNodeRadiusOffset || -16.000000 || | ||
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| fDetectionStateExpireTime || 30.000000 || | | fDetectionStateExpireTime || 30.000000 || | ||
|- | |- | ||
| fDetectionUpdateTimeMaxComplex || 5.000000 || | | fDetectionUpdateTimeMaxComplex || 5.000000 || This is used in place of fDetectionUpdateTimeMax if any attached cells contain ComplexSceneMarkers. | ||
|- | |- | ||
| fDetectionUpdateTimeMax || 2.000000 || | | fDetectionUpdateTimeMax || 2.000000 || | ||
|- | |- | ||
| fDetectionUpdateTimeMinComplex || 2.500000 || | | fDetectionUpdateTimeMinComplex || 2.500000 || This is used in place of fDetectionUpdateTimeMin if any attached cells contain ComplexSceneMarkers. | ||
|- | |- | ||
| fDetectionUpdateTimeMin || 1.000000 || | | fDetectionUpdateTimeMin || 1.000000 || | ||
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| fDifficultyMinValue || -2.000000 || | | fDifficultyMinValue || -2.000000 || | ||
|- | |- | ||
| fDiffMultHPByPCE || 1.500000 || | | fDiffMultHPByPCE || 1.500000 || Player to NPC damage multiplier on easy difficulty | ||
|- | |- | ||
| fDiffMultHPByPCH || 0.750000 || | | fDiffMultHPByPCH || 0.750000 || Player to NPC damage multiplier on hard difficulty | ||
|- | |- | ||
| | | fDiffMultHPByPCL || 0.250000 || Player to NPC damage multiplier on legendary difficulty | ||
|- | |- | ||
| | | fDiffMultHPByPCN || 1.000000 || Player to NPC damage multiplier on normal difficulty | ||
|- | |- | ||
| | | fDiffMultHPByPCVE || 2.000000 || Player to NPC damage multiplier on very easy difficulty | ||
|- | |- | ||
| | | fDiffMultHPByPCVH || 0.500000 || Player to NPC damage multiplier on very hard difficulty | ||
|- | |- | ||
| | | fDiffMultHPToPCE || 0.750000 || NPC to player damage multiplier on easy difficulty | ||
|- | |- | ||
| | | fDiffMultHPToPCH || 1.500000 || NPC to player damage multiplier on hard difficulty | ||
|- | |- | ||
| | | fDiffMultHPToPCL || 3.000000 || NPC to player damage multiplier on legendary difficulty | ||
|- | |- | ||
| | | fDiffMultHPToPCN || 1.000000 || NPC to player damage multiplier on normal difficulty | ||
|- | |- | ||
| | | fDiffMultHPToPCVE || 0.500000 || NPC to player damage multiplier on very easy difficulty | ||
|- | |||
| fDiffMultHPToPCVH || 2.000000 || NPC to player damage multiplier on very hard difficulty | |||
|- | |- | ||
| fDiffMultXPH || 1.250000 || | | fDiffMultXPH || 1.250000 || | ||
|- | |- | ||
| fDiffMultXPVH || 1.500000 || | | fDiffMultXPVH || 1.500000 || | ||
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| fEmbeddedWeaponSwitchTime || 5.000000 || | | fEmbeddedWeaponSwitchTime || 5.000000 || | ||
|- | |- | ||
| fEnchantingCostExponent || 1.100000 || | | fEnchantingCostExponent || 1.100000 ||When creating an enchantment, this value determines the ratio of effect to charges, and scales the gold value of skill enchantments. 1.0 is linear growth. 2.0 is exponential growth. | ||
|- | |- | ||
| fEnchantingSkillCostBase || 0.005000 || | | fEnchantingSkillCostBase || 0.005000 ||When creating an enchantment, this value affects the base charge cost per swing. 0.0 is linear. | ||
|- | |- | ||
| fEnchantingSkillCostMult || 3.000000 || | | fEnchantingSkillCostMult || 3.000000 ||When creating an enchantment, this value multiplies the charge cost per swing, and the gold value of a skill enchantment. 1.0 is linear. | ||
|- | |- | ||
| fEnchantingSkillCostScale || 0.500000 || | | fEnchantingSkillCostScale || 0.500000 || When creating an enchantment, this value determines how much the gold value will scale with the enchanting skill level. | ||
|- | |- | ||
| fEnchantingSkillFactor || 1.250000 || | | fEnchantingSkillFactor || 1.250000 ||When creating an enchantment, this value affects how much your enchanting skill factors into the enchantment magnitude. A value of 1.0 results in 100% of the base enchantment at 15 or 100 skill. A value of 2.0 results in 100% of the base enchantment at 15 skill and 200% of the base enchantment at 100 skill. This does NOT affect the gold cost. | ||
|- | |- | ||
| fEnchantmentEffectPointsMult || 8.000000 || | | fEnchantmentEffectPointsMult || 8.000000 ||When creating an enchantment, this value is multiplied by the damage per strike and added to the item's gold value. | ||
|- | |- | ||
| fEnchantmentGoldMult || 1.000000 || | | fEnchantmentGoldMult || 1.000000 || | ||
|- | |- | ||
| fEnchantmentPointsMult || 0.120000 || | | fEnchantmentPointsMult || 0.120000 ||When creating an enchantment, this value is multiplied by the soul gem point value (250, 500, 1000, 2000, 3000) and added to the item's gold value. | ||
|- | |- | ||
| fEnemyHealthBarTimer || 5.500000 || | | fEnemyHealthBarTimer || 5.500000 || | ||
|- | |- | ||
| fEssentialDeathTime || 20.000000 || | | fEssentialDeathTime || 20.000000 || Controls how long an essential actor stays in bleedout once their health is drained. | ||
|- | |- | ||
| fEssentialDownCombatHealthRegenMult || 0.750000 || | | fEssentialDownCombatHealthRegenMult || 0.750000 || | ||
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| fGameplaySpeakingEmotionMinChangeValue || 1.500000 || | | fGameplaySpeakingEmotionMinChangeValue || 1.500000 || | ||
|- | |- | ||
| fGameplayVoiceFilePadding || 0.500000 || | | fGameplayVoiceFilePadding || 0.500000 || The number of seconds of silence that Skyrim inserts between consecutive voice lines. This is the setting that makes every bard song sound awkward and disjointed. | ||
|- | |- | ||
| fGetHitPainMult || 1.500000 || | | fGetHitPainMult || 1.500000 || | ||
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| fMagicAbsorbDistanceReachMult || 3.000000 || | | fMagicAbsorbDistanceReachMult || 3.000000 || | ||
|- | |- | ||
| fMagicAbsorbVisualTimer || 2.500000 || | | fMagicAbsorbVisualTimer || 2.500000 || Minimum time between absorption-shield-bubble visual effects. At least 2.5 seconds will pass between each time the effect is played with the default value. | ||
|- | |- | ||
| fMagicAccumulatingModifierEffectHoldDuration || 0.500000 || | | fMagicAccumulatingModifierEffectHoldDuration || 0.500000 ||a | ||
|- | |- | ||
| fMagicAreaBaseCostMult || 0.000000 || | | fMagicAreaBaseCostMult || 0.000000 || | ||
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| fMagicBoltSegmentLength || 300.000000 || | | fMagicBoltSegmentLength || 300.000000 || | ||
|- | |- | ||
| fMagicCasterPCSkillCostBase || 0.002500 || | | fMagicCasterPCSkillCostBase || 0.002500 || Controls the rate at which spell (magicka) costs decline as skill increases. See [http://en.uesp.net/wiki/Skyrim:Magic_Overview#Spell_Cost Spell Cost] for the formula. If set to 0, skill level has no effect on spell costs. If set to 1, all spells are free to cast. | ||
|- | |- | ||
| fMagicCasterPCSkillCostMult || 1.000000 || | | fMagicCasterPCSkillCostMult || 1.000000 || Multiplier applies to all spell costs. If set to 0, all spells are free to cast. | ||
|- | |- | ||
| fMagicCasterSkillCostBase || 0.005000 || | | fMagicCasterSkillCostBase || 0.005000 || | ||
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| fMagicEnchantmentDrainMult || 0.250000 || | | fMagicEnchantmentDrainMult || 0.250000 || | ||
|- | |- | ||
| fMagicExplosionAgilityMult || 0.000000 || | | fMagicExplosionAgilityMult || 0.000000 || The following magicexplosion game settings relates to the Explosion form. | ||
|- | |- | ||
| fMagicExplosionClutterMult || 6.500000 || | | fMagicExplosionClutterMult || 6.500000 || | ||
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| fMinDistanceUseHorse || 10000.000000 || | | fMinDistanceUseHorse || 10000.000000 || | ||
|- | |- | ||
| fMineAgeMax || 0.000000 || | | fMineAgeMax || 0.000000 || If this is set to zero, then armed landmines persist in the game world indefinitely; otherwise, this setting is the number of seconds it takes for a landmine to disappear after being armed. Although landmines are exclusive to Fallout 3, this setting is referenced in Skyrim's code, though under unclear circumstances. | ||
|- | |- | ||
| fMineExteriorRadiusMult || 1.600000 || | | fMineExteriorRadiusMult || 1.600000 || | ||
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| fMoveCharWalkBase || 100.000000 || | | fMoveCharWalkBase || 100.000000 || | ||
|- | |- | ||
| fMoveEncumEffectNoWeapon || 0.150000 || | | fMoveEncumEffectNoWeapon || 0.150000 || Movement multiplier when wearing Armor (Weapon sheathed) | ||
|- | |- | ||
| fMoveEncumEffect || 0.300000 || | | fMoveEncumEffect || 0.300000 || Movement multiplier when wearing Armor (Weapon drawn) | ||
|- | |- | ||
| fMoveFlyRunMult || 35.000000 || | | fMoveFlyRunMult || 35.000000 || | ||
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| fPickPocketDetected || 25.000000 || | | fPickPocketDetected || 25.000000 || | ||
|- | |- | ||
| fPickPocketMaxChance || 90.000000 || | | fPickPocketMaxChance || 90.000000 || Maximum chance to successfully pickpocket an item | ||
|- | |- | ||
| fPickPocketMinChance || 0.000000 || | | fPickPocketMinChance || 0.000000 || Minimum chance to successfully pickpocket an item | ||
|- | |- | ||
| fPickpocketSkillUsesCurve || 0.800000 || | | fPickpocketSkillUsesCurve || 0.800000 || | ||
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| fPlayerTeleportFadeSeconds || 0.001000 || | | fPlayerTeleportFadeSeconds || 0.001000 || | ||
|- | |- | ||
| fPotionGoldValueMult || 1.000000 || | | fPotionGoldValueMult || 1.000000 || Not Used | ||
|- | |- | ||
| fPotionMortPestleMult || 0.250000 || | | fPotionMortPestleMult || 0.250000 || Unused. In Oblivion, this setting determined the influence of a mortar and pestle when performing alchemy. | ||
|- | |- | ||
| fPotionT1AleDurMult || -0.010000 || | | fPotionT1AleDurMult || -0.010000 || | ||
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| fPowerAttackDefaultBonus || 1.000000 || | | fPowerAttackDefaultBonus || 1.000000 || | ||
|- | |- | ||
| fPowerAttackStaminaPenalty || 2.000000 || | | fPowerAttackStaminaPenalty || 2.000000 || Multiplies the amount of stamina drain caused by power attacks (not including shield bashes). | ||
|- | |- | ||
| fPrecipWindMult || 500.000000 || | | fPrecipWindMult || 500.000000 || | ||
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| fShockSubSegmentVariance || 0.000000 || | | fShockSubSegmentVariance || 0.000000 || | ||
|- | |- | ||
| fShoutTime1 || 0.200000 || | | fShoutTime1 || 0.200000 || Minimum time in milliseconds you have to hold the shout key to shout 2 words | ||
|- | |- | ||
| fShoutTime2 || 0.900000 || | | fShoutTime2 || 0.900000 || Minimum time in milliseconds you have to hold the shout key to shout 3 words | ||
|- | |- | ||
| fShoutTimeout || 8.000000 || | | fShoutTimeout || 8.000000 || | ||
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| fSmallBumpSpeed || 300.000000 || | | fSmallBumpSpeed || 300.000000 || | ||
|- | |- | ||
| fSmithingArmorMax || 10.000000 || | | fSmithingArmorMax || 10.000000 || Indicates improvement value of an item at Legendary quality. Standard value of ten means that every piece of Legendary armor gets a +10 modifier to its armor rating (except chest, which is doubled). | ||
How lower levels of quality correlate with a specific value still needs to be determined; the formula with a max of 10 is ''not'' simply 10''q''/6 rounded up, down, or correctly, then modified for a chestpiece, nor 20''q''/6 rounded up, down, or correctly, then modified for non-chest. One correct formula with 10 is ceiling(max(1.8''q''-0.8,0)*(1+chest)). | |||
|- | |- | ||
| fSmithingConditionFactor || 0.582500 || | | fSmithingConditionFactor || 0.582500 || | ||
|- | |- | ||
| fSmithingWeaponMax || 10.000000 || | | fSmithingWeaponMax || 10.000000 || Same as fSmithingArmorMax, but for weapons; if both are the same value, weapons will improve like any piece of armor that is not a chestpiece. The value is added to the damage (but not the critical damage) of the improved weapon. | ||
|- | |- | ||
| fSneakActionMult || 2.000000 || | | fSneakActionMult || 2.000000 || | ||
|- | |- | ||
| fSneakAlertMod || 0.000000 || | | fSneakAlertMod || 0.000000 || When an NPC enters alert mode (searching), increase their detection ability by this amount. | ||
|- | |- | ||
| fSneakAmbushNonTargetMod || 0.000000 || | | fSneakAmbushNonTargetMod || 0.000000 || | ||
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| fSneakSizeBase || 20.000000 || | | fSneakSizeBase || 20.000000 || | ||
|- | |- | ||
| fSneakSkillMult || 0.500000 || | | fSneakSkillMult || 0.500000 || Multiplier for how large of an effect your Sneak skill has on your ability to sneak. Setting this to 0 would mean sneaking is as difficult at rank 1 of Sneak as at rank 100. | ||
|- | |- | ||
| fSneakSleepBonus || -0.000000 || | | fSneakSleepBonus || -0.000000 || | ||
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| fSneakSoundsMult || 1.000000 || | | fSneakSoundsMult || 1.000000 || | ||
|- | |- | ||
| fSneakStealthBoyMult || 0.000000 || | | fSneakStealthBoyMult || 0.000000 || Multiplier for calculating visibility when affected by invisibility. At 0 you are impossible to see, never triggering the alert state due to vision (sound may still trigger the alert state). Setting this to 0.5 would mean you are twice as hard to detect during a visibility check as you would be if not being invisible. Setting this to 1 nullifies the effects of invisibility. | ||
|- | |- | ||
| fSortActorDistanceListTimer || 0.000000 || | | fSortActorDistanceListTimer || 0.000000 || | ||
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| fSprintEncumbranceMult || 1.000000 || | | fSprintEncumbranceMult || 1.000000 || | ||
|- | |- | ||
| fSprintStaminaDrainMult || 7.000000 || | | fSprintStaminaDrainMult || 7.000000 || Sprint Stamina Drain = fSprintStaminaDrainMult * (fSprintStaminaWeightBase + Weight * fSprintStaminaWeightMult) | ||
|- | |- | ||
| fSprintStaminaWeightBase || 1.000000 || | | fSprintStaminaWeightBase || 1.000000 || Sprint Stamina Drain = fSprintStaminaDrainMult * (fSprintStaminaWeightBase + Weight * fSprintStaminaWeightMult) | ||
|- | |- | ||
| fSprintStaminaWeightMult || 0.020000 || | | fSprintStaminaWeightMult || 0.020000 || Sprint Stamina Drain = fSprintStaminaDrainMult * (fSprintStaminaWeightBase + Weight * fSprintStaminaWeightMult) | ||
|- | |- | ||
| fStagger1WeapMult || 0.200000 || | | fStagger1WeapMult || 0.200000 || | ||
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| fStaggerShieldMult || 1.000000 || | | fStaggerShieldMult || 1.000000 || | ||
|- | |- | ||
| fStaminaAttackWeaponBase || 20.000000 || | | fStaminaAttackWeaponBase || 20.000000 || Drains (1.0 * fStaminaAttackWeaponBase) stamina per power attack, multiplied by fPowerAttackStaminaPenalty. Cumulative with fStaminaAttackWeaponMult. | ||
|- | |- | ||
| fStaminaAttackWeaponMult || 1.000000 || | | fStaminaAttackWeaponMult || 1.000000 || Drains (11.0 * fStaminaAttackWeaponMult) stamina per power attack, multiplied by fPowerAttackStaminaPenalty. Cumulative with fStaminaAttackWeaponBase. | ||
|- | |- | ||
| fStaminaBashBase || 35.000000 || | | fStaminaBashBase || 35.000000 || Drains (1.0 * fStaminaBashBase) stamina per shield bash. | ||
|- | |- | ||
| fStaminaBlockBase || 0.000000 || | | fStaminaBlockBase || 0.000000 || Drains (1.0 * fStaminaBlockBase) stamina on a successful block. | ||
|- | |- | ||
| fStaminaBlockDmgMult || 0.250000 || | | fStaminaBlockDmgMult || 0.250000 || Drains (fStaminaBlockDmgMult * Incoming Damage) on a successful block. | ||
|- | |- | ||
| fStaminaBlockStaggerMult || 5.000000 || | | fStaminaBlockStaggerMult || 5.000000 || | ||
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| fStaminaPowerBashBase || 55.000000 || | | fStaminaPowerBashBase || 55.000000 || | ||
|- | |- | ||
| fStaminaRegenDelayMax || 5.000000 || | | fStaminaRegenDelayMax || 5.000000 || Maximum number of seconds before stamina will begin regenerating, if stamina is drained below zero. | ||
|- | |- | ||
| fStarsRotateDays || 1.002700 || | | fStarsRotateDays || 1.002700 || | ||
Line 3,964: | Line 3,966: | ||
| fWeaponClutterKnockMult || 750.000000 || | | fWeaponClutterKnockMult || 750.000000 || | ||
|- | |- | ||
| fWeaponConditionCriticalChanceMult || 0.100000 || | | fWeaponConditionCriticalChanceMult || 0.100000 || Seems to affect the crit chance actor value in relation to melee weapons. | ||
|- | |- | ||
| fWeaponConditionJam1 || 0.000000 || | | fWeaponConditionJam1 || 0.000000 || | ||
Line 4,046: | Line 4,048: | ||
| fWeaponConditionSpread10 || 0.000000 || | | fWeaponConditionSpread10 || 0.000000 || | ||
|- | |- | ||
| fWeaponTwoHandedAnimationSpeedMult || 1.500000 || | | fWeaponTwoHandedAnimationSpeedMult || 1.500000 || Multiplier for two-handed weapon animations. Higher numbers result in faster swings. | ||
|- | |- | ||
| fWeatherFlashAmbient || 0.300000 || | | fWeatherFlashAmbient || 0.300000 || | ||
Line 4,074: | Line 4,076: | ||
| fWortStrMult || 0.200000 || | | fWortStrMult || 0.200000 || | ||
|- | |- | ||
| fXPLevelUpBase || 75.000000 || | | fXPLevelUpBase || 75.000000 || Total XP to next level = Last level XP + fXPLevelUpBase + fXPLevelUpMult*Current level. Testing seems to show that fXPLevelUpBase only applies for level 2+. It's always 75 for level 1. These settings do not affect how skills level in any way. | ||
|- | |- | ||
| fXPLevelUpMult || 25.000000 || | | fXPLevelUpMult || 25.000000 || See fXPLevelUpBase | ||
|- | |- | ||
| fXPPerSkillRank || 1.000000 || | | fXPPerSkillRank || 1.000000 || fXPPerSkillRank*(new skill level) determines the amount of XP rewarded upon a skill level increase, as progress towards the player's next [overall] level. | ||
|- | |- | ||
| fZKeyComplexHelperMinDistance || 6.000000 || | | fZKeyComplexHelperMinDistance || 6.000000 || | ||
Line 4,110: | Line 4,112: | ||
| fZKeySpringElasticity || 0.200000 || | | fZKeySpringElasticity || 0.200000 || | ||
|- | |- | ||
| iActivatePickLength || 150 || | | iActivatePickLength || 150 || Effectively unused. In past games, this determined the distance (in world units) from which the player could activate objects, but it no longer serves that function in Skyrim. It does serve as the player's default melee range if they don't have a weapon drawn or their fists raised... which are not conditions under which the player logically should be able to melee. If the player has a weapon drawn or their fists raised, then their melee range is determined by fObjectHitTwoHandReach (for two-handed weapons including bows, staves, and crossbows), fObjectHitWeaponReach (for one-handed weapons), or fObjectHitH2HReach (for unarmed). | ||
|- | |- | ||
| iActorKeepTurnDegree || 10 || | | iActorKeepTurnDegree || 10 || | ||
Line 4,174: | Line 4,176: | ||
| iArrowInventoryChance || 33 || | | iArrowInventoryChance || 33 || | ||
|- | |- | ||
| iArrowMaxCount || 32 || | | iArrowMaxCount || 32 || Unused. | ||
|- | |- | ||
| iAttackOnSightNonViolent || 0 || | | iAttackOnSightNonViolent || 0 || | ||
Line 4,198: | Line 4,200: | ||
| iBoneLODDistMult || 1000 || | | iBoneLODDistMult || 1000 || | ||
|- | |- | ||
| iClassAcrobat | | iClassAcrobat | ||
| 145320 | |||
| rowspan="23" | Unused. In Oblivion, this was the global form ID of one of the classes available for the player to select during character creation. The setting is no longer checked in Skyrim, and no longer needs to refer to a valid form ID. | |||
|- | |- | ||
| iClassAgent || 145298 | | iClassAgent || 145298 <!-- row shares the description text of a previous row's cell... --> | ||
|- | |- | ||
| iClassArcher || 145291 | | iClassArcher || 145291 | ||
|- | |- | ||
| iClassAssassin || 145299 | | iClassAssassin || 145299 | ||
|- | |- | ||
| iClassBarbarian || 145288 | | iClassBarbarian || 145288 | ||
|- | |- | ||
| iClassBard || 116772 | | iClassBard || 116772 | ||
|- | |- | ||
| iClassBattlemage || 145815 | | iClassBattlemage || 145815 | ||
|- | |- | ||
| iClassCharactergenClass || 143590 | | iClassCharactergenClass || 143590 | ||
|- | |- | ||
| iClassCrusader || 145289 | | iClassCrusader || 145289 | ||
|- | |- | ||
| iClassHealer || 2320 | | iClassHealer || 2320 | ||
|- | |- | ||
| iClassKnight || 2102 | | iClassKnight || 2102 | ||
|- | |- | ||
| iClassMage || 67030 | | iClassMage || 67030 | ||
|- | |- | ||
| iClassMonk || 145321 | | iClassMonk || 145321 | ||
|- | |- | ||
| iClassNightblade || 146440 | | iClassNightblade || 146440 | ||
|- | |- | ||
| iClassPilgrim || 2098 | | iClassPilgrim || 2098 | ||
|- | |- | ||
| iClassPriest || 145285 | | iClassPriest || 145285 | ||
|- | |- | ||
| iClassRogue || 145292 | | iClassRogue || 145292 | ||
|- | |- | ||
| iClassScout || 145290 | | iClassScout || 145290 | ||
|- | |- | ||
| iClassSorcerer || 145324 | | iClassSorcerer || 145324 | ||
|- | |- | ||
| iClassSpellsword || 146439 | | iClassSpellsword || 146439 | ||
|- | |- | ||
| iClassThief || 145295 | | iClassThief || 145295 | ||
|- | |- | ||
| iClassWarrior || 145287 | | iClassWarrior || 145287 | ||
|- | |- | ||
| iClassWitchhunter || 145816 | | iClassWitchhunter || 145816 <!-- ...row shares the description text of a previous row's cell --> | ||
|- | |- | ||
| iCombatAimMaxIterations || 10 || | | iCombatAimMaxIterations || 10 || | ||
Line 4,276: | Line 4,280: | ||
| iCombatUnloadedActorLastSeenTimeLimit6 || | | iCombatUnloadedActorLastSeenTimeLimit6 || | ||
|- | |- | ||
| iCommonSoulActorLevel || 16 || | | iCommonSoulActorLevel || 16 || When soultrapping an enemy, if their level is >= than the value, you will receive a common soul. | ||
|- | |||
|- | |- | ||
| iCrimeAlarmLowRecDistance || 2000 || | | iCrimeAlarmLowRecDistance || 2000 || | ||
Line 4,350: | Line 4,355: | ||
| iGameplayiSpeakingEmotionListenValue || 50 || | | iGameplayiSpeakingEmotionListenValue || 50 || | ||
|- | |- | ||
| iGrandSoulActorLevel || 38 || | | iGrandSoulActorLevel || 38 || When soultrapping an enemy, if their level is >= than the value, you will receive a grand soul. | ||
|- | |- | ||
| iGreaterSoulActorLevel || 28 || | | iGreaterSoulActorLevel || 28 || When soultrapping an enemy, if their level is >= than the value, you will receive a greater soul. | ||
|- | |- | ||
| iGuardWarnings || 2 || | | iGuardWarnings || 2 || | ||
Line 4,392: | Line 4,397: | ||
| iHorseTurnDegreesRampUpPerSecond || 80 || | | iHorseTurnDegreesRampUpPerSecond || 80 || | ||
|- | |- | ||
| iInventoryAskQuantityAt || 5 || | | iInventoryAskQuantityAt || 5 || This setting determines, when in inventory, when the game prompts for a specific quantity via the slider. | ||
|- | |- | ||
| iKarmaMax || 1000 || | | iKarmaMax || 1000 || | ||
Line 4,402: | Line 4,407: | ||
| iLargeProjectilePickCount || 4 || | | iLargeProjectilePickCount || 4 || | ||
|- | |- | ||
| iLesserSoulActorLevel || 4 || | | iLesserSoulActorLevel || 4 || When soultrapping an enemy, if their level is >= than the value, you will receive a lesser soul. If the actor's level is < this value of its soul is petty, however there is no Game Setting for the minimum level of petty souls. | ||
|- | |- | ||
| iLevelUpReminder || 300000 || | | iLevelUpReminder || 300000 || | ||
Line 4,410: | Line 4,415: | ||
| iLightLevelInteriorMod || 25 || | | iLightLevelInteriorMod || 25 || | ||
|- | |- | ||
| iLightLevelMax || 300 || | | iLightLevelMax || 300 || Internal cap on [[GetLightLevel|actor light level]] values, used in detection computations. | ||
|- | |- | ||
| iLowLevelNPCMaxLevel || 3 || | | iLowLevelNPCMaxLevel || 3 || | ||
Line 4,425: | Line 4,430: | ||
|- | |- | ||
| iMasserSize || 90 || | | iMasserSize || 90 || | ||
|- | |||
| iMaxArrowsInQuiver || 20 || When the player has arrows equipped, a quiver is rendered on their back. The number of arrows visible in the quiver actually varies depending on how many arrows of that type the player has in their inventory. The game achieves this effect by toggling the visibility of 3D nodes in the quiver's 3D model, with the node names following the convention "Arrow#" e.g. Arrow1, Arrow2, Arrow15, and so on. This game setting determines the maximum number of arrow nodes that the game will check for and manage. | |||
|- | |- | ||
| iMaxAttachedArrows || 3 || The maximum number of arrows or other projectiles that can be stuck in a body. | | iMaxAttachedArrows || 3 || The maximum number of arrows or other projectiles that can be stuck in a body. | ||
|- | |- | ||
| iMaxCharacterLevel || 20 || | | iMaxCharacterLevel || 20 || Unused. In Oblivion and Fallout, this setting determined the maximum level that the player could reach. | ||
|- | |- | ||
| iMaxPlayerRunes || 1 || Maximum number of runes a player can have active at a time | | iMaxPlayerRunes || 1 || Maximum number of runes a player can have active at a time | ||
Line 4,444: | Line 4,451: | ||
| iMinClipSizeToAddReloadDelay || 2 || | | iMinClipSizeToAddReloadDelay || 2 || | ||
|- | |- | ||
| iMineDisarmExperience || 5 || | | iMineDisarmExperience || 5 || Unused. In Fallout, this was the number of experience points that the player gained for disarming a live landmine. | ||
|- | |- | ||
| iMoodFaceValue || 50 || | | iMoodFaceValue || 50 || | ||
Line 4,511: | Line 4,518: | ||
|- | |- | ||
| iPersuasionPower3 || 40 || | | iPersuasionPower3 || 40 || | ||
|- | |- | ||
| iPickPocketWarnings || 2 || | | iPickPocketWarnings || 2 || | ||
|- | |- | ||
| iPlayerCustomClass || 141379 || | | iPlayerCustomClass || 141379 || Unused. In Oblivion, this was the global form ID of one of the classes available for the player to select during character creation. The setting is no longer checked in Skyrim, and no longer needs to refer to a valid form ID. | ||
|- | |- | ||
| iPlayerHealthHeartbeatFadeMS || 1000 || | | iPlayerHealthHeartbeatFadeMS || 1000 || | ||
Line 4,648: | Line 4,653: | ||
| sActivate || Activate || | | sActivate || Activate || | ||
|- | |- | ||
| sActivationChoiceMessage || What would you like to do? || | | sActivationChoiceMessage || What would you like to do? || The text of a message box menu displayed when the player activates an object, if the player's [[perk]]s result in them having multiple activation choices for the object. | ||
|- | |- | ||
| sActiveEffects || ACTIVE EFFECTS || | | sActiveEffects || ACTIVE EFFECTS || | ||
Line 4,682: | Line 4,687: | ||
| sAlteration || alteration || | | sAlteration || alteration || | ||
|- | |- | ||
| sAmber || AMBER || | | sAmber || AMBER || Unused. A color option for Fallout's Pip-Boy and associated UI. | ||
|- | |- | ||
| sAnimationCanNotEquipArmor || You cannot change armor while attacking. || | | sAnimationCanNotEquipArmor || You cannot change armor while attacking. || | ||
Line 4,746: | Line 4,751: | ||
| sBrightness || Brightness || | | sBrightness || Brightness || | ||
|- | |- | ||
| sBroken || [Locked - Broken] || | | sBroken || [Locked - Broken] || Unused. A lock level string shown in Fallout 3's lockpicking menu, when interacting with a lock that was broken after the player tried and failed to force it. | ||
|- | |- | ||
| sButtonLocked || That button cannot be remapped || | | sButtonLocked || That button cannot be remapped || | ||
Line 4,758: | Line 4,763: | ||
| sCanNotEquipWornEnchantment || You cannot equip this item right now. || | | sCanNotEquipWornEnchantment || You cannot equip this item right now. || | ||
|- | |- | ||
| sCanNotReadBook || You cannot read a book while in combat. || | | sCanNotReadBook || You cannot read a book while in combat. || Unused. Error message displayed in past games when attempting to read a book while in combat. | ||
|- | |- | ||
| sCanNotTrainAnymore || You must level up to train more. || | | sCanNotTrainAnymore || You must level up to train more. || | ||
Line 4,766: | Line 4,771: | ||
| sCantChangeResolution || You must close your current game to change resolutions. || | | sCantChangeResolution || You must close your current game to change resolutions. || | ||
|- | |- | ||
| sCantEquipBrokenItem || Broken items cannot be equipped until they have been repaired. || | | sCantEquipBrokenItem || Broken items cannot be equipped until they have been repaired. || Unused. Error message displayed in past games when attempting to equip a broken weapon or piece of armor. | ||
|- | |- | ||
| sCantEquipGeneric || You cannot equip this item. || | | sCantEquipGeneric || You cannot equip this item. || | ||
|- | |- | ||
| sCantEquipPowerArmor || Power armor training is required to equip this item. || | | sCantEquipPowerArmor || Power armor training is required to equip this item. || Unused. Error message displayed when trying to equip Power Armor in Fallout without the appropriate perk. | ||
|- | |- | ||
| sCantHotkeyItem || You cannot favorite that item. || | | sCantHotkeyItem || You cannot favorite that item. || | ||
Line 4,788: | Line 4,793: | ||
| sChangeItemSelection || Change Item Selection || | | sChangeItemSelection || Change Item Selection || | ||
|- | |- | ||
| sCharGenControlsDisabled || Your hands are bound. || | | sCharGenControlsDisabled || Your hands are bound. || Notification shown when the player attempts to perform gameplay actions while gameplay controls are disabled and CharGen is active. | ||
|- | |- | ||
| sChemsAddicted || You have become addicted to %s. || | | sChemsAddicted || You have become addicted to %s. || Unused notification string from Fallout 3. | ||
|- | |- | ||
| sChemsWithdrawal || You are suffering from %s withdrawal. || | | sChemsWithdrawal || You are suffering from %s withdrawal. || Unused notification string from Fallout 3. | ||
|- | |- | ||
| sChemsWornOff || %s has worn off. || | | sChemsWornOff || %s has worn off. || Unused notification string from Fallout 3. | ||
|- | |- | ||
| sChooseSoulGem || Choose Soul Gem to Use || | | sChooseSoulGem || Choose Soul Gem to Use || | ||
Line 4,814: | Line 4,819: | ||
| sConfirmDelete || Delete this game? || | | sConfirmDelete || Delete this game? || | ||
|- | |- | ||
| sConfirmDisenchant || Are you sure you want to destroy this item and learn its effects? || | | sConfirmDisenchant || Are you sure you want to destroy this item and learn its effects? || The text of a confirmation prompt shown when the player attempts to disenchant an item using an enchanting station. | ||
|- | |- | ||
| sConfirmLoad || Load this game? || | | sConfirmLoad || Load this game? || | ||
Line 4,840: | Line 4,845: | ||
| sContinue || Continue || | | sContinue || Continue || | ||
|- | |- | ||
| sContractedDisease || You have contracted || | | sContractedDisease || You have contracted || Part of the text of a notification shown when the player is infected with a disease. It is the first parameter passed to the hardcoded format string "%s %s." The second parameter is the name of the disease. | ||
|- | |- | ||
| sControllerOption || Turn off 360 Controller in the Controls section of the Settings menu to switch back to Keyboard/Mouse. || | | sControllerOption || Turn off 360 Controller in the Controls section of the Settings menu to switch back to Keyboard/Mouse. || | ||
Line 4,848: | Line 4,853: | ||
| sCraft || Craft || | | sCraft || Craft || | ||
|- | |- | ||
| sCreatedPoisonNamePrefix || Poison of || | | sCreatedPoisonNamePrefix || Poison of || Part of the default name for player-created poisons. The auto-generated effect name is appended to this text. | ||
|- | |- | ||
| sCreatedPotionNamePrefix || Potion of || | | sCreatedPotionNamePrefix || Potion of || Part of the default name for player-created potions. The auto-generated effect name is appended to this text. | ||
|- | |- | ||
| sCreated || Created || | | sCreated || Created || | ||
Line 4,864: | Line 4,869: | ||
| sCurrentObjective || CURRENT OBJECTIVE || | | sCurrentObjective || CURRENT OBJECTIVE || | ||
|- | |- | ||
| sCursorFilename || Interface\Icons\Misc\cursor.dds || | | sCursorFilename || Interface\Icons\Misc\cursor.dds || Unused. The path to the mouse cursor texture; a leftover from Oblivion's UI engine. | ||
|- | |- | ||
| sDaedric || DAEDRIC || | | sDaedric || DAEDRIC || | ||
Line 4,871: | Line 4,876: | ||
|- | |- | ||
| sDefaultMessage || DEFAULT MESSAGE TEXT || | | sDefaultMessage || DEFAULT MESSAGE TEXT || | ||
|- | |||
| sDefaultCellName || Wilderness || The default name displayed in the UI for any exterior cell that lacks a name or editor ID. | |||
|- | |- | ||
| sDefaultPlayerName || Player Name || | | sDefaultPlayerName || Player Name || | ||
Line 5,064: | Line 5,071: | ||
| sHealth || Health || | | sHealth || Health || | ||
|- | |- | ||
| sHeavyArmorNoJump || Your heavy armor prevents you from jumping. || | | sHeavyArmorNoJump || Your heavy armor prevents you from jumping. || Unused. | ||
|- | |- | ||
| sHeavyArmorSink || Your heavy armor is causing you to sink. || | | sHeavyArmorSink || Your heavy armor is causing you to sink. || Unused. | ||
|- | |- | ||
| sHelp || Help || | | sHelp || Help || | ||
Line 5,104: | Line 5,111: | ||
| sImprovement || Improvement || | | sImprovement || Improvement || | ||
|- | |- | ||
| sInaccessible || [INACCESSIBLE] || | | sInaccessible || [INACCESSIBLE] || Unused. Text from Fallout 3's HUD, shown in place of a lock level when aiming at an impossible-to-unlock door with no associated key. | ||
|- | |- | ||
| sIngredientFail || Ingredient had no effect. || | | sIngredientFail || Ingredient had no effect. || | ||
Line 5,196: | Line 5,203: | ||
| sMagicEnhanceWeaponWeaponEnchanted || Your current weapon is already enchanted. || | | sMagicEnhanceWeaponWeaponEnchanted || Your current weapon is already enchanted. || | ||
|- | |- | ||
| sMagicGuideNoMarker || No active quest. || | | sMagicGuideNoMarker || No active quest. || Notification shown when the player attempts to use a Guide spell without an active quest set. | ||
|- | |- | ||
| sMagicGuideNoPath || No direct path seen. || | | sMagicGuideNoPath || No direct path seen. || Notification shown when the player attempts to use a Guide spell, but the quest target for their active quest is unreachable. | ||
|- | |- | ||
| sMagicTelekinesisNoRecast || You're already holding something. || | | sMagicTelekinesisNoRecast || You're already holding something. || | ||
Line 5,286: | Line 5,293: | ||
| sNoChildUse || Children cannot use that. || | | sNoChildUse || Children cannot use that. || | ||
|- | |- | ||
| sNoDeviceSelected || You have not selected a storage device. You will need to select one before you can save. Until then, Autosave is disabled. || | | sNoDeviceSelected || You have not selected a storage device. You will need to select one before you can save. Until then, Autosave is disabled. || UI string from the console versions. | ||
|- | |- | ||
| sNoEatQuestItem || You can not eat quest items. || | | sNoEatQuestItem || You can not eat quest items. || | ||
Line 5,406: | Line 5,413: | ||
| sOpenedContainer || Opened the container with a key. || | | sOpenedContainer || Opened the container with a key. || | ||
|- | |- | ||
| sOpenWithKey || Unlocked with %s. || | | sOpenWithKey || Unlocked with %s. || Notification shown when the player unlocks a door using a key. The format string parameter is the name of the key. | ||
|- | |- | ||
| sOpen || Open || | | sOpen || Open || | ||
Line 5,418: | Line 5,425: | ||
| sOutOfLockpicks || You are out of lockpicks. || | | sOutOfLockpicks || You are out of lockpicks. || | ||
|- | |- | ||
| sOverEncumbered || You are carrying too much to be able to run. || | | sOverEncumbered || You are carrying too much to be able to run. || Notification shown when the player is overencumbered. This notification is displayed every thirty seconds of gameplay, or forcibly displayed (resetting the timer) when the player's inventory changes. | ||
|- | |- | ||
| sOwned || Owned || | | sOwned || Owned || | ||
Line 5,438: | Line 5,445: | ||
| sPickpocket || Pickpocket || | | sPickpocket || Pickpocket || | ||
|- | |- | ||
| sPipboyColor || Pip-Boy Color || | | sPipboyColor || Pip-Boy Color || Unused UI string from Fallout 3's options menu. | ||
|- | |- | ||
| sPlaceMarkerUndiscovered || You have not discovered this location yet. Place marker? || | | sPlaceMarkerUndiscovered || You have not discovered this location yet. Place marker? || | ||
Line 5,446: | Line 5,453: | ||
| sPlayerDisarmedMessage || You have been disarmed! || | | sPlayerDisarmedMessage || You have been disarmed! || | ||
|- | |- | ||
| sPlayerLeavingBorderRegion || You cannot go that way. || | | sPlayerLeavingBorderRegion || You cannot go that way. || Notification shown when the player's movement is stopped by the boundary of a border [[region]]. | ||
|- | |- | ||
| sPlayerSetMarkerName || Custom Destination || | | sPlayerSetMarkerName || Custom Destination || | ||
Line 5,452: | Line 5,459: | ||
| sPlayTime || Play Time || | | sPlayTime || Play Time || | ||
|- | |- | ||
| sPleaseStandBy || PLEASE STAND BY || | | sPleaseStandBy || PLEASE STAND BY || Unused UI string from Fallout 3. | ||
|- | |- | ||
| sPoisonAlreadyPoisonedMessage || The current weapon is already poisoned. || | | sPoisonAlreadyPoisonedMessage || The current weapon is already poisoned. || | ||
Line 5,486: | Line 5,493: | ||
| sQuestCompletedText || Quest completed || | | sQuestCompletedText || Quest completed || | ||
|- | |- | ||
| sQuestFailed || Quest FAILED || | | sQuestFailed || Quest FAILED || Unused. | ||
|- | |- | ||
| sQuestUpdatedText || Quest updated || | | sQuestUpdatedText || Quest updated || | ||
Line 5,500: | Line 5,507: | ||
| sQuitEnchanting || Quit enchanting? || | | sQuitEnchanting || Quit enchanting? || | ||
|- | |- | ||
| sRadioSignalLost || %s signal lost. || | | sRadioSignalLost || %s signal lost. || Unused notification from Fallout 3. | ||
|- | |- | ||
| sRadioStationDiscovered || %s signal found. || | | sRadioStationDiscovered || %s signal found. || Unused notification from Fallout 3. | ||
|- | |- | ||
| sRadioVolume || Radio || | | sRadioVolume || Radio || Unused UI string from Fallout 3's options menu. | ||
|- | |- | ||
| sRangeText || Range || | | sRangeText || Range || | ||
Line 5,512: | Line 5,519: | ||
| sRead || Read || | | sRead || Read || | ||
|- | |- | ||
| sRemoteActivation || This object is activated from somewhere else. || | | sRemoteActivation || This object is activated from somewhere else. || Notification shown when the player attempts to activate an object that has an activate parent, if the object has the Parent Activate Only flag set. | ||
|- | |- | ||
| sRemoveCrimeGold || bounty removed from || | | sRemoveCrimeGold || bounty removed from || | ||
Line 5,524: | Line 5,531: | ||
| sRenameItem || Rename Item || | | sRenameItem || Rename Item || | ||
|- | |- | ||
| sRepairAllItems || Repair All (%d) || | | sRepairAllItems || Repair All (%d) || Unused UI string from Fallout 3. | ||
|- | |- | ||
| sRepairCost || Cost: %d caps || | | sRepairCost || Cost: %d caps || Unused UI string from Fallout 3. | ||
|- | |- | ||
| sRepairItem || Repair || | | sRepairItem || Repair || Unused UI string from Fallout 3. | ||
|- | |- | ||
| sRepairServicesTitle || Repair Services || | | sRepairServicesTitle || Repair Services || Unused UI string from Fallout 3. | ||
|- | |- | ||
| sRepairSkillTooLow || %d%s REPAIR SKILL NEEDED || | | sRepairSkillTooLow || %d%s REPAIR SKILL NEEDED || Unused UI string from Fallout 3. | ||
|- | |- | ||
| sRepairSkill || Repair Skill || | | sRepairSkill || Repair Skill || Unused UI string from Fallout 3. | ||
|- | |- | ||
| sRepair || Repair || | | sRepair || Repair || Unused UI string from Fallout 3. | ||
|- | |- | ||
| sRequirementsText || Requires || | | sRequirementsText || Requires || | ||
Line 5,550: | Line 5,557: | ||
| sRestartBecauseContentRemoved || The game must restart now because downloaded content has been removed. || | | sRestartBecauseContentRemoved || The game must restart now because downloaded content has been removed. || | ||
|- | |- | ||
| sRestartSignedOut || You have signed out of your profile and will now be returned to the main menu. || | | sRestartSignedOut || You have signed out of your profile and will now be returned to the main menu. || UI string from the console versions. | ||
|- | |- | ||
| sRestartToUseNewContent || New content has been added. You will need to restart to use this content. All unsaved progress will be lost. || | | sRestartToUseNewContent || New content has been added. You will need to restart to use this content. All unsaved progress will be lost. || | ||
|- | |- | ||
| sRestartToUseProfileContent || In order to use the downloaded content associated with this profile, you will need to restart. || | | sRestartToUseProfileContent || In order to use the downloaded content associated with this profile, you will need to restart. || UI string from the console versions. | ||
|- | |- | ||
| sRestoration || Restoration || | | sRestoration || Restoration || | ||
Line 5,734: | Line 5,741: | ||
| sSearch || Search || | | sSearch || Search || | ||
|- | |- | ||
| sSelectItemToRepair || CHOOSE ITEM TO REPAIR WITH || | | sSelectItemToRepair || CHOOSE ITEM TO REPAIR WITH || Unused UI string from Fallout 3. | ||
|- | |- | ||
| sSelect || Select || | | sSelect || Select || | ||
Line 5,770: | Line 5,777: | ||
| sSkillIncreased || %s Increased to %i || | | sSkillIncreased || %s Increased to %i || | ||
|- | |- | ||
| sSkillsCount || Tag %d Skill || | | sSkillsCount || Tag %d Skill || Unused UI string from Fallout 3's character creation. | ||
|- | |- | ||
| sSkillsTitle || SKILLS: %d/%d Selected || | | sSkillsTitle || SKILLS: %d/%d Selected || Unused UI string from Fallout 3's character creation. | ||
|- | |- | ||
| sSmall || Small || | | sSmall || Small || | ||
Line 5,782: | Line 5,789: | ||
| sSneakAttack || Sneak Attack on || | | sSneakAttack || Sneak Attack on || | ||
|- | |- | ||
| sSneakCaution || [CAUTION] || | | sSneakCaution || [CAUTION] || Unused HUD string from Fallout 3's sneak indicator. | ||
|- | |- | ||
| sSneakDanger || [DANGER] || | | sSneakDanger || [DANGER] || Unused HUD string from Fallout 3's sneak indicator. | ||
|- | |- | ||
| sSneakDetected || [DETECTED] || | | sSneakDetected || [DETECTED] || Unused HUD string from Fallout 3's sneak indicator. | ||
|- | |- | ||
| sSneakHidden || [HIDDEN] || | | sSneakHidden || [HIDDEN] || Unused HUD string from Fallout 3's sneak indicator. | ||
|- | |- | ||
| sSortMethod || Sort || | | sSortMethod || Sort || | ||
|- | |- | ||
| sSoulCaptured || Soul captured! || | | sSoulCaptured || Soul captured! || Notification shown when the player successfully traps a soul. | ||
|- | |- | ||
| sSoulGems || SOUL GEMS || | | sSoulGems || SOUL GEMS || | ||
|- | |- | ||
| sSoulGemTooSmall || No soul gem large enough. || | | sSoulGemTooSmall || No soul gem large enough. || Notification shown when the player fails to trap a soul because they have no adequate soul gems. | ||
|- | |- | ||
| sSoulGem || Soul Gem || | | sSoulGem || Soul Gem || | ||
Line 5,806: | Line 5,813: | ||
| sSpecularityFade || Specularity Fade || | | sSpecularityFade || Specularity Fade || | ||
|- | |- | ||
| sSpeechChallengeFailure || [FAILED] || | | sSpeechChallengeFailure || [FAILED] || Unused UI string from Fallout 3's dialogue system. | ||
|- | |- | ||
| sSpeechChallengeSuccess || [SUCCESS] || | | sSpeechChallengeSuccess || [SUCCESS] || Unused UI string from Fallout 3's dialogue system. | ||
|- | |- | ||
| sSpellAdded || New Spell Learned || | | sSpellAdded || New Spell Learned || | ||
Line 5,858: | Line 5,865: | ||
| sTo || To || | | sTo || To || | ||
|- | |- | ||
| sTraitsCount || Choose up to %d Trait || | | sTraitsCount || Choose up to %d Trait || Unused UI string from Fallout 3's character creation. | ||
|- | |- | ||
| sTraitsTitle || OPTIONAL TRAITS: %d/%d Selected || | | sTraitsTitle || OPTIONAL TRAITS: %d/%d Selected || Unused UI string from Fallout 3's character creation. | ||
|- | |- | ||
| sTreeLODFade || Tree LOD Fade || | | sTreeLODFade || Tree LOD Fade || | ||
|- | |- | ||
| sTweenDisabledMessage || Character menu not available to werewolves. || | | sTweenDisabledMessage || Character menu not available to werewolves. || Notification shown when the player attempts to open the tween menu (from which they can access the inventory, magic, map, and perk menus) when a script has disabled access to it. | ||
|- | |- | ||
| sUnequipItemOnPlayer || was unequipped || | | sUnequipItemOnPlayer || was unequipped || | ||
Line 5,878: | Line 5,885: | ||
| sVatsBodyPart || Body Part || | | sVatsBodyPart || Body Part || | ||
|- | |- | ||
| sVATSMessageLowAP || Low || | | sVATSMessageLowAP || Low || Unused UI string from Fallout 3's VATS menu. | ||
|- | |- | ||
| sVATSMessageNoAmmo || You don't have enough ammo. || | | sVATSMessageNoAmmo || You don't have enough ammo. || Unused UI string from Fallout 3's VATS menu. | ||
|- | |- | ||
| sVATSMessageZeroChance || You have zero chance to hit. || | | sVATSMessageZeroChance || You have zero chance to hit. || Unused UI string from Fallout 3's VATS menu. | ||
|- | |- | ||
| sVatsSelect || Select || | | sVatsSelect || Select || | ||
Line 5,888: | Line 5,895: | ||
| sVatsTarget || Target || | | sVatsTarget || Target || | ||
|- | |- | ||
| sVDSGManual || VDSG MANUAL || | | sVDSGManual || VDSG MANUAL || Unused UI string from Fallout 3's loading screens. | ||
|- | |- | ||
| sVDSGPlate || VDSG Plate || | | sVDSGPlate || VDSG Plate || Unused UI string from Fallout 3's loading screens. | ||
|- | |- | ||
| sVideoChange || You must exit and restart Skyrim for the new resolution to take effect. || | | sVideoChange || You must exit and restart Skyrim for the new resolution to take effect. || | ||
Line 5,900: | Line 5,907: | ||
| sWaitHere || Wait There || | | sWaitHere || Wait There || | ||
|- | |- | ||
| sWeaponBreak || Your weapon has broken. || | | sWeaponBreak || Your weapon has broken. || Unused. Notification shown when the player's equipped weapon breaks. Weapon and armor degradation did not appear in Skyrim. | ||
|- | |- | ||
| sWeaponEnchantments || WEAPON ENCHANTMENTS || | | sWeaponEnchantments || WEAPON ENCHANTMENTS || | ||
Line 5,910: | Line 5,917: | ||
| sWeight || Weight || | | sWeight || Weight || | ||
|- | |- | ||
| sWhite || WHITE || | | sWhite || WHITE || Unused. A color option for Fallout's Pip-Boy and associated UI. | ||
|- | |- | ||
| sWitnessKilled || Last witness killed. || | | sWitnessKilled || Last witness killed. || Notification s | ||
|- | |- | ||
| sWood || WOOD || | | sWood || WOOD || | ||
Line 5,928: | Line 5,935: | ||
==Notes== | ==Notes== | ||
*Unlike every other form type, Game Settings can be overridden by other GMST forms with different FormIDs as their nomenclature is all that matters. The last loaded iteration 'wins' and bears the only value the engine will read. | *Unlike every other form type, Game Settings can be overridden by other GMST forms with different FormIDs, as their nomenclature is all that matters. The last loaded iteration 'wins' and bears the only value the engine will read. | ||
*All Game Settings are prefixed with a letter that denotes their type. 'b' : Boolean :: 'f' : Float :: 'i' : Integer :: 's' : String | *All Game Settings are prefixed with a letter that denotes their type. 'b' : Boolean :: 'f' : Float :: 'i' : Integer :: 's' : String | ||
*Although the boolean Game Settings have '0' and '1' values in the Creation Kit, [[GetGameSettingInt - Game]] will not return their values. | *Although the boolean Game Settings have '0' and '1' values in the Creation Kit, [[GetGameSettingInt - Game]] will not return their values. | ||
[[Category:Object Classes]] | [[Category:Object Classes]] | ||
[[Category:Editor Interface]] | [[Category:Editor Interface]] |
Latest revision as of 10:35, 27 March 2021
Game Settings are used to supply boolean, float, integer, and string values to parts of the core game engine that need to use them. These settings can be used for everything from low-level AI behavior to UI notifications when engine-level tasks (like trapping a soul) run. The settings' editor IDs and default values are hard-coded into the game engine, and ESM and ESP files can supply new values.
To edit a game setting, go to the Gameplay window in the Creation Kit's top menu, and open the Settings window. Settings are listed by editor ID (and you can use the "filter" box to search for specific editor IDs) and edited using the fields on the right.
Note that while all game settings are loaded, not all of them are used. It seems that Bethesda doesn't remove game settings from older games; among other things, there are numerous Fallout 3 leftovers referring to weapon repair and chem addiction.
Specific settings[edit | edit source]
Setting | Default Value | Description |
---|---|---|
fActiveEffectConditionUpdateInterval | 1.000000 | The time interval, in seconds, on which active effects recheck their conditions and their elapsed time. Each active effect has its own independent timer beginning when the effect is first applied. |
fActorAlertSoundTimer | 5.000000 | |
fActorAlphaFadeSeconds | 1.000000 | |
fActorAnimZAdjust | 1.800000 | |
fActorArmorDesirabilityDamageMult | 0.500000 | |
fActorArmorDesirabilitySkillMult | 10.000000 | |
fActorDefaultTurningSpeed | 6.283200 | |
fActorLeaveWaterBreathTimer | 4.000000 | |
fActorLuckSkillMult | 0.400000 | |
fActorStrengthEncumbranceMult | 5.000000 | |
fActorSwimBreathBase | 10.000000 | Number of seconds (additive) an actor can be submerged before drowning. |
fActorSwimBreathDamage | 0.080000 | Percentage of health lost per second while drowning. |
fActorSwimBreathMult | 0.200000 | Number of minutes (additive) an actor can be submerged before drowning. |
fActorTeleportFadeSeconds | 0.500000 | |
fActorWeaponDesirabilityDamageMult | 0.500000 | |
fActorWeaponDesirabilitySkillMult | 10.000000 | |
fAddictionUsageMonitorThreshold | 70.000000 | |
fAiAcquireKillBase | 50.000000 | |
fAiAcquireKillMult | -1.000000 | |
fAIAcquireObjectDistance | 4000.000000 | |
fAiAcquirePickBase | 0.000000 | |
fAiAcquirePickMult | -1.000000 | |
fAiAcquireStealBase | 0.000000 | |
fAiAcquireStealMult | -1.000000 | |
fAIActivateHeight | 200.000000 | |
fAIActivateReach | 300.000000 | |
fAIActorPackTargetHeadTrackMod | 2.000000 | |
fAIAimBlockedHalfCircleRadius | 250.000000 | |
fAIAimBlockedToleranceDegrees | 10.000000 | |
fAIAwareofPlayerTimer | 5.000000 | |
fAIBestHeadTrackDistance | 500.000000 | |
fAICombatFleeScoreThreshold | 10.000000 | |
fAICombatNoAreaEffectAllyDistance | 350.000000 | |
fAICombatNoTargetLOSPriorityMult | 1.000000 | |
fAICombatSlopeDifference | 48.000000 | |
fAICombatTargetUnreachablePriorityMult | 0.250000 | |
fAICombatUnreachableTargetPriorityMult | 0.900000 | |
fAICommentTimeWindow | 1.000000 | |
fAIConversationExploreTime | 0.250000 | |
fAIDefaultSpeechMult | 0.150000 | |
fAIDialogueDistance | 170.000000 | |
fAIDistanceRadiusMinLocation | 100.000000 | |
fAIDistanceTeammateDrawWeapon | 2000.000000 | |
fAIDodgeDecisionBase | 10.000000 | |
fAIDodgeFavorLeftRightMult | 2.000000 | |
fAIDodgeVerticalRangedAttackMult | 0.100000 | |
fAIDodgeWalkChance | 75.000000 | |
fAIEnergyLevelBase | 0.000000 | |
fAIEngergyLevelMult | 1.000000 | |
fAIEscortFastTravelMaxDistFromPath | 5000.000000 | |
fAIEscortHysteresisWidth | 50.000000 | |
fAIEscortStartStopDelayTime | 1.000000 | |
fAIEscortWaitDistanceExterior | 2.000000 | |
fAIEscortWaitDistanceInterior | 512.000000 | |
fAIExclusiveGreetingTimer | 2.500000 | |
fAIExplosiveWeaponDamageMult | 1.000000 | |
fAIExplosiveWeaponRangeMult | 1.000000 | |
fAIExteriorSpectatorDetection | 1000.000000 | |
fAIExteriorSpectatorDistance | 450.000000 | |
fAIFaceTargetAnimationAngle | 35.000000 | |
fAIFindBedChairsDistance | 8000.000000 | |
fAIFleeConfBase | 40.000000 | |
fAIFleeConfMult | -0.500000 | |
fAIFleeHealthMult | 20.000000 | |
fAIFleeSuccessTimeout | 120.000000 | |
fAIForceGreetingTimer | 3.000000 | |
fAIFurnitureDestinationRadius | 150.000000 | |
fAIGreetingTimer | 5.000000 | |
fAIHeadTrackDialogueOffsetRandomValue | 0.000000 | |
fAIHeadTrackDialoguePickNewOffsetTimer | 2.000000 | |
fAIHeadTrackDialogueResetPositionTimer | 4.000000 | |
fAIHeadTrackDialogueStayInOffsetMax | 2.000000 | |
fAIHeadTrackDialogueStayInOffsetMin | 1.000000 | |
fAIHeadTrackOffsetRandomValueMax | 0.000000 | |
fAIHeadTrackOffsetRandomValueMin | 0.000000 | |
fAIHeadTrackPickNewOffsetTimer | 2.000000 | |
fAIHeadTrackResetPositionTimer | 4.000000 | |
fAIHeadTrackStayInOffsetMax | 2.000000 | |
fAIHeadTrackStayInOffsetMin | 1.000000 | |
fAIHoldDefaultHeadTrackTimer | 5.000000 | |
fAIHorseSearchDistance | 3000.000000 | |
fAIIdleAnimationDistance | 2000.000000 | |
fAIIdleAnimationLargeCreatureDistanceMult3.000000 | ||
fAIIdleWaitTimeComplexScene | 3.000000 | |
fAIIdleWaitTime | 0.100000 | |
fAIInDialogueModeWithPlayerDistance | 500.000000 | |
fAIInDialogueModewithPlayerTimer | 60.000000 | |
fAIInteriorHeadTrackMult | 0.500000 | |
fAIInteriorSpectatorDetection | 600.000000 | |
fAIInteriorSpectatorDistance | 200.000000 | |
fAILockDoorsSeenRecentlySeconds | 5.000000 | |
fAIMagicSpellMult | 3.000000 | |
fAIMagicTimer | 3.000000 | |
fAIMarkerDestinationRadius | 50.000000 | |
fAIMaxAngleRangeMovingToStartSceneDialogue | 80.000000 | |
fAIMaxHeadTrackDistanceFromPC | 2000.000000 | |
fAIMaxHeadTrackDistance | 400.000000 | |
fAIMaxLargeCreatureHeadTrackDistance | 12000.000000 | |
fAIMaxSmileDistance | 200.000000 | |
fAIMaxWanderTime | 100.000000 | |
fAIMeleeArmorMult | 1.000000 | |
fAIMeleeHandMult | 1.300000 | |
fAIMinAngleRangeToStartSceneDialogue | 20.000000 | |
fAIMinGreetingDistance | 150.000000 | |
fAIMinLocationHeight | 100.000000 | |
fAIMoveDistanceToRecalcFollowPath | 300.000000 | |
fAIMoveDistanceToRecalcTravelPath | 300.000000 | |
fAIMoveDistanceToRecalcTravelToActor | 100.000000 | |
fAIPatrolHysteresisWidth | 50.000000 | |
fAIPatrolMinSecondsAtNormalFurniture | 30.000000 | |
fAIPowerAttackCreatureChance | 75.000000 | |
fAIPowerAttackKnockdownBonus | 15.000000 | |
fAIPowerAttackNPCChance | 20.000000 | |
fAIPowerAttackRecoilBonus | 10.000000 | |
fAIPursueDistanceLineOfSight | 2500.000000 | |
fAIRandomizeInitialLocationMinRadius | 200.000000 | |
fAIRangedWeaponMult | 5.000000 | |
fAIRangMagicSpellMult | 5.000000 | |
fAIRevertToScriptTracking | -3.000000 | |
fAIShoutMinAimSeconds | 2.000000 | |
fAIShoutRetryDelaySeconds | 4.000000 | |
fAIShoutToleranceDegrees | 5.000000 | |
fAISocialchanceForConversationInterior | 10.000000 | |
fAISocialchanceForConversation | 10.000000 | |
fAISocialRadiusToTriggerConversationInterior | 500.000000 | |
fAISocialRadiusToTriggerConversation | 500.000000 | |
fAISocialTimerForConversationsMax | 30.000000 | |
fAISocialTimerForConversationsMin | 10.000000 | |
fAISocialTimerToWaitForEvent | 20.000000 | |
fAISpectatorCommentTimer | 20.000000 | |
fAISpectatorRememberThreatTimer | 5.000000 | |
fAISpectatorShutdownDistance | 1000.000000 | |
fAISpectatorThreatDistExplosion | 512.000000 | |
fAISpectatorThreatDistMelee | 512.000000 | |
fAISpectatorThreatDistMine | 256.000000 | |
fAISpectatorThreatDistRanged | 256.000000 | |
fAIStayonScriptHeadtrack | 20.000000 | |
fAItalktoNPCtimer | 60.000000 | |
fAItalktosameNPCtimer | 120.000000 | |
fAITrespassWarningTimer | 5.000000 | |
fAIUpdateMovementRestrictionsDistance | 48.000000 | |
fAIUseMagicToleranceDegrees | 5.000000 | |
fAIUseWeaponAnimationTimeoutSeconds | 10.000000 | |
fAIUseWeaponDistance | 15000.000000 | |
fAIUseWeaponToleranceDegrees | 10.000000 | |
fAIWaitingforScriptCallback | 5.000000 | |
fAIWalkAwayTimerForConversation | 2.000000 | |
fAIWanderDefaultMinDist | 200.000000 | |
fAlchemyGoldMult | 1.000000 | Not Used |
fAlchemyIngredientInitMult | 4.000000 | |
fAlchemySkillFactor | 1.500000 | |
fAmbushOverRideRadiusforPlayerDetection | 1000.000000 | |
fArmorBaseFactor | 0.030000 | This determines the hidden armor rating, and works with the farmorscaling factor setting. Essentially, this is how much damage reduction is provided per piece of armor, for just wearing the armor. By default, each piece of armor worn provides a hidden 3% damage reduction, on top of it's current armor. |
fArmorRatingBase | 1.000000 | The armor value of any piece of armor an npc wears is multiplied by this number when he/she has either 0 light armor or 0 heavy armor skill. |
fArmorRatingMax | 2.500000 | The armor value of any piece of armor an npc wears is multiplied by this number when he/she has either 100 light armor or 100 heavy armor skill. |
fArmorRatingPCBase | 1.000000 | The armor value of any piece of armor the player wears is multiplied by this number when he/she has either 0 light armor or 0 heavy armor skill. |
fArmorRatingPCMax | 1.400000 | The armor value of any piece of armor the player wears is multiplied by this number when he/she has either 100 light armor or 100 heavy armor skill. |
fArmorScalingFactor | 0.12 | Each point of armor rating blocks this % of damage. |
fArmorWeightLightMaxMod | 0.600000 | |
fArrowBounceBlockPercentage | 0.950000 | |
fArrowBounceLinearSpeed | 0.100000 | |
fArrowBounceRotateSpeed | 7.500000 | |
fArrowBowFastMult | 1.000000 | See fArrowBowSlowMult |
fArrowBowMinTime | 0.800000 | |
fArrowBowSlowMult | 0.500000 | If this is lower than fArrowBowFastMult, then slower arrows (fired by weaker, faster-reloading bows) will drop more in flight than those fired by more powerful bows. If it is higher, then arrows fired by all types of bows will follow the same (high/strong) trajectory. If both values are equal, arrows won't fly at all - they'll stick in mid-air when fired. Actual numbers are meaningless, all that matters is which is greater. |
fArrowFakeMass | 0.250000 | |
fArrowGravityBase | 0.300000 | |
fArrowGravityMin | 0.050000 | |
fArrowGravityMult | 0.002000 | |
fArrowMaxDistance | 2000.000000 | |
fArrowMinBowVelocity | 0.700000 | |
fArrowMinDistanceForTrails | 300.000000 | |
fArrowMinPower | 0.350000 | |
fArrowMinSpeedForTrails | 1500.000000 | |
fArrowMinVelocity | 0.200000 | |
fArrowOptimalDistance | 1000.000000 | |
fArrowSpeedMult | 1500.000000 | No effect |
fArrowWeakGravity | 1.750000 | |
fAuroraFadeInStart | 19.000000 | |
fAuroraFadeOutStart | 5.000000 | |
fAutoAimMaxDegrees3rdPerson | 2.000000 | |
fAutoAimMaxDegreesMelee | 90.000000 | |
fAutoAimMaxDegreesVATS | 15.000000 | |
fAutoAimMaxDegrees | 1.000000 | |
fAutoAimMaxDistance | 1800.000000 | |
fAutoAimScreenPercentage | 6.000000 | |
fAutomaticWeaponBurstCooldownTime | 1.000000 | |
fAutomaticWeaponBurstFireTime | 1.000000 | |
fAutoraFadeIn | 20.000000 | |
fAutoraFadeOut | 6.000000 | |
fAvoidPlayerDistance | 100.000000 | |
fBarterBuyMin | 1.050000 | Lowest price the player can buy an item for (in percentage of item value) |
fBarterMax | 3.300000 | Highest multiplier/divisor for buy/sell prices |
fBarterMin | 2.000000 | Lowest multiplier/divisor for buy/sell prices |
fBarterSellMax | 0.950000 | Highest price the player can sell an item for (in percentage of item value) |
fBeamWidthDefault | 5.000000 | |
fBigBumpSpeed | 600.000000 | |
fBleedoutCheck | 1.000000 | |
fBleedoutDefault | 0.150000 | |
fBleedoutMin | 5.000000 | |
fBleedoutRate | 15.000000 | |
fBleedoutRecover | 0.050000 | |
fBlinkDelayMax | 2.500000 | The upper bound on the random number of seconds that pass between each time a character blinks their eyes. The lower bound is fBlinkDelayMin. |
fBlinkDelayMin | 0.500000 | The lower bound on the random number of seconds that pass between each time a character blinks their eyes. The upper bound is fBlinkDelayMax. |
fBlinkDownTime | 0.040000 | The total number of seconds that a blinking character spends closing their eyes and keeping them closed. |
fBlinkUpTime | 0.140000 | The number of seconds it takes for a blinking character's eyes to move from fully closed to fully open. |
fBlockAmountHandToHandMult | 0.250000 | |
fBlockAmountWeaponMult | 1.000000 | |
fBlockMax | 0.700000 | |
fBlockPowerAttackMult | 0.660000 | A percentage of how effective blocking is against power attacks. Essentially, by default, blocking is only 2/3 as effective against power attacks as it is against normal attacks. |
fBlockScoreNoShieldMult | 0.500000 | |
fBlockSkillBase | 0.000000 | |
fBlockSkillMult | 2.000000 | |
fBlockWeaponBase | 0.300000 | |
fBlockWeaponScaling | 0.200000 | |
fBloodSplatterCountBase | 2.000000 | |
fBloodSplatterCountDamageBase | 0.000000 | |
fBloodSplatterCountDamageMult | 0.100000 | |
fBloodSplatterCountRandomMargin | 1.000000 | |
fBloodSplatterDuration | 20.000000 | |
fBloodSplatterFadeStart | 0.400000 | |
fBloodSplatterFlareMult | 0.950000 | |
fBloodSplatterFlareOffsetScale | 0.450000 | |
fBloodSplatterFlareSize | 0.065000 | |
fBloodSplatterMaxOpacity2 | 0.600000 | |
fBloodSplatterMaxOpacity | 1.000000 | |
fBloodSplatterMaxSize | 0.180000 | |
fBloodSplatterMinOpacity2 | 0.300000 | |
fBloodSplatterMinOpacity | 0.500000 | |
fBloodSplatterMinSize | 0.120000 | |
fBloodSplatterOpacityChance | 0.300000 | |
fBowDrawTime | 1.666700 | Time it takes to fully draw a bow for maximum power. Not reflected in animations. |
fBowHoldTimer | 0.800000 | |
fBowNPCSpreadAngle | 4.000000 | |
fBowZoomStaminaDrainMult | 0.000000 | |
fBowZoomStaminaRegenDelay | 3.000000 | |
fBribeBase | 10.000000 | |
fBribeCostCurve | 1.400000 | |
fBribeMoralityMult | 1.000000 | |
fBribeMult | 0.300000 | |
fBribeNPCLevelMult | 0.100000 | |
fBribeScale | 0.500000 | |
fBribeSpeechcraftMult | 0.100000 | |
fBumpReactionIdealMoveDist | 125.000000 | |
fBumpReactionMinMoveDist | 75.000000 | |
fBumpReactionSmallDelayTime | 1.000000 | |
fBumpReactionSmallWaitTimer | 3.000000 | |
fBuoyancyMultBody | 1.000000 | |
fBuoyancyMultExtremity | -0.300000 | |
fCameraShakeDistFadeDelta | 2500.000000 | |
fCameraShakeDistFadeStart | 2000.000000 | |
fCameraShakeDistMin | 300.000000 | |
fCameraShakeExplosionDistMult | 0.001000 | |
fCameraShakeFadeTime | 0.250000 | |
fCameraShakeMultMin | 0.000000 | |
fCameraShakeTime | 1.250000 | |
fChaseDetectionTimerSetting | 3.000000 | |
fCheckDeadBodyTimer | 20.000000 | |
fCheckPositionFallDistance | 72.000000 | |
fClosetoPlayerDistance | 800.000000 | |
fClothingArmorBase | 0.000000 | |
fClothingArmorScale | 1.000000 | |
fClothingBase | 0.000000 | |
fClothingClassScale | 2.000000 | |
fClothingJewelryBase | 5.000000 | |
fClothingJewelryScale | 0.050000 | |
fCombatAbsoluteMaxRangeMult | 4.000000 | |
fCombatAcquirePickupAnimationDelay | 1.000000 | |
fCombatAcquireWeaponAmmoMinimumScoreMult | 1.500000 | |
fCombatAcquireWeaponAvoidTargetRadius | 256.000000 | |
fCombatAcquireWeaponCloseDistanceMax | 768.000000 | |
fCombatAcquireWeaponCloseDistanceMin | 256.000000 | |
fCombatAcquireWeaponDisarmedAcquireTime | 0.500000 | |
fCombatAcquireWeaponDisarmedDistanceMax | 2048.000000 | |
fCombatAcquireWeaponDisarmedDistanceMin | 512.000000 | |
fCombatAcquireWeaponDisarmedTime | 2.000000 | |
fCombatAcquireWeaponEnchantmentChargeMult | 3.000000 | |
fCombatAcquireWeaponFindAmmoDistance | 384.000000 | |
fCombatAcquireWeaponMeleeScoreMult | 0.500000 | |
fCombatAcquireWeaponMinimumScoreMult | 1.500000 | |
fCombatAcquireWeaponMinimumTargetDistance | 384.000000 | |
fCombatAcquireWeaponRangedDistanceMax | 2048.000000 | |
fCombatAcquireWeaponRangedDistanceMin | 512.000000 | |
fCombatAcquireWeaponReachDistance | 48.000000 | |
fCombatAcquireWeaponScoreCostMult | 4096.000000 | |
fCombatAcquireWeaponScoreRatioMax | 5.000000 | |
fCombatAcquireWeaponSearchFailedDelay | 5.000000 | |
fCombatAcquireWeaponSearchRadiusBuffer | 384.000000 | |
fCombatAcquireWeaponSearchSuccessDelay | 15.000000 | |
fCombatAcquireWeaponTargetDistanceCheck | 256.000000 | |
fCombatAcquireWeaponUnarmedDistanceMax | 2048.000000 | |
fCombatAcquireWeaponUnarmedDistanceMin | 256.000000 | |
fCombatActiveCombatantAttackRangeDistance | 512.000000 | |
fCombatActiveCombatantLastSeenTime | 5.000000 | |
fCombatAdvanceInnerRadiusMax | 256.000000 | |
fCombatAdvanceInnerRadiusMid | 0.000000 | |
fCombatAdvanceInnerRadiusMin | 0.000000 | |
fCombatAdvanceLastDamagedThreshold | 10.000000 | |
fCombatAdvanceNormalAttackChance | 0.000000 | |
fCombatAdvanceOuterRadiusMax | 512.000000 | |
fCombatAdvanceOuterRadiusMid | 256.000000 | |
fCombatAdvanceOuterRadiusMin | 128.000000 | |
fCombatAdvancePathRetryTime | 1.000000 | |
fCombatAdvanceRadiusStaggerMult | 0.000000 | |
fCombatAimDeltaThreshold | 0.050000 | |
fCombatAimLastSeenLocationTimeLimit | 30.000000 | |
fCombatAimMeleeHighPriorityUpdateTime | 0.100000 | |
fCombatAimMeleeUpdateTime | 0.250000 | |
fCombatAimProjectileBlockedTime | 1.500000 | |
fCombatAimProjectileBlockedTime | 1.500000 | |
fCombatAimProjectileGroundMinRadius | 128.000000 | |
fCombatAimProjectileRandomOffset | 16.000000 | |
fCombatAimProjectileUpdateTime | 0.250000 | |
fCombatAimTrackTargetUpdateTime | 0.330000 | |
fCombatAngleTolerance | 1.000000 | |
fCombatAnticipatedLocationCheckDistance | 32.000000 | |
fCombatAnticipateTime | 0.500000 | |
fCombatApproachTargetSlowdownDecelerationMult | 10.000000 | |
fCombatApproachTargetSlowdownDistance | 96.000000 | |
fCombatApproachTargetSlowdownUpdateTime | 0.050000 | |
fCombatApproachTargetSlowdownVelocityAngle | 135.000000 | |
fCombatApproachTargetSprintStopMovingRange | 0.000000 | |
fCombatApproachTargetSprintStopRange | 768.000000 | |
fCombatApproachTargetUpdateTime | 0.250000 | |
fCombatAreaHoldPositionMinimumRadius | 256.000000 | |
fCombatAreaStandardAttackedRadius | 8192.000000 | |
fCombatAreaStandardAttackedTime | 1000.000000 | |
fCombatAreaStandardCheckViewConeDistanceMax | 4096.000000 | |
fCombatAreaStandardCheckViewConeDistanceMin | 1024.000000 | |
fCombatAreaStandardFlyingRadiusMult | 2.000000 | |
fCombatAreaStandardRadius | 4096.000000 | |
fCombatAttackAllowedOverrunDistance | 128.000000 | |
fCombatAttackAnimationDrivenDelayTime | 1.500000 | |
fCombatAttackAnticipatedDistanceMin | -64.000000 | |
fCombatAttackChanceBlockingMultMax | 0.670000 | |
fCombatAttackChanceBlockingMultMin | 0.200000 | |
fCombatAttackChanceBlockingSwingMult | 0.000000 | |
fCombatAttackChanceLastAttackBonusTime | 5.000000 | |
fCombatAttackChanceLastAttackBonus | 1.500000 | |
fCombatAttackChanceMax | 1.000000 | |
fCombatAttackChanceMin | 0.050000 | |
fCombatAttackCheckTargetRangeDistance | 512.000000 | |
fCombatAttackMovingAttackDistance | 32.000000 | |
fCombatAttackMovingAttackReachMult | 0.900000 | |
fCombatAttackMovingStrikeAngleMult | 1.500000 | |
fCombatAttackPlayerAnticipateMult | 0.500000 | |
fCombatAttackStationaryAttackDistance | 5.000000 | |
fCombatAttackStrikeAngleMult | 0.670000 | |
fCombatAvoidThreatsChance | 0.500000 | |
fCombatBackoffChance | 0.250000 | |
fCombatBackoffMinDistanceMult | 0.750000 | |
fCombatBashChanceMax | 0.200000 | |
fCombatBashChanceMin | 0.025000 | |
fCombatBashReach | 141.000000 | |
fCombatBashTargetBlockingMult | 0.000000 | |
fCombatBetweenAdvanceTimer | 2.000000 | |
fCombatBlockAttackChanceMax | 1.000000 | |
fCombatBlockAttackChanceMin | 0.000000 | |
fCombatBlockAttackReachMult | 1.500000 | |
fCombatBlockAttackStrikeAngleMult | 1.250000 | |
fCombatBlockChanceMax | 1.000000 | |
fCombatBlockChanceMin | 0.000000 | |
fCombatBlockChanceWeaponMult | 0.250000 | |
fCombatBlockMaxTargetRetreatVelocity | 128.000000 | |
fCombatBlockStartDistanceMax | 192.000000 | |
fCombatBlockStartDistanceMin | 32.000000 | |
fCombatBlockStopDistanceMax | 384.000000 | |
fCombatBlockStopDistanceMin | 128.000000 | |
fCombatBlockTimeMax | 10000.000000 | |
fCombatBlockTimeMid | 8.000000 | |
fCombatBlockTimeMin | 4.000000 | |
fCombatBoundWeaponDPSBonus | 100000.000000 | |
fCombatBuffMaxTimer | 6.000000 | |
fCombatBuffStandoffTimer | 3.000000 | |
fCombatCastConcentrationOffensiveMagicCastTimeMax | 10.000000 | |
fCombatCastConcentrationOffensiveMagicCastTimeMin | 4.000000 | |
fCombatCastConcentrationOffensiveMagicChanceMax | 1.000000 | |
fCombatCastConcentrationOffensiveMagicChanceMin | 0.250000 | |
fCombatCastConcentrationOffensiveMagicWaitTimeMax | 2.500000 | |
fCombatCastConcentrationOffensiveMagicWaitTimeMin | 0.500000 | |
fCombatCastImmediateOffensiveMagicChanceMax | 0.750000 | |
fCombatCastImmediateOffensiveMagicChanceMin | 0.050000 | |
fCombatCastImmediateOffensiveMagicHoldTimeAbsoluteMin | 0.100000 | |
fCombatCastImmediateOffensiveMagicHoldTimeMax | 1.500000 | |
fCombatCastImmediateOffensiveMagicHoldTimeMinDistance | 256.000000 | |
fCombatCastImmediateOffensiveMagicHoldTimeMin | 0.500000 | |
fCombatChangeProcessFaceTargetDistance | 256.000000 | |
fCombatCircleAngleMax | 90.000000 | |
fCombatCircleAngleMin | 30.000000 | |
fCombatCircleAnglePlayerMult | 0.750000 | |
fCombatCircleChanceMax | 0.750000 | |
fCombatCircleChanceMin | 0.000000 | |
fCombatCircleDistanceMax | 1024.000000 | |
fCombatCircleDistantChanceMax | 0.750000 | |
fCombatCircleDistantChanceMin | 0.250000 | |
fCombatCircleMinDistanceMult | 0.500000 | |
fCombatCircleMinDistanceRadiusMult | 3.000000 | |
fCombatCircleMinMovementDistance | 64.000000 | |
fCombatCircleViewConeAngle | 150.000000 | |
fCombatCloseRangeTrackTargetDistance | 768.000000 | |
fCombatClusterUpdateTime | 1.000000 | |
fCombatCollectAlliesTimer | 1.000000 | |
fCombatConfidenceModifierMax | 1.000000 | |
fCombatConfidenceModifierMin | -0.250000 | |
fCombatCoverAttackMaxWaitTime | 10.000000 | |
fCombatCoverAttackOffsetDistance | 16.000000 | |
fCombatCoverAttackTimeMax | 8.000000 | |
fCombatCoverAttackTimeMid | 4.000000 | |
fCombatCoverAttackTimeMin | 2.000000 | |
fCombatCoverAvoidTargetRadius | 256.000000 | |
fCombatCoverCheckCoverHeightMin | 64.000000 | |
fCombatCoverCheckCoverHeightOffset | 32.000000 | |
fCombatCoverEdgeOffsetDistance | 16.000000 | |
fCombatCoverLedgeOffsetDistance | 128.000000 | |
fCombatCoverMaxRangeMult | 1.500000 | |
fCombatCoverMidPointMaxRangeBuffer | 256.000000 | |
fCombatCoverMinimumActiveRange | 512.000000 | |
fCombatCoverMinimumRange | 768.000000 | |
fCombatCoverObstacleMovedTime | 1.000000 | |
fCombatCoverRangeMaxActiveMult | 1.250000 | |
fCombatCoverRangeMaxBufferDistance | 768.000000 | |
fCombatCoverRangeMinActiveMult | 0.500000 | |
fCombatCoverRangeMinBufferDistance | 512.000000 | |
fCombatCoverReservationWidthMult | 2.000000 | |
fCombatCoverSearchDistanceMax | 3072.000000 | |
fCombatCoverSearchDistanceMin | 1536.000000 | |
fCombatCoverSearchFailedDelay | 5.000000 | |
fCombatCoverSecondaryThreatLastSeenTime | 5.000000 | |
fCombatCoverSecondaryThreatMinDistance | 512.000000 | |
fCombatCoverWaitLookOffsetDistance | 32.000000 | |
fCombatCoverWaitTimeMax | 5.000000 | |
fCombatCoverWaitTimeMid | 2.500000 | |
fCombatCoverWaitTimeMin | 1.500000 | |
fCombatCurrentWeaponAbsoluteMaxRangeMult | 1.250000 | |
fCombatDamageBonusMeleeSneakingMult | 5.000000 | Not Used |
fCombatDamageBonusSneakingMult | 2.000000 | not Used |
fCombatDamageScale | 0.500000 | |
fCombatDeadActorHitConeMult | 2.000000 | |
fCombatDetectionDialogueIdleMaxElapsedTime | 25.000000 | |
fCombatDetectionDialogueIdleMinElapsedTime | 10.000000 | |
fCombatDetectionDialogueMaxElapsedTime | 3.000000 | |
fCombatDetectionDialogueMinElapsedTime | 1.000000 | |
fCombatDetectionFleeingLostRemoveTime | 30.000000 | |
fCombatDetectionLostCheckNoticedDistance | 256.000000 | |
fCombatDetectionLostRemoveDistanceTime | 60.000000 | |
fCombatDetectionLostRemoveDistance | 4096.000000 | |
fCombatDetectionLostRemoveTime | 30.000000 | |
fCombatDetectionLostTimeLimit | 10.000000 | Measured in seconds. |
fCombatDetectionLowDetectionDistance | 4096.000000 | |
fCombatDetectionLowPriorityDistance | 2048.000000 | |
fCombatDetectionNoticedDistanceLimit | 768.000000 | |
fCombatDetectionNoticedTimeLimit | 10.000000 | Measured in seconds. |
fCombatDetectionVeryLowPriorityDistance | 4096.000000 | |
fCombatDialogueAllyKilledDistanceMult | 0.750000 | |
fCombatDialogueAllyKilledMaxElapsedTime | 5.000000 | |
fCombatDialogueAllyKilledMinElapsedTime | 3.000000 | |
fCombatDialogueAttackDistanceMult | 0.330000 | |
fCombatDialogueAttackMaxElapsedTime | 10.000000 | |
fCombatDialogueAttackMinElapsedTime | 5.000000 | |
fCombatDialogueAvoidThreatDistanceMult | 1.000000 | |
fCombatDialogueAvoidThreatMaxElapsedTime | 5.000000 | |
fCombatDialogueAvoidThreatMinElapsedTime | 3.000000 | |
fCombatDialogueBashDistanceMult | 0.330000 | |
fCombatDialogueBleedoutDistanceMult | 0.750000 | |
fCombatDialogueBleedOutMaxElapsedTime | 5.000000 | |
fCombatDialogueBleedOutMinElapsedTime | 1.000000 | |
fCombatDialogueBlockDistanceMult | 0.330000 | |
fCombatDialogueDeathDistanceMult | 1.000000 | |
fCombatDialogueFleeDistanceMult | 1.000000 | |
fCombatDialogueFleeMaxElapsedTime | 5.000000 | |
fCombatDialogueFleeMinElapsedTime | 3.000000 | |
fCombatDialogueGroupStrategyDistanceMult | 1.000000 | |
fCombatDialogueHitDistanceMult | 0.500000 | |
fCombatDialoguePowerAttackDistanceMult | 0.500000 | |
fCombatDialogueTauntDistanceMult | 0.750000 | |
fCombatDialogueTauntMaxElapsedTime | 30.000000 | |
fCombatDialogueTauntMinElapsedTime | 10.000000 | |
fCombatDisarmedFindBetterWeaponInitialTime | 1.000000 | |
fCombatDisarmedFindBetterWeaponTime | 2.500000 | |
fCombatDismemberedLimbVelocity | 10.000000 | |
fCombatDistanceMin | 400.000000 | |
fCombatDistance | 141.000000 | |
fCombatDiveBombChanceMax | 1.000000 | |
fCombatDiveBombChanceMin | 0.000000 | |
fCombatDiveBombOffsetPercent | 0.100000 | |
fCombatDiveBombSlowDownDistance | 4096.000000 | |
fCombatDodgeAccelerationMult | 10.000000 | |
fCombatDodgeAcceptableThreatScoreMult | 0.500000 | |
fCombatDodgeAnticipateThreatTime | 2.000000 | |
fCombatDodgeBufferDistance | 64.000000 | |
fCombatDodgeChanceMax | 1.000000 | |
fCombatDodgeChanceMin | 0.000000 | |
fCombatDodgeDecelerationMult | 10.000000 | |
fCombatDodgeMovingReactionTime | 0.250000 | |
fCombatDodgeReactionTime | 0.150000 | |
fCombatDPSBowSpeedMult | 0.200000 | |
fCombatDPSMeleeSpeedMult | 1.000000 | |
fCombatEffectiveDistanceAnticipateTime | 1.000000 | |
fCombatEnvironmentBloodChance | 0.750000 | |
fCombatFallbackChanceMax | 0.500000 | |
fCombatFallbackChanceMin | 0.000000 | |
fCombatFallbackDistanceMax | 256.000000 | |
fCombatFallbackDistanceMin | 96.000000 | |
fCombatFallbackMaxAngle | 20.000000 | |
fCombatFallbackMinMovementDistance | 64.000000 | |
fCombatFallbackWaitTimeMax | 1.500000 | |
fCombatFallbackWaitTimeMin | 0.750000 | |
fCombatFindAllyAttackLocationAllyRadius | 64.000000 | |
fCombatFindAllyAttackLocationDistanceMax | 4096.000000 | |
fCombatFindAllyAttackLocationDistanceMin | 256.000000 | |
fCombatFindAttackLocationAvoidTargetRadius | 384.000000 | |
fCombatFindAttackLocationDistance | 1024.000000 | |
fCombatFindAttackLocationKeyAngle | 5.000000 | |
fCombatFindAttackLocationKeyHeight | 128.000000 | |
fCombatFindBetterWeaponTime | 5.000000 | |
fCombatFindLateralAttackLocationDistance | 512.000000 | |
fCombatFindLateralAttackLocationIntervalMax | 128.000000 | |
fCombatFindLateralAttackLocationIntervalMin | 64.000000 | |
fCombatFiringArcStationaryTurnMult | 0.750000 | |
fCombatFlankingAngleOffsetCostMult | 10.000000 | |
fCombatFlankingAngleOffsetMax | 30.000000 | |
fCombatFlankingAngleOffset | 22.500000 | |
fCombatFlankingDirectionDistanceMult | 0.200000 | |
fCombatFlankingDirectionGoalAngleOffset | 15.000000 | |
fCombatFlankingDirectionOffsetCostMult | 5.000000 | |
fCombatFlankingDirectionRotateAngleOffset | 15.000000 | |
fCombatFlankingDistanceMax | 1024.000000 | |
fCombatFlankingDistanceMin | 0.000000 | |
fCombatFlankingGoalAngleFarMaxDistance | 1024.000000 | |
fCombatFlankingGoalAngleFarMax | 30.000000 | |
fCombatFlankingGoalAngleFarMinDistance | 384.000000 | |
fCombatFlankingGoalAngleFarMin | 10.000000 | |
fCombatFlankingGoalAngleNear | 180.000000 | |
fCombatFlankingGoalCheckDistanceMax | 512.000000 | |
fCombatFlankingGoalCheckDistanceMin | 256.000000 | |
fCombatFlankingGoalCheckDistanceMult | 0.750000 | |
fCombatFlankingLocationGridSize | 32.000000 | |
fCombatFlankingMaxTurnAngleGoal | 75.000000 | |
fCombatFlankingMaxTurnAngle | 45.000000 | |
fCombatFlankingNearDistance | 384.000000 | |
fCombatFlankingRotateAngle | 135.000000 | |
fCombatFlankingStalkRange | 256.000000 | |
fCombatFlankingStalkTimeMax | 10.000000 | |
fCombatFlankingStalkTimeMin | 0.010000 | |
fCombatFlankingStepDistanceMax | 384.000000 | |
fCombatFlankingStepDistanceMin | 96.000000 | |
fCombatFlankingStepDistanceMult | 0.330000 | |
fCombatFleeAllyDistanceMax | 4096.000000 | |
fCombatFleeAllyDistanceMin | 1536.000000 | |
fCombatFleeAllyRadius | 64.000000 | |
fCombatFleeCoverMinDistance | 1024.000000 | |
fCombatFleeCoverSearchRadius | 3072.000000 | |
fCombatFleeDistanceExterior | 4096.000000 | |
fCombatFleeDistanceInterior | 2048.000000 | |
fCombatFleeDoorDistanceMax | 1024.000000 | |
fCombatFleeDoorTargetCheckDistance | 128.000000 | |
fCombatFleeInitialDoorRestrictChance | 0.750000 | |
fCombatFleeLastDoorRestrictTime | 30.000000 | |
fCombatFleeTargetAvoidRadius | 256.000000 | |
fCombatFleeTargetGatherRadius | 3072.000000 | |
fCombatFleeUseDoorChance | 0.330000 | |
fCombatFleeUseDoorRestrictTime | 15.000000 | |
fCombatFlightEffectiveDistance | 512.000000 | |
fCombatFlightMinimumRange | 1536.000000 | |
fCombatFlyingAttackChanceMax | 1.000000 | |
fCombatFlyingAttackChanceMin | 0.000000 | |
fCombatFlyingAttackTargetDistanceThreshold | 256.000000 | |
fCombatFollowRadiusBase | 512.000000 | |
fCombatFollowRadiusMin | 512.000000 | |
fCombatFollowRadiusMult | 3.000000 | |
fCombatFollowSneakFollowRadius | 512.000000 | |
fCombatForwardAttackChance | 0.250000 | |
fCombatGiantCreatureReachMult | 2.000000 | |
fCombatGrenadeBounceTimeMax | 5.000000 | |
fCombatGrenadeBounceTimeMin | 0.500000 | |
fCombatGroundAttackChanceMax | 1.000000 | |
fCombatGroundAttackChanceMin | 0.000000 | |
fCombatGroundAttackTimeMax | 17.000000 | |
fCombatGroundAttackTimeMin | 8.000000 | |
fCombatGroupCombatStrengthUpdateTime | 2.000000 | |
fCombatGroupOffensiveMultMin | 0.100000 | |
fCombatGuardFollowBufferDistance | 384.000000 | |
fCombatGuardRadiusMin | 384.000000 | |
fCombatGuardRadiusMult | 1.500000 | |
fCombatHealthRegenRateMult | 0.000000 | |
fCombatHideCheckViewConeDistanceMax | 4096.000000 | |
fCombatHideCheckViewConeDistanceMin | 1024.000000 | |
fCombatHideFailedTargetDistance | 128.000000 | |
fCombatHideFailedTargetLOSDistance | 384.000000 | |
fCombatHitConeAngle | 35.000000 | |
fCombatHoverAngleLimit | 35.000000 | |
fCombatHoverAngleMax | 20.000000 | |
fCombatHoverAngleMin | 0.000000 | |
fCombatHoverChanceMax | 1.000000 | |
fCombatHoverChanceMin | 0.000000 | |
fCombatHoverTimeMax | 15.000000 | |
fCombatHoverTimeMin | 5.500000 | |
fCombatInTheWayTimer | 1.000000 | |
fCombatInventoryDesiredRangeScoreMultMax | 10.000000 | |
fCombatInventoryDesiredRangeScoreMultMid | 2.000000 | |
fCombatInventoryDesiredRangeScoreMultMin | 1.500000 | |
fCombatInventoryDualWieldScorePenalty | 0.010000 | |
fCombatInventoryEquipmentMinScoreMult | 0.100000 | |
fCombatInventoryEquippedScoreBonus | 0.100000 | |
fCombatInventoryMaxRangeEquippedBonus | 384.000000 | |
fCombatInventoryMaxRangeScoreMult | 0.100000 | |
fCombatInventoryMeleeEquipRange | 256.000000 | |
fCombatInventoryMinEquipTimeBlock | 5.000000 | |
fCombatInventoryMinEquipTimeDefault | 0.000000 | |
fCombatInventoryMinEquipTimeMagic | 3.000000 | |
fCombatInventoryMinEquipTimeShout | 3.000000 | |
fCombatInventoryMinEquipTimeStaff | 5.000000 | |
fCombatInventoryMinEquipTimeTorch | 5.000000 | |
fCombatInventoryMinEquipTimeWeapon | 5.000000 | |
fCombatInventoryMinRangeScoreMult | 0.100000 | |
fCombatInventoryMinRangeUnequippedBonus | 256.000000 | |
fCombatInventoryOptimalRangePercent | 0.750000 | |
fCombatInventoryRangedScoreMult | 2.000000 | |
fCombatInventoryResourceCurrentRequiredMult | 1.000000 | |
fCombatInventoryResourceDesiredRequiredMult | 2.000000 | |
fCombatInventoryResourceRegenTime | 3.000000 | |
fCombatInventoryShieldEquipRange | 256.000000 | |
fCombatInventoryShoutMaxRecoveryTime | 5.000000 | |
fCombatInventoryTorchEquipRange | 256.000000 | |
fCombatInventoryUpdateTimer | 5.000000 | |
fCombatIronSightsDistance | 512.000000 | |
fCombatIronSightsRangeMult | 5.000000 | |
fCombatItemBuffTimer | 45.000000 | |
fCombatItemRestoreTimer | 3.000000 | |
fCombatKillMoveDamageMult | 10.000000 | |
fCombatLandingAvoidActorRadius | 64.000000 | |
fCombatLandingSearchDistance | 6000.000000 | |
fCombatLandingZoneDistance | 6000.000000 | |
fCombatLineOfSightTimer | 0.250000 | |
fCombatLocationTargetRadiusMin | 10.000000 | |
fCombatLowFleeingTargetHitPercent | 0.250000 | |
fCombatLowMaxAttackDistance | 2048.000000 | |
fCombatLowTargetHitPercent | 0.500000 | |
fCombatMagicArmorDistanceMax | 512.000000 | |
fCombatMagicArmorDistanceMin | 256.000000 | |
fCombatMagicArmorMinCastTime | 15.000000 | |
fCombatMagicBoundItemDistance | 1024.000000 | |
fCombatMagicBuffDuration | 30.000000 | |
fCombatMagicCloakDistanceMax | 384.000000 | |
fCombatMagicCloakDistanceMin | 128.000000 | |
fCombatMagicCloakMinCastTime | 5.000000 | |
fCombatMagicConcentrationAimVariance | 0.000000 | |
fCombatMagicConcentrationFiringArcMult | 1.500000 | |
fCombatMagicConcentrationMinCastTime | 2.000000 | |
fCombatMagicConcentrationScoreDuration | 3.000000 | |
fCombatMagicDefaultLongDuration | 30.000000 | |
fCombatMagicDefaultMinCastTime | 1.000000 | |
fCombatMagicDefaultShortDuration | 15.000000 | |
fCombatMagicDisarmDistance | 256.000000 | |
fCombatMagicDisarmRestrictTime | 30.000000 | |
fCombatMagicDrinkPotionWaitTime | 3.000000 | |
fCombatMagicDualCastChance | 0.330000 | |
fCombatMagicDualCastInterruptTime | 2.500000 | |
fCombatMagicImmediateAimVariance | 0.500000 | |
fCombatMagicInvisibilityDistance | 1024.000000 | |
fCombatMagicInvisibilityMinCastTime | 15.000000 | |
fCombatMagickaRegenRateMult | 0.330000 | |
fCombatMagicLightMinCastTime | 10.000000 | |
fCombatMagicOffensiveMinCastTime | 3.000000 | |
fCombatMagicParalyzeDistance | 384.000000 | |
fCombatMagicParalyzeMinCastTime | 2.000000 | |
fCombatMagicParalyzeRestrictTime | 30.000000 | |
fCombatMagicProjectileFiringArc | 30.000000 | |
fCombatMagicReanimateDistance | 1024.000000 | |
fCombatMagicReanimateMinCastTime | 15.000000 | |
fCombatMagicReanimateRestrictTime | 30.000000 | |
fCombatMagicStaggerDistance | 256.000000 | |
fCombatMagicSummonMinCastTime | 15.000000 | |
fCombatMagicSummonRestrictTime | 30.000000 | |
fCombatMagicTargetEffectMinCastTime | 10.000000 | |
fCombatMagicWardAttackRangeDistance | 384.000000 | |
fCombatMagicWardAttackReachMult | 1.500000 | |
fCombatMagicWardCooldownTime | 1.000000 | |
fCombatMagicWardMagickaCastLimit | 0.250000 | |
fCombatMagicWardMagickaEquipLimit | 0.500000 | |
fCombatMagicWardMinCastTime | 1.500000 | |
fCombatMaintainOptimalDistanceMaxAngle | 20.000000 | |
fCombatMaintainRangeDistanceMin | 64.000000 | |
fCombatMaxHoldScore | 30.000000 | |
fCombatMaximumOptimalRangeMax | 1536.000000 | |
fCombatMaximumOptimalRangeMid | 1280.000000 | |
fCombatMaximumOptimalRangeMin | 1024.000000 | |
fCombatMaximumProjectileRange | 4096.000000 | Maximum Range for The AI to shoot |
fCombatMaximumRange | 4096.000000 | |
fCombatMeleeTrackTargetDistanceMax | 512.000000 | |
fCombatMeleeTrackTargetDistanceMin | 128.000000 | |
fCombatMinEngageDistance | 64.000000 | |
fCombatMissileImpaleDepth | 12.000000 | |
fCombatMissileStickDepth | 20.000000 | |
fCombatMonitorBuffsTimer | 3.000000 | |
fCombatMoveToActorBufferDistance | 64.000000 | |
fCombatMusicGroupThreatRatioMax | 2.000000 | |
fCombatMusicGroupThreatRatioMin | 0.500000 | |
fCombatMusicGroupThreatRatioTimer | 1.000000 | |
fCombatMusicNearCombatInnerRadius | 2500.000000 | |
fCombatMusicNearCombatOuterRadius | 3500.000000 | |
fCombatMusicPlayerCombatStrengthCap | 35000.000000 | |
fCombatMusicPlayerNearStrengthMult | 1.000000 | |
fCombatMusicPlayerTargetedThreatRatio | 1.000000 | |
fCombatMusicStopTime | 5.000000 | |
fCombatMusicUpdateTime | 1.000000 | |
fCombatOffensiveBashChanceMax | 0.050000 | |
fCombatOffensiveBashChanceMin | 0.000000 | |
fCombatOptimalRangeMaxBufferDistance | 512.000000 | |
fCombatOptimalRangeMinBufferDistance | 256.000000 | |
fCombatOrbitDistance | 4000.000000 | |
fCombatOrbitTimeMax | 12.000000 | |
fCombatOrbitTimeMin | 3.000000 | |
fCombatParalyzeTacticalDuration | 10.000000 | |
fCombatPathingAccelerationMult | 2.000000 | |
fCombatPathingCurvedPathSmoothingMult | 0.100000 | |
fCombatPathingDecelerationMult | 2.000000 | |
fCombatPathingGoalRayCastPathDistance | 512.000000 | |
fCombatPathingIncompletePathMinDistance | 64.000000 | |
fCombatPathingLocationCenterOffsetMult | 0.020000 | |
fCombatPathingLookAheadDelta | 0.500000 | |
fCombatPathingNormalizedRotationSpeed | 2.250000 | |
fCombatPathingRefLocationUpdateDistance | 32.000000 | |
fCombatPathingRefLocationUpdateTimeDistanceMax | 4096.000000 | |
fCombatPathingRefLocationUpdateTimeDistanceMin | 1024.000000 | |
fCombatPathingRefLocationUpdateTimeMax | 2.500000 | |
fCombatPathingRefLocationUpdateTimeMin | 0.250000 | |
fCombatPathingRetryWaitTime | 0.250000 | |
fCombatPathingRotationAccelerationMult | 2.000000 | |
fCombatPathingStartRayCastPathDistance | 512.000000 | |
fCombatPathingStraightPathCheckDistance | 384.000000 | |
fCombatPathingStraightRayCastPathDistance | 1024.000000 | |
fCombatPathingUpdatePathCostMult | 0.670000 | |
fCombatPerchAttackChanceMax | 1.000000 | |
fCombatPerchAttackChanceMin | 0.000000 | |
fCombatPerchAttackTimeMax | 15.000000 | |
fCombatPerchAttackTimeMin | 4.000000 | |
fCombatPerchMaxTargetAngle | 75.000000 | |
fCombatPlayerBleedoutHealthDamageMult | 0.000000 | |
fCombatPlayerLimbDamageMult | 0.500000 | |
fCombatProjectileMaxRangeMult | 0.900000 | |
fCombatProjectileMaxRangeOptimalMult | 0.850000 | |
fCombatRadiusMinMult | 0.900000 | |
fCombatRangedAimVariance | 0.900000 | |
fCombatRangedAttackChanceLastAttackBonusTime | 10.000000 | |
fCombatRangedAttackChanceLastAttackBonus | 0.500000 | |
fCombatRangedAttackChanceMax | 1.000000 | |
fCombatRangedAttackChanceMin | 0.050000 | |
fCombatRangedAttackHoldTimeAbsoluteMin | 0.100000 | |
fCombatRangedAttackHoldTimeMax | 1.500000 | |
fCombatRangedAttackHoldTimeMinDistance | 256.000000 | |
fCombatRangedAttackHoldTimeMin | 0.250000 | |
fCombatRangedAttackMaximumHoldTime | 10.000000 | |
fCombatRangedDistance | 1024.000000 | |
fCombatRangedMinimumRange | 256.000000 | |
fCombatRangedProjectileFiringArc | 30.000000 | |
fCombatRangedStandoffTimer | 6.000000 | |
fCombatRelativeDamageMod | 100.000000 | |
fCombatRestoreHealthPercentMax | 0.500000 | |
fCombatRestoreHealthPercentMin | 0.000000 | |
fCombatRestoreHealthRestrictTime | 15.000000 | |
fCombatRestoreMagickaPercentMax | 0.400000 | |
fCombatRestoreMagickaPercentMin | 0.250000 | |
fCombatRestoreMagickaRestrictTime | 10.000000 | |
fCombatRestoreStopCastThreshold | 0.250000 | |
fCombatRoundAmount | 3.000000 | |
fCombatSearchAreaUpdateTime | 5.000000 | |
fCombatSearchCenterRadius | 128.000000 | |
fCombatSearchCheckDestinationDistanceMax | 512.000000 | |
fCombatSearchCheckDestinationDistanceMid | 384.000000 | |
fCombatSearchCheckDestinationDistanceMin | 256.000000 | |
fCombatSearchCheckDestinationTime | 1.000000 | |
fCombatSearchDoorDistanceLow | 4096.000000 | |
fCombatSearchDoorDistance | 384.000000 | |
fCombatSearchDoorSearchRadius | 512.000000 | |
fCombatSearchExteriorRadiusMax | 2048.000000 | |
fCombatSearchExteriorRadiusMin | 1280.000000 | |
fCombatSearchIgnoreLocationRadius | 384.000000 | |
fCombatSearchInteriorRadiusMax | 1280.000000 | |
fCombatSearchInteriorRadiusMin | 768.000000 | |
fCombatSearchInvestigateTime | 2.500000 | |
fCombatSearchLocationCheckDistance | 512.000000 | |
fCombatSearchLocationCheckTime | 1.000000 | |
fCombatSearchLocationInitialCheckTime | 2.000000 | |
fCombatSearchLocationInvestigateDistance | 256.000000 | |
fCombatSearchLocationRadius | 128.000000 | |
fCombatSearchLookTime | 1.000000 | |
fCombatSearchRadiusBufferDistance | 256.000000 | |
fCombatSearchRadiusMemberDistance | 4096.000000 | |
fCombatSearchSightRadius | 1536.000000 | |
fCombatSearchStartWaitTime | 1.000000 | |
fCombatSearchUpdateTime | 1.000000 | |
fCombatSearchWanderDistance | 512.000000 | |
fCombatSelectTargetSwitchUpdateTime | 3.000000 | |
fCombatSelectTargetUpdateTime | 1.000000 | |
fCombatShoutHeadTrackingAngleMovingMult | 0.500000 | |
fCombatShoutHeadTrackingAngleMult | 0.900000 | |
fCombatShoutLongRecoveryTime | 60.000000 | |
fCombatShoutMaxHeadTrackingAngle | 180.000000 | |
fCombatShoutReleaseTime | 0.500000 | |
fCombatShoutShortRecoveryTime | 10.000000 | |
fCombatSneakAttackBonusMult | 100.000000 | |
fCombatSpeakAttackChance | 0.010000 | |
fCombatSpeakHitChance | 0.010000 | |
fCombatSpeakHitThreshold | 0.010000 | |
fCombatSpeakPowerAttackChance | 0.500000 | |
fCombatSpeakTauntChance | 0.010000 | |
fCombatSpecialAttackChanceMax | 1.000000 | |
fCombatSpecialAttackChanceMin | 0.000000 | |
fCombatSplashDamageMaxSpeed | 3000.000000 | |
fCombatSplashDamageMinDamage | 20.000000 | |
fCombatSplashDamageMinRadius | 128.000000 | |
fCombatStaffTimer | 2.000000 | |
fCombatStaminaRegenRateMult | 0.350000 | |
fCombatStealthPointAttackedMaxValue | 50.000000 | |
fCombatStealthPointDetectedEventMaxValue | 75.000000 | |
fCombatStealthPointDrainMult | 3.000000 | |
fCombatStealthPointMax | 100.000000 | |
fCombatStealthPointRegenAlertWaitTime | 10.000000 | |
fCombatStealthPointRegenAttackedWaitTime | 15.000000 | |
fCombatStealthPointRegenDetectedEventWaitTime | 10.000000 | |
fCombatStealthPointRegenLostWaitTime | 10.000000 | |
fCombatStealthPointRegenMin | 5.000000 | |
fCombatStealthPointRegenMult | 0.200000 | |
fCombatStepAdvanceDistance | 128.000000 | |
fCombatStrafeChanceMax | 0.750000 | |
fCombatStrafeChanceMin | 0.000000 | |
fCombatStrafeDistanceMax | 256.000000 | |
fCombatStrafeDistanceMin | 96.000000 | |
fCombatStrafeMinDistanceRadiusMult | 3.000000 | |
fCombatStrengthUpdateTime | 1.000000 | |
fCombatSurroundDistanceMax | 384.000000 | |
fCombatSurroundDistanceMin | 128.000000 | |
fCombatTargetEngagedLastSeenTime | 3.000000 | Measured in seconds. |
fCombatTargetLocationAvoidNodeRadiusOffset | -16.000000 | |
fCombatTargetLocationCurrentReservationDistanceMult | 0.750000 | |
fCombatTargetLocationMaxDistance | 2048.000000 | |
fCombatTargetLocationMinDistanceMult | 0.670000 | |
fCombatTargetLocationPathingRadius | 10.000000 | |
fCombatTargetLocationRadiusSizeMult | 1.250000 | |
fCombatTargetLocationRepositionAngleMult | 0.670000 | |
fCombatTargetLocationSwimmingOffset | 64.000000 | |
fCombatTargetLocationWidthMax | 180.000000 | |
fCombatTargetLocationWidthMin | 10.000000 | |
fCombatTargetLocationWidthSizeMult | 2.000000 | |
fCombatTeammateFollowRadiusBase | 512.000000 | |
fCombatTeammateFollowRadiusMin | 512.000000 | |
fCombatTeammateFollowRadiusMult | 3.000000 | |
fCombatThreatAnticipateTime | 1.000000 | |
fCombatThreatAvoidCost | 1.000000 | |
fCombatThreatBufferRadius | 16.000000 | |
fCombatThreatCacheVelocityTime | 0.330000 | |
fCombatThreatDangerousObjectHealth | 30.000000 | |
fCombatThreatExplosiveObjectThreatTime | 3.000000 | |
fCombatThreatExtrudeTime | 2.000000 | |
fCombatThreatExtrudeVelocityThreshold | 2.000000 | |
fCombatThreatNegativeExtrudeTime | 0.500000 | |
fCombatThreatProximityExplosionAvoidTime | 0.000000 | |
fCombatThreatRatioUpdateTime | 5.000000 | |
fCombatThreatSignificantScore | 0.050000 | |
fCombatThreatTimedExplosionLength | 5.000000 | |
fCombatThreatUpdateTimeMax | 0.250000 | |
fCombatThreatUpdateTimeMin | 0.125000 | |
fCombatThreatViewCone | 120.000000 | |
fCombatUnarmedCritDamageMult | 1.000000 | |
fCombatUnreachableTargetCheckTime | 3.000000 | |
fCombatVulnerabilityMod | 0.100000 | |
fCombatYieldRetryTime | 600.000000 | |
fCombatYieldTime | 10.000000 | |
fCommentOnPlayerActionsTimer | 20.000000 | |
fCommentOnPlayerKnockingThings | 40.000000 | |
fConcussionTimer | 40.000000 | |
fConeProjectileEnvironmentDistance | 192.000000 | |
fConeProjectileEnvironmentTimer | 0.125000 | |
fConeProjectileForceBase | 0.500000 | |
fConeProjectileForceMultAngular | 0.500000 | |
fConeProjectileForceMultLinear | 1.000000 | |
fConeProjectileForceMult | 1.000000 | |
fConeProjectileWaterScaleMult | 100.000000 | |
fCoveredAdvanceMinAdvanceDistanceMax | 512.000000 | |
fCoveredAdvanceMinAdvanceDistanceMin | 256.000000 | |
fCoverEvaluationLastSeenExpireTime | 5.000000 | |
fCoverFiredProjectileExpireTime | 5.000000 | |
fCoverFiringReloadClipPercent | 0.250000 | |
fCoverWaitReloadClipPercent | 0.330000 | |
fCreatureDefaultTurningSpeed | 45.000000 | |
fCreditsScrollSpeed | 2.000000 | |
fCrimeAlarmRespMult | 1.700000 | |
fCrimeDispAttack | -10.000000 | |
fCrimeDispMurder | -50.000000 | |
fCrimeDispPersonal | 2.000000 | |
fCrimeDispPickpocket | -25.000000 | |
fCrimeDispSteal | -0.500000 | |
fCrimeDispTresspass | -20.000000 | |
fCrimeFavorMult | 1.000000 | |
fCrimeGoldSkillPenaltyMult | 0.100000 | |
fCrimeGoldSteal | 0.500000 | |
fCrimePersonalRegardMult | 1.000000 | |
fCrimeRegardMult | 0.250000 | |
fCrimeSoundBase | 1.000000 | |
fCrimeSoundMult | 1.000000 | |
fCrimeWitnessRegardMult | 0.250000 | |
fDamageArmConditionBase | 0.200000 | |
fDamageArmConditionMult | 0.800000 | |
fDamagedAVRegenDelay | 1.000000 | |
fDamagedHealthRegenDelay | 0.500000 | |
fDamagedMagickaRegenDelay | 0.500000 | |
fDamagedStaminaRegenDelay | 0.500000 | |
fDamageGunWeapCondBase | 0.660000 | |
fDamageGunWeapCondMult | 0.340000 | |
fDamageMeleeWeapCondBase | 0.500000 | |
fDamageMeleeWeapCondMult | 0.500000 | |
fDamagePCSkillMax | 1.500000 | |
fDamagePCSkillMin | 1.000000 | |
fDamageSkillMax | 3.000000 | |
fDamageSkillMin | 1.000000 | |
fDamageSneakAttackMult | 1.000000 | |
fDamageStrengthBase | 0.500000 | |
fDamageStrengthMult | 1.000000 | |
fDamageToArmorPercentage | 0.350000 | |
fDamageToWeaponEnergyMult | 0.040000 | |
fDamageToWeaponGunMult | 0.030000 | |
fDamageToWeaponLauncherMult | 0.060000 | |
fDamageToWeaponMeleeMult | 0.050000 | |
fDamageUnarmedPenalty | 0.200000 | |
fDamageWeaponMult | 1.000000 | |
fDangerousObjectExplosionDamage | 25.000000 | |
fDangerousObjectExplosionRadius | 100.000000 | |
fDangerousProjectileExplosionDamage | 5.000000 | |
fDangerousProjectileExplosionRadius | 30.000000 | |
fDaytimeColorExtension | 0.500000 | |
fDeadReactionDistance | 400.000000 | |
fDeathForceDamageMax | 40.000000 | |
fDeathForceDamageMin | 1.000000 | |
fDeathForceForceMax | 12.000000 | |
fDeathForceForceMin | 4.000000 | |
fDeathForceMassBase | 3.000000 | |
fDeathForceMassMult | 0.150000 | |
fDeathForceRangedDamageMax | 50.000000 | |
fDeathForceRangedDamageMin | 1.000000 | |
fDeathForceRangedForceMax | 30.000000 | |
fDeathForceRangedForceMin | 10.000000 | |
fDeathForceSpellImpactMult | 2.000000 | |
fDeathSoundMaxDistance | 1000.000000 | |
fDebrisFadeTime | 1.000000 | |
fDecapitateBloodTime | 5.000000 | |
fDefaultAngleTolerance | 5.000000 | |
fDefaultBowSpeedBonus | 1.000000 | |
fDemandBase | 10.000000 | |
fDemandMult | 0.300000 | |
fDetectEventDistanceNPC | 512.000000 | |
fDetectEventDistancePlayer | 1536.000000 | |
fDetectEventDistanceVeryLoudMult | 2.000000 | |
fDetectEventSneakDistanceVeryLoud | 3072.000000 | |
fDetectionActionTimer | 1.200000 | |
fDetectionCombatNonTargetDistanceMult | 0.750000 | |
fDetectionCommentTimer | 20.000000 | |
fDetectionEventExpireTime | 5.000000 | |
fDetectionLargeActorSizeMult | 1.000000 | |
fDetectionLOSDistanceAngle | 60.000000 | |
fDetectionLOSDistanceMultExterior | 0.500000 | |
fDetectionLOSDistanceMultInterior | 0.750000 | |
fDetectionNightEyeBonus | 3.000000 | |
fDetectionSneakLightMod | 15.000000 | |
fDetectionStateExpireTime | 30.000000 | |
fDetectionUpdateTimeMaxComplex | 5.000000 | This is used in place of fDetectionUpdateTimeMax if any attached cells contain ComplexSceneMarkers. |
fDetectionUpdateTimeMax | 2.000000 | |
fDetectionUpdateTimeMinComplex | 2.500000 | This is used in place of fDetectionUpdateTimeMin if any attached cells contain ComplexSceneMarkers. |
fDetectionUpdateTimeMin | 1.000000 | |
fDetectionViewCone | 190.000000 | |
fDetectProjectileDistanceNPC | 512.000000 | |
fDetectProjectileDistancePlayer | 1024.000000 | |
fDialogFocalDepthRange | 300.000000 | |
fDialogFocalDepthStrength | 0.650000 | |
fDialogSpeechDelaySeconds | 2.000000 | |
fDialogZoomInSeconds | 1.500000 | |
fDialogZoomOutSeconds | 0.500000 | |
fDifficultyDamageMultiplier | 10.000000 | |
fDifficultyDefaultValue | 0.000000 | |
fDifficultyMaxValue | 2.000000 | |
fDifficultyMinValue | -2.000000 | |
fDiffMultHPByPCE | 1.500000 | Player to NPC damage multiplier on easy difficulty |
fDiffMultHPByPCH | 0.750000 | Player to NPC damage multiplier on hard difficulty |
fDiffMultHPByPCL | 0.250000 | Player to NPC damage multiplier on legendary difficulty |
fDiffMultHPByPCN | 1.000000 | Player to NPC damage multiplier on normal difficulty |
fDiffMultHPByPCVE | 2.000000 | Player to NPC damage multiplier on very easy difficulty |
fDiffMultHPByPCVH | 0.500000 | Player to NPC damage multiplier on very hard difficulty |
fDiffMultHPToPCE | 0.750000 | NPC to player damage multiplier on easy difficulty |
fDiffMultHPToPCH | 1.500000 | NPC to player damage multiplier on hard difficulty |
fDiffMultHPToPCL | 3.000000 | NPC to player damage multiplier on legendary difficulty |
fDiffMultHPToPCN | 1.000000 | NPC to player damage multiplier on normal difficulty |
fDiffMultHPToPCVE | 0.500000 | NPC to player damage multiplier on very easy difficulty |
fDiffMultHPToPCVH | 2.000000 | NPC to player damage multiplier on very hard difficulty |
fDiffMultXPH | 1.250000 | |
fDiffMultXPVH | 1.500000 | |
fDisarmedPickupWeaponDistanceMult | 2.000000 | |
fDisenchantSkillUse | 0.002500 | |
fDistanceAutomaticallyActivateDoor | 250.000000 | |
fDistanceExteriorReactCombat | 600.000000 | |
fDistanceFadeActorAutoLoadDoor | 150.000000 | |
fDistanceInteriorReactCombat | 300.000000 | |
fDistanceProjectileExplosionDetection | 400.000000 | |
fDistancetoPlayerforConversations | 3000.000000 | |
fDOFDistanceMult | 5.000000 | |
fDrinkRepeatRate | 1.000000 | |
fDyingTimer | 2.000000 | |
fEmbeddedWeaponSwitchChance | 0.500000 | |
fEmbeddedWeaponSwitchTime | 5.000000 | |
fEnchantingCostExponent | 1.100000 | When creating an enchantment, this value determines the ratio of effect to charges, and scales the gold value of skill enchantments. 1.0 is linear growth. 2.0 is exponential growth. |
fEnchantingSkillCostBase | 0.005000 | When creating an enchantment, this value affects the base charge cost per swing. 0.0 is linear. |
fEnchantingSkillCostMult | 3.000000 | When creating an enchantment, this value multiplies the charge cost per swing, and the gold value of a skill enchantment. 1.0 is linear. |
fEnchantingSkillCostScale | 0.500000 | When creating an enchantment, this value determines how much the gold value will scale with the enchanting skill level. |
fEnchantingSkillFactor | 1.250000 | When creating an enchantment, this value affects how much your enchanting skill factors into the enchantment magnitude. A value of 1.0 results in 100% of the base enchantment at 15 or 100 skill. A value of 2.0 results in 100% of the base enchantment at 15 skill and 200% of the base enchantment at 100 skill. This does NOT affect the gold cost. |
fEnchantmentEffectPointsMult | 8.000000 | When creating an enchantment, this value is multiplied by the damage per strike and added to the item's gold value. |
fEnchantmentGoldMult | 1.000000 | |
fEnchantmentPointsMult | 0.120000 | When creating an enchantment, this value is multiplied by the soul gem point value (250, 500, 1000, 2000, 3000) and added to the item's gold value. |
fEnemyHealthBarTimer | 5.500000 | |
fEssentialDeathTime | 20.000000 | Controls how long an essential actor stays in bleedout once their health is drained. |
fEssentialDownCombatHealthRegenMult | 0.750000 | |
fEssentialHealthPercentReGain | 0.300000 | |
fEssentialNonCombatHealRateBonus | 5.000000 | |
fEssentialNPCMinimumHealth | -30.000000 | |
fEvaluatePackageTimer | 15.000000 | |
fEvaluateProcedureTimer | 3.000000 | |
fExplodeLimbRemovalDelayVATS | 0.000000 | |
fExplodeLimbRemovalDelay | 0.030000 | |
fExplosionForceClutterUpBias | 0.500000 | |
fExplosionForceKnockdownMinimum | 0.150000 | |
fExplosionForceMultAngular | 1.000000 | |
fExplosionForceMultLinear | 1.000000 | |
fExplosionImageSpaceSwapPower | 0.750000 | |
fExplosionKnockStateExplodeDownTime | 15.000000 | |
fExplosionLOSBufferDistance | 24.000000 | |
fExplosionLOSBuffer | 3.000000 | |
fExplosionMaxImpulse | 8000.000000 | |
fExplosionSourceRefMult | 3.000000 | |
fExplosionSplashRadius | 250.000000 | |
fExplosionWaterRadiusRatio | 0.100000 | |
fExplosiveProjectileBlockedResetTime | 5.000000 | |
fExplosiveProjectileBlockedWaitTime | 2.500000 | |
fExpressionChangePerSec | 2.000000 | |
fExpressionStrengthAdd | 1.000000 | |
fEyeHeadingMaxOffsetEmotionAngry | 0.050000 | |
fEyeHeadingMaxOffsetEmotionFear | 0.100000 | |
fEyeHeadingMaxOffsetEmotionHappy | 0.100000 | |
fEyeHeadingMaxOffsetEmotionNeutral | 0.100000 | |
fEyeHeadingMaxOffsetEmotionSad | 0.100000 | |
fEyeHeadingMinOffsetEmotionAngry | -0.050000 | |
fEyeHeadingMinOffsetEmotionFear | -0.050000 | |
fEyeHeadingMinOffsetEmotionHappy | -0.050000 | |
fEyeHeadingMinOffsetEmotionNeutral | -0.050000 | |
fEyeHeadingMinOffsetEmotionSad | -0.050000 | |
fEyePitchMaxOffsetEmotionAngry | 0.100000 | |
fEyePitchMaxOffsetEmotionFear | 0.010000 | |
fEyePitchMaxOffsetEmotionHappy | 0.100000 | |
fEyePitchMaxOffsetEmotionNeutral | 0.100000 | |
fEyePitchMaxOffsetEmotionSad | -0.050000 | |
fEyePitchMinOffsetEmotionAngry | -0.050000 | |
fEyePitchMinOffsetEmotionFear | 0.010000 | |
fEyePitchMinOffsetEmotionHappy | -0.050000 | |
fEyePitchMinOffsetEmotionNeutral | -0.025000 | |
fEyePitchMinOffsetEmotionSad | -0.015000 | |
fFallLegDamageMult | 0.500000 | |
fFastTravelSpeedMult | 1.000000 | |
fFastWalkInterpolationBetweenWalkAndRun | 0.150000 | |
fFavorCostActivator | 5.000000 | |
fFavorCostAttackCrimeMult | 3.000000 | |
fFavorCostAttack | 50.000000 | |
fFavorCostLoadDoor | 10.000000 | |
fFavorCostNonLoadDoor | 0.000000 | |
fFavorCostOwnedDoorMult | 2.000000 | |
fFavorCostStealContainerCrime | 25.000000 | |
fFavorCostStealContainerMult | 1.000000 | |
fFavorCostStealObjectMult | 1.000000 | |
fFavorCostTakeObject | 5.000000 | |
fFavorCostUnlockContainer | 25.000000 | |
fFavorCostUnlockDoor | 25.000000 | |
fFavorEventStopDistance | 650.000000 | |
fFavorEventTriggerDistance | 220.000000 | |
fFavorRequestPickDistance | 2100.000000 | |
fFavorRequestRadius | 4000.000000 | |
fFavorRequestWaitTimer | 40.000000 | |
fFleeDistanceExterior | 5000.000000 | |
fFleeDistanceInterior | 3000.000000 | |
fFleeDoneDistanceExterior | 2500.000000 | |
fFleeDoneDistanceInterior | 600.000000 | |
fFleeIsSafeTimer | 30.000000 | |
fFloatQuestMarkerFloatHeight | 20.000000 | |
fFloatQuestMarkerMaxDistance | 2000.000000 | |
fFloatQuestMarkerMinDistance | 1000.000000 | |
fFlyingActorDefaultTurningSpeed | 1.570800 | |
fFollowerSpacingAtDoors | 200.000000 | |
fFollowExtraCatchUpSpeedMult | 0.200000 | |
fFollowMatchSpeedZoneWidth | 128.000000 | |
fFollowRunMaxSpeedupMultiplier | 1.250000 | |
fFollowRunMinSlowdownMultiplier | 0.750000 | |
fFollowSlowdownZoneWidth | 150.000000 | |
fFollowSpaceBetweenFollowers | 192.000000 | |
fFollowStartSprintDistance | 500.000000 | |
fFollowStopZoneMinMult | 0.500000 | |
fFollowWalkMaxSpeedupMultiplier | 1.500000 | |
fFollowWalkMinSlowdownMultiplier | 0.750000 | |
fFollowWalkZoneMult | 1.000000 | |
fFriendHitTimer | 10.000000 | |
fFriendMinimumLastHitTime | 0.500000 | |
fFurnitureMarkerAngleTolerance | 10.000000 | |
fFurnitureScaleAnimDurationNPC | 0.500000 | |
fFurnitureScaleAnimDurationPlayer | 0.010000 | |
fGameplayImpulseMinMass | 5.000000 | |
fGameplayImpulseMultBiped | 0.040000 | |
fGameplayImpulseMultClutter | 1.000000 | |
fGameplayImpulseMultDebrisLarge | 1.000000 | |
fGameplayImpulseMultProp | 0.100000 | |
fGameplayImpulseMultTrap | 0.150000 | |
fGameplayImpulseScale | 150.000000 | |
fGameplayiSpeakingEmotionMaxDeltaChange | 100.000000 | |
fGameplayiSpeakingEmotionMinDeltaChange | 100.000000 | |
fGameplaySpeakingEmotionMaxChangeValue | 1.500000 | |
fGameplaySpeakingEmotionMinChangeValue | 1.500000 | |
fGameplayVoiceFilePadding | 0.500000 | The number of seconds of silence that Skyrim inserts between consecutive voice lines. This is the setting that makes every bard song sound awkward and disjointed. |
fGetHitPainMult | 1.500000 | |
fGrabMaxWeightRunning | 50.000000 | |
fGrabMaxWeightWalking | 100.000000 | |
fGrenadeAgeMax | 90.000000 | |
fGrenadeFriction | 5.000000 | |
fGrenadeHighArcSpeedPercentage | 0.670000 | |
fGrenadeRestitution | 0.010000 | |
fGrenadeThrowHitFractionThreshold | 0.800000 | |
fGuardPackageAttackRadiusMult | 0.500000 | |
fGunDecalCameraDistance | 2048.000000 | |
fGunParticleCameraDistance | 2048.000000 | |
fGunReferenceSkill | 0.000000 | |
fGunShellCameraDistance | 512.000000 | |
fGunShellDirectionRandomize | 0.450000 | |
fGunShellEjectSpeed | 160.000000 | |
fGunShellLifetime | 5.000000 | |
fGunShellRotateRandomize | 0.100000 | |
fGunShellRotateSpeed | 300.000000 | |
fGunSpreadArmBase | 0.500000 | |
fGunSpreadArmMult | -0.500000 | |
fGunSpreadCondBase | 0.000000 | |
fGunSpreadCondMult | 0.000000 | |
fGunSpreadCrouchBase | 1.000000 | |
fGunSpreadCrouchMult | -0.400000 | |
fGunSpreadDriftBase | 0.000000 | |
fGunSpreadDriftMult | 0.000000 | |
fGunSpreadHeadBase | 1.000000 | |
fGunSpreadHeadMult | -1.000000 | |
fGunSpreadIronSightsBase | 1.000000 | |
fGunSpreadIronSightsMult | -0.650000 | |
fGunSpreadNPCArmBase | 0.500000 | |
fGunSpreadNPCArmMult | 1.000000 | |
fGunSpreadRunBase | 1.000000 | |
fGunSpreadRunMult | 0.000000 | |
fGunSpreadSkillBase | 0.500000 | |
fGunSpreadSkillMult | -0.005000 | |
fGunSpreadWalkBase | 1.000000 | |
fGunSpreadWalkMult | 0.000000 | |
fHandDamageSkillBase | 0.000000 | |
fHandDamageSkillMult | 1.000000 | |
fHandDamageStrengthBase | 0.000000 | |
fHandDamageStrengthMult | 0.750000 | |
fHandHealthMax | 20.000000 | |
fHandHealthMin | 1.000000 | |
fHandReachDefault | 64.000000 | |
fHazardDropMaxDistance | 1024.000000 | |
fHazardMaxWaitTime | 3.000000 | |
fHazardSpacingMult | 0.800000 | |
fHeadingMarkerAngleTolerance | 5.000000 | |
fHeadTrackSpeedMaxAngle | 10.000000 | |
fHeadTrackSpeedMax | 200.000000 | |
fHeadTrackSpeedMinAngle | 5.000000 | |
fHeadTrackSpeedMin | 60.000000 | |
fHealthRegenDelayMax | 5.000000 | |
fHitCasterSizeLarge | 24.000000 | |
fHitCasterSizeSmall | 12.000000 | |
fHorseMountOffsetX | -63.479000 | |
fHorseMountOffsetY | 0.000000 | |
fHostileActorExteriorDistance | 3000.000000 | |
fHostileActorInteriorDistance | 2000.000000 | |
fHostileFlyingActorExteriorDistance | 15000.000000 | |
fHUDCompassLocationMaxDist | 20000.000000 | |
fIdleChatterCommentTimerMax | 20.000000 | |
fIdleChatterCommentTimer | 10.000000 | |
fIdleMarkerAngleTolerance | 1.000000 | |
fImpactShaderMaxDistance | 5000.000000 | |
fImpactShaderMaxMagnitude | 5.000000 | |
fImpactShaderMinMagnitude | 0.100000 | |
fIntimidateConfidenceMultAverage | 1.000000 | |
fIntimidateConfidenceMultBrave | 1.500000 | |
fIntimidateConfidenceMultCautious | 0.500000 | |
fIntimidateConfidenceMultCowardly | 0.000000 | |
fIntimidateConfidenceMultFoolhardy | 100.000000 | |
fIntimidateSpeechcraftCurve | 1.500000 | |
fIronSightsDOFDistance | 275.000000 | |
fIronSightsDOFRange | 650.000000 | |
fIronSightsDOFStrengthCap | 0.000000 | |
fIronSightsDOFSwitchSeconds | 0.150000 | |
fIronSightsFOVTimeChange | 0.250000 | |
fIronSightsGunMotionBlur | 0.000000 | |
fIronSightsMotionBlur | 0.000000 | |
fItemPointsMult | 1.000000 | |
fItemRepairCostMult | 1.000000 | |
fJogInterpolationBetweenWalkAndRun | 0.650000 | |
fJumpDoubleMult | 0.500000 | |
fJumpFallHeightExponentNPC | 1.650000 | |
fJumpFallHeightExponent | 1.450000 | |
fJumpFallHeightMinNPC | 450.000000 | |
fJumpFallHeightMin | 600.000000 | |
fJumpFallHeightMultNPC | 0.100000 | |
fJumpFallHeightMult | 0.100000 | |
fJumpFallRiderMult | 0.000000 | |
fJumpFallSkillBase | 1.250000 | |
fJumpFallSkillMult | -0.010000 | |
fJumpFallVelocityMin | 700.000000 | |
fJumpHeightMin | 76.000000 | |
fJumpMoveBase | 0.000000 | |
fJumpMoveMult | 0.300000 | |
fJumpSwimmingMult | 2.000000 | |
fKarmaModKillingEvilActor | 100.000000 | |
fKarmaModMurderingNonEvilCreature | -25.000000 | |
fKarmaModMurderingNonEvilNPC | -100.000000 | |
fKarmaModStealing | -5.000000 | |
fKillCamBaseOdds | 1.000000 | |
fKillCamLevelBias | 0.010000 | |
fKillCamLevelFactor | 0.500000 | |
fKillCamLevelMaxBias | 0.100000 | |
fKillMoveMaxDuration | 10.000000 | |
fKillWitnessesTimerSetting | 30.000000 | |
fKnockbackAgilBase | 1.000000 | |
fKnockbackAgilMult | -0.008000 | |
fKnockbackDamageBase | 50.000000 | |
fKnockbackDamageMult | 5.000000 | |
fKnockbackForceMax | 128.000000 | |
fKnockbackTime | 0.300000 | |
fKnockdownAgilBase | 0.000000 | |
fKnockdownAgilMult | 1.000000 | |
fKnockdownBaseHealthThreshold | 75.000000 | |
fKnockdownChance | 0.250000 | |
fKnockdownCurrentHealthThreshold | 50.000000 | |
fKnockdownDamageBase | 0.000000 | |
fKnockdownDamageMult | 0.300000 | |
fLargeProjectilePickBufferSize | 4.000000 | |
fLargeProjectileSize | 5.000000 | |
fLevelUpCarryWeightMod | 5.000000 | |
fLightRecalcTimerPlayer | 0.500000 | |
fLightRecalcTimer | 2.000000 | |
fLoadingWheelScale | 2.000000 | |
fLockLevelBase | 0.000000 | |
fLockLevelMult | -1.000000 | |
fLockpickBreakAdept | 0.750000 | |
fLockpickBreakApprentice | 1.000000 | |
fLockPickBreakBase | 0.050000 | |
fLockpickBreakExpert | 0.500000 | |
fLockpickBreakMaster | 0.250000 | |
fLockPickBreakMult | -0.001000 | |
fLockpickBreakNovice | 2.000000 | |
fLockpickBreakSkillBase | 1.000000 | |
fLockpickBreakSkillMult | 0.005000 | |
fLockpickBrokenPicksMult | 0.000000 | |
fLockPickQualityBase | 1.000000 | |
fLockPickQualityMult | 0.020000 | |
fLockpickSkillPartialPickBase | 0.775000 | |
fLockpickSkillPartialPickMult | 0.015000 | |
fLockpickSkillSweetSpotBase | 0.820000 | |
fLockpickSkillSweetSpotMult | 0.006000 | |
fLockSkillBase | 10.000000 | |
fLockSkillMult | 1.000000 | |
fLockTrapGoOffBase | 0.020000 | |
fLockTrapGoOffMult | -0.002000 | |
fLookDownDisableBlinkingAmt | 0.250000 | |
fLowHealthTutorialPercentage | 0.250000 | |
fLowLevelNPCBaseHealthMult | 0.250000 | |
fLowMagickaTutorialPercentage | 0.250000 | |
fLowStaminaTutorialPercentage | 0.250000 | |
fMagicAbsorbDistanceReachMult | 3.000000 | |
fMagicAbsorbVisualTimer | 2.500000 | Minimum time between absorption-shield-bubble visual effects. At least 2.5 seconds will pass between each time the effect is played with the default value. |
fMagicAccumulatingModifierEffectHoldDuration | 0.500000 | a |
fMagicAreaBaseCostMult | 0.000000 | |
fMagicAreaScaleMax | 100.000000 | |
fMagicAreaScaleMin | 2.500000 | |
fMagicAreaScale | 1.750000 | |
fMagicBarrierDepth | 30.000000 | |
fMagicBarrierHeight | 500.000000 | |
fMagicBarrierSpacing | 25.000000 | |
fMagicBoltDuration | 1.500000 | |
fMagicBoltSegmentLength | 300.000000 | |
fMagicCasterPCSkillCostBase | 0.002500 | Controls the rate at which spell (magicka) costs decline as skill increases. See Spell Cost for the formula. If set to 0, skill level has no effect on spell costs. If set to 1, all spells are free to cast. |
fMagicCasterPCSkillCostMult | 1.000000 | Multiplier applies to all spell costs. If set to 0, all spells are free to cast. |
fMagicCasterSkillCostBase | 0.005000 | |
fMagicCasterSkillCostMult | 0.500000 | |
fMagicCEEnchantMagOffset | 5.000000 | |
fMagicChainExplosionEffectivenessDelta | 0.100000 | |
fMagicCloudAreaMin | 1.000000 | |
fMagicCloudDurationMin | 5.000000 | |
fMagicCloudFindTargetTime | 0.250000 | |
fMagicCloudLifeScale | 0.500000 | |
fMagicCloudSizeScale | 2.000000 | |
fMagicCloudSlowdownRate | 0.200000 | |
fMagicCloudSpeedBase | 750.000000 | |
fMagicCloudSpeedScale | 0.750000 | |
fMagicCostScale | 1.100000 | |
fMagicDefaultAccumulatingModifierEffectRate | 1.000000 | |
fMagicDefaultTouchDistance | 256.000000 | |
fMagicDiseaseTransferBase | 0.000000 | |
fMagicDiseaseTransferMult | 1.000000 | |
fMagicDispelMagnitudeMult | 5.000000 | |
fMagicDualCastingCostBase | 0.000000 | |
fMagicDualCastingCostMult | 2.800000 | |
fMagicDualCastingEffectivenessBase | 2.200000 | |
fMagicDualCastingEffectivenessMult | 0.000000 | |
fMagicDualCastingTimeBase | 0.000000 | |
fMagicDualCastingTimeMult | 1.000000 | |
fMagicDurMagBaseCostMult | 0.100000 | |
fMagicEnchantmentChargeBase | 0.000000 | |
fMagicEnchantmentChargeMult | 1.000000 | |
fMagicEnchantmentDrainBase | 0.000000 | |
fMagicEnchantmentDrainMult | 0.250000 | |
fMagicExplosionAgilityMult | 0.000000 | The following magicexplosion game settings relates to the Explosion form. |
fMagicExplosionClutterMult | 6.500000 | |
fMagicExplosionIncorporealMult | 600.000000 | |
fMagicExplosionIncorporealTime | 1.250000 | |
fMagicExplosionPowerBase | 100.000000 | |
fMagicExplosionPowerMax | 100.000000 | |
fMagicExplosionPowerMin | 0.000000 | |
fMagicExplosionPowerMult | 0.400000 | |
fMagicGuideSpacing | 46.000000 | |
fMagickaRegenDelayMax | 5.000000 | |
fMagickaReturnBase | 0.750000 | |
fMagickaReturnMult | 0.020000 | |
fMagicLightForwardOffset | 13.000000 | |
fMagicLightHeightOffset | -60.000000 | |
fMagicLightRadiusBase | 0.000000 | |
fMagicLightSideOffset | -28.000000 | |
fMagicNightEyeAmbient | 0.750000 | |
fMagicPCSkillCostScale | 0.650000 | |
fMagicPlayerMinimumInvisibility | 0.100000 | |
fMagicPostDrawCastDelay | 1.500000 | |
fMagicProjectileMaxDistance | 10000.000000 | |
fMagicRangeTargetCostMult | 1.000000 | |
fMagicResistActorSkillBase | 0.000000 | |
fMagicResistActorSkillMult | -0.002500 | |
fMagicResistTargetWillpowerBase | 0.000000 | |
fMagicResistTargetWillpowerMult | 0.005000 | |
fMagicSkillCostScale | 0.500000 | |
fMagicSummonMaxAppearTime | 4.000000 | |
fMagicTelekinesiDistanceMult | 1.000000 | |
fMagicTelekinesisBaseDistance | 2100.000000 | |
fMagicTelekinesisComplexMaxForce | 1000.000000 | |
fMagicTelekinesisComplexObjectDamping | 0.700000 | |
fMagicTelekinesisComplexSpringDamping | 0.900000 | |
fMagicTelekinesisComplexSpringElasticity | 0.100000 | |
fMagicTelekinesisDamageBase | 5.000000 | |
fMagicTelekinesisDamageMult | 1.000000 | |
fMagicTelekinesisDistanceMin | 64.000000 | |
fMagicTelekinesisDualCastDamageMult | 2.000000 | |
fMagicTelekinesisDualCastThrowMult | 2.000000 | |
fMagicTelekinesisLiftPowerMult | 0.500000 | |
fMagicTelekinesisMaxForce | 1000.000000 | |
fMagicTelekinesisMoveAccelerate | 400.000000 | |
fMagicTelekinesisMoveBase | 50.000000 | |
fMagicTelekinesisMoveMax | 1000.000000 | |
fMagicTelekinesisObjectDamping | 0.950000 | |
fMagicTelekinesisSpringDamping | 0.500000 | |
fMagicTelekinesisSpringElasticity | 0.075000 | |
fMagicTelekinesisThrowAccelerate | 10.000000 | |
fMagicTelekinesisThrowMax | 30.000000 | |
fMagicTelekinesisThrow | 1000.000000 | |
fMagicTrackingLimitComplex | 1.000000 | |
fMagicTrackingLimit | 3.000000 | |
fMagicTrackingMultBall | 1.000000 | |
fMagicTrackingMultBolt | 0.500000 | |
fMagicTrackingMultFog | 1.000000 | |
fMagicUnitsPerFoot | 22.000000 | |
fMagicVACNoPartTargetedMult | 0.100000 | |
fMagicVACPartTargetedMult | 0.100000 | |
fMagicWardPowerMaxBase | 1.300000 | |
fMagicWardPowerMaxMult | 0.000000 | |
fMapMarkerMaxPercentSize | 130.000000 | |
fMapMarkerMinFadeAlpha | 40.000000 | |
fMapMarkerMinPercentSize | 90.000000 | |
fMapQuestMarkerMaxPercentSize | 150.000000 | |
fMapQuestMarkerMinFadeAlpha | 90.000000 | |
fMapQuestMarkerMinPercentSize | 100.000000 | |
fMasserAngleFadeEnd | 20.000000 | |
fMasserAngleFadeStart | 35.000000 | |
fMasserAngleShadowEarlyFade | 0.500000 | |
fMasserSpeed | 0.250000 | |
fMasserZOffset | 35.000000 | |
fMaxArmorRating | 80.000000 | |
fMaximumWind | 256.000000 | |
fMaxSandboxRescanSeconds | 6.000000 | |
fMaxSellMult | 1.000000 | |
fMeleeMovementRestrictionsUpdateTime | 1.000000 | |
fMeleeSweepViewAngleMult | 2.000000 | |
fMinBuyMult | 1.050000 | |
fMinDistanceUseHorse | 10000.000000 | |
fMineAgeMax | 0.000000 | If this is set to zero, then armed landmines persist in the game world indefinitely; otherwise, this setting is the number of seconds it takes for a landmine to disappear after being armed. Although landmines are exclusive to Fallout 3, this setting is referenced in Skyrim's code, though under unclear circumstances. |
fMineExteriorRadiusMult | 1.600000 | |
fMinesBlinkFast | 0.100000 | |
fMinesBlinkMax | 2.000000 | |
fMinesBlinkSlow | 0.250000 | |
fMinesDelayMin | 0.200000 | |
fMinSandboxRescanSeconds | 3.000000 | |
fModelReferenceEffectMaxWaitTime | 3.000000 | |
fModifiedTargetAttackRange | 512.000000 | |
fMotionBlur | 0.000000 | |
fMountedMaxLookingDown | 40.000000 | |
fMoveCharRunBase | 370.000000 | |
fMoveCharWalkBase | 100.000000 | |
fMoveEncumEffectNoWeapon | 0.150000 | Movement multiplier when wearing Armor (Weapon sheathed) |
fMoveEncumEffect | 0.300000 | Movement multiplier when wearing Armor (Weapon drawn) |
fMoveFlyRunMult | 35.000000 | |
fMoveFlyWalkMult | 20.000000 | |
fMovementNearTargetAvoidCost | 25.000000 | |
fMovementNearTargetAvoidRadius | 64.000000 | |
fMovementTargetAvoidCost | 25.000000 | |
fMovementTargetAvoidRadiusMult | 1.250000 | |
fMovementTargetAvoidRadius | 512.000000 | |
fMoveSprintMult | 1.300000 | |
fMoveSwimMult | 2.000000 | |
fMoveWeightMax | 115.000000 | |
fMoveWeightMin | 0.000000 | |
fNPCAttributeHealthMult | 0.500000 | |
fNPCBaseMagickaMult | 0.200000 | |
fNPCHealthLevelBonus | 5.000000 | |
fObjectHitH2HReach | 64.000000 | |
fObjectHitTwoHandReach | 112.000000 | |
fObjectHitWeaponReach | 150.000000 | |
fObjectMotionBlur | 100.000000 | |
fObjectWeightPickupDetectionMult | 1.000000 | |
fOutOfBreathStaminaRegenDelay | 3.000000 | |
fPainDelay | 1.500000 | |
fPartialPickAverage | 14.000000 | |
fPartialPickEasy | 18.000000 | |
fPartialPickHard | 10.000000 | |
fPartialPickVeryEasy | 22.000000 | |
fPartialPickVeryHard | 6.000000 | |
fPCBaseHealthMult | 2.000000 | |
fPCBaseMagickaMult | 0.500000 | |
fPCHealthLevelBonus | 0.000000 | |
fPerceptionMult | 400.000000 | |
fPerkHeavyArmorExpertSpeedMult | 0.500000 | |
fPerkHeavyArmorJourneymanDamageMult | 0.500000 | |
fPerkHeavyArmorMasterSpeedMult | 0.000000 | |
fPerkHeavyArmorNoviceDamageMult | 1.500000 | |
fPerkHeavyArmorSinkGravityMult | 15.000000 | |
fPerkLightArmorExpertSpeedMult | 0.000000 | |
fPerkLightArmorJourneymanDamageMult | 0.500000 | |
fPerkLightArmorMasterRatingMult | 1.500000 | |
fPerkLightArmorNoviceDamageMult | 1.500000 | |
fPersAdmireAggr | -5.000000 | |
fPersAdmireConf | 1.000000 | |
fPersAdmireEner | -2.000000 | |
fPersAdmireIntel | -1.000000 | |
fPersAdmirePers | -1.000000 | |
fPersAdmireResp | 2.000000 | |
fPersAdmireStre | 1.000000 | |
fPersAdmireWillp | -2.000000 | |
fPersBoastAggr | 10.000000 | |
fPersBoastConf | -2.000000 | |
fPersBoastEner | -1.000000 | |
fPersBoastIntel | 2.000000 | |
fPersBoastPers | -2.000000 | |
fPersBoastResp | 1.000000 | |
fPersBoastWillp | -1.000000 | |
fPersBullyAggr | -10.000000 | |
fPersBullyConf | 2.000000 | |
fPersBullyEner | 1.000000 | |
fPersBullyIntel | -1.000000 | |
fPersBullyPers | -2.000000 | |
fPersBullyResp | -1.000000 | |
fPersBullyStre | 2.000000 | |
fPersBullyWillp | 1.000000 | |
fPersJokeAggr | 5.000000 | |
fPersJokeConf | -1.000000 | |
fPersJokeEner | 2.000000 | |
fPersJokeIntel | -2.000000 | |
fPersJokePers | 1.000000 | |
fPersJokeResp | -2.000000 | |
fPersJokeStre | 1.000000 | |
fPersJokeWillp | 2.000000 | |
fPersuasionAccuracyMaxDisposition | 1.000000 | |
fPersuasionAccuracyMaxSelect | 100.000000 | |
fPersuasionAccuracyMinDispostion | 0.050000 | |
fPersuasionAccuracyMinSelect | 0.000000 | |
fPersuasionBaseValueMaxDisposition | 5.000000 | |
fPersuasionBaseValueMaxSelect | 100.000000 | |
fPersuasionBaseValueMinDispostion | 0.400000 | |
fPersuasionBaseValueMinSelect | 0.000000 | |
fPersuasionBaseValueShape | 14.500000 | |
fPersuasionMaxDisposition | 50.000000 | |
fPersuasionMaxInput | 100.000000 | |
fPersuasionMaxSelect | 100.000000 | |
fPersuasionMinDispostion | 5.000000 | |
fPersuasionMinInput | 0.000000 | |
fPersuasionMinPercentCircle | 25.000000 | |
fPersuasionMinSelect | 0.000000 | |
fPersuasionShape | 10.000000 | |
fPhysicsDamage1Damage | 1.000000 | |
fPhysicsDamage1Mass | 20.000000 | |
fPhysicsDamage2Damage | 5.000000 | |
fPhysicsDamage2Mass | 50.000000 | |
fPhysicsDamage3Damage | 10.000000 | |
fPhysicsDamage3Mass | 100.000000 | |
fPhysicsDamageSpeedBase | 1.000000 | |
fPhysicsDamageSpeedMin | 500.000000 | |
fPhysicsDamageSpeedMult | 0.000100 | |
fPickLevelBase | 0.000000 | |
fPickLevelMult | 0.000000 | |
fPickNumBase | 1.000000 | |
fPickNumMult | 0.100000 | |
fPickPocketActorSkillBase | 20.000000 | |
fPickPocketActorSkillMult | 1.000000 | |
fPickPocketAmountBase | 0.000000 | |
fPickPocketAmountMult | -0.100000 | |
fPickPocketDetected | 25.000000 | |
fPickPocketMaxChance | 90.000000 | Maximum chance to successfully pickpocket an item |
fPickPocketMinChance | 0.000000 | Minimum chance to successfully pickpocket an item |
fPickpocketSkillUsesCurve | 0.800000 | |
fPickPocketTargetSkillBase | 20.000000 | |
fPickPocketTargetSkillMult | -0.250000 | |
fPickPocketWeightBase | 0.000000 | |
fPickPocketWeightMult | -4.000000 | |
fPickSpring1 | 5.000000 | |
fPickSpring2 | 4.000000 | |
fPickSpring3 | 3.000000 | |
fPickSpring4 | 2.000000 | |
fPickSpring5 | 1.000000 | |
fPickupItemDistanceFudge | 32.000000 | |
fPickUpWeaponDelay | 0.800000 | |
fPickupWeaponDistanceMinMaxDPSMult | 5.000000 | |
fPickupWeaponMeleeDistanceMax | 1024.000000 | |
fPickupWeaponMeleeDistanceMin | 256.000000 | |
fPickupWeaponMeleeWeaponDPSMult | 0.500000 | |
fPickupWeaponMinDPSImprovementPercent | 0.500000 | |
fPickupWeaponRangedDistanceMax | 2048.000000 | |
fPickupWeaponRangedDistanceMin | 512.000000 | |
fPickupWeaponRangedMeleeDPSRatioThreshold | 0.500000 | |
fPickupWeaponTargetUnreachableDistanceMult | 4.000000 | |
fPickupWeaponUnarmedDistanceMax | 2048.000000 | |
fPickupWeaponUnarmedDistanceMin | 256.000000 | |
fPlayerDeathReloadTime | 5.000000 | |
fPlayerDetectActorValue | -30.000000 | |
fPlayerDetectionSneakBase | 10.000000 | |
fPlayerDetectionSneakMult | 0.400000 | |
fPlayerDropDistance | 100.000000 | |
fPlayerHealthHeartbeatFast | 0.100000 | |
fPlayerHealthHeartbeatSlow | 0.200000 | |
fPlayerMaxResistance | 85.000000 | |
fPlayerTargetCombatDistance | 3000.000000 | |
fPlayerTeleportFadeSeconds | 0.001000 | |
fPotionGoldValueMult | 1.000000 | Not Used |
fPotionMortPestleMult | 0.250000 | Unused. In Oblivion, this setting determined the influence of a mortar and pestle when performing alchemy. |
fPotionT1AleDurMult | -0.010000 | |
fPotionT1AleMagMult | -0.010000 | |
fPotionT1CalDurMult | 0.002500 | |
fPotionT1CalMagMult | 0.003500 | |
fPotionT1MagMult | 2.500000 | |
fPotionT1RetDurMult | 0.003000 | |
fPotionT1RetMagMult | 0.005000 | |
fPotionT2AleDurMult | -0.020000 | |
fPotionT2CalDurMult | 0.002500 | |
fPotionT2RetDurMult | 0.003500 | |
fPotionT3AleMagMult | -0.010000 | |
fPotionT3CalMagMult | 0.003000 | |
fPotionT3RetMagMult | 0.005000 | |
fPowerAttackCoolDownTime | 0.000000 | |
fPowerAttackDefaultBonus | 1.000000 | |
fPowerAttackStaminaPenalty | 2.000000 | Multiplies the amount of stamina drain caused by power attacks (not including shield bashes). |
fPrecipWindMult | 500.000000 | |
fProjectileCollisionImpulseScale | 1.000000 | |
fProjectileDefaultTracerRange | 10000.000000 | |
fProjectileDeflectionTime | 1.000000 | |
fProjectileInventoryGrenadeFreakoutTime | 0.100000 | |
fProjectileInventoryGrenadeTimer | 2.000000 | |
fProjectileKnockMinMass | 5.000000 | |
fProjectileKnockMultBiped | 0.250000 | |
fProjectileKnockMultClutter | 0.150000 | |
fProjectileKnockMultProp | 1.000000 | |
fProjectileKnockMultTrap | 0.050000 | |
fProjectileMaxDistance | 32768.000000 | |
fProjectileReorientTracerMin | 200.000000 | |
fQuestCinematicCharacterFadeInDelay | 0.100000 | |
fQuestCinematicCharacterFadeIn | 2.000000 | |
fQuestCinematicCharacterFadeOut | 2.000000 | |
fQuestCinematicCharacterRemain | 4.000000 | |
fQuestCinematicObjectiveFadeInDelay | 1.000000 | |
fQuestCinematicObjectiveFadeIn | 0.500000 | |
fQuestCinematicObjectiveFadeOut | 0.500000 | |
fQuestCinematicObjectivePauseTime | 3.000000 | |
fQuestCinematicObjectiveScrollTime | 0.500000 | |
fRandomSceneAgainMaxTime | 30.000000 | |
fRandomSceneAgainMinTime | 10.000000 | |
fRechargeGoldMult | 2.000000 | |
fReEquipArmorTime | 1.000000 | |
fReflectedAbsorbChanceReduction | 0.500000 | |
fRelationshipBase | 15.000000 | |
fRelationshipMult | 0.050000 | |
fRemoteCombatMissedAttack | 4.000000 | |
fRemoveExcessComplexDeadTime | 2.500000 | |
fRemoveExcessDeadTime | 10.000000 | |
fRepairMax | 2.000000 | |
fRepairMin | 0.500000 | |
fRepairScavengeMult | 0.050000 | |
fRepairSkillBase | 4.000000 | |
fRepairSkillMax | 10.000000 | |
fReservationExpirationSeconds | 5.000000 | |
fResistArrestTimer | 300.000000 | |
fRockitDamageBonusWeightMin | 0.000000 | |
fRockitDamageBonusWeightMult | 0.000000 | |
fRoomLightingTransitionDuration | 3.000000 | |
fRumbleBlockStrength | 0.500000 | |
fRumbleBlockTime | 0.300000 | |
fRumbleHitBlockedStrength | 1.000000 | |
fRumbleHitBlockedTime | 0.300000 | |
fRumbleHitStrength | 0.500000 | |
fRumbleHitTime | 0.300000 | |
fRumblePainStrength | 0.750000 | |
fRumblePainTime | 0.500000 | |
fRumbleShakeRadiusMult | 1.000000 | |
fRumbleShakeTimeMult | 1.000000 | |
fRumbleStruckStrength | 0.750000 | |
fRumbleStruckTime | 0.300000 | |
fSandboxBreakfastMax | 9.000000 | |
fSandboxBreakfastMin | 6.000000 | |
fSandboxCylinderBottom | -100.000000 | |
fSandboxCylinderTop | 150.000000 | |
fSandBoxDelayEvalSeconds | 5.000000 | |
fSandboxDinnerMax | 19.000000 | |
fSandboxDinnerMin | 18.000000 | |
fSandboxDurationBase | 0.200000 | |
fSandboxDurationMultEatSitting | 1.500000 | |
fSandboxDurationMultEatStanding | 1.500000 | |
fSandboxDurationMultFurniture | 3.000000 | |
fSandboxDurationMultIdleMarker | 1.500000 | |
fSandboxDurationMultSitting | 2.000000 | |
fSandboxDurationMultSleeping | 2.000000 | |
fSandboxDurationMultWandering | 0.500000 | |
fSandboxDurationRangeMult | 0.250000 | |
fSandboxEnergyMultEatSitting | -0.050000 | |
fSandboxEnergyMultEatStanding | -0.050000 | |
fSandboxEnergyMultFurniture | -0.100000 | |
fSandboxEnergyMultIdleMarker | -0.050000 | |
fSandboxEnergyMultSitting | -0.100000 | |
fSandboxEnergyMultSleeping | -0.100000 | |
fSandboxEnergyMultWandering | 0.200000 | |
fSandboxEnergyMult | 0.050000 | |
fSandBoxExtraDialogueRange | 384.000000 | |
fSandBoxInterMarkerMinDist | 100.000000 | |
fSandboxLunchMax | 12.500000 | |
fSandboxLunchMin | 11.500000 | |
fSandboxMealDurationMax | 0.250000 | |
fSandboxMealDurationMin | 0.100000 | |
fSandBoxRadiusHysteresis | 50.000000 | |
fSandBoxSearchRadius | 6000.000000 | |
fSandboxSleepDurationMax | 10.000000 | |
fSandboxSleepDurationMin | 6.000000 | |
fSandboxSleepStartMax | 1.000000 | |
fSandboxSleepStartMin | 19.000000 | |
fSayOncePerDayInfoTimer | 12.000000 | |
fScrollCostMult | 0.500000 | |
fSecondsBetweenWindowUpdate | 10.000000 | |
fSecundaAngleFadeEnd | 20.000000 | |
fSecundaAngleFadeStart | 35.000000 | |
fSecundaAngleShadowEarlyFade | 0.500000 | |
fSecundaSpeed | 0.300000 | |
fSecundaZOffset | 50.000000 | |
fShieldBaseFactor | 0.450000 | |
fShieldBashMax | 0.250000 | |
fShieldBashMin | 0.050000 | |
fShieldBashPCMax | 0.250000 | |
fShieldBashPCMin | 0.100000 | |
fShieldBashSkillUseBase | 5.000000 | |
fShieldBashSkillUseMult | 0.000000 | |
fShieldScalingFactor | 0.200000 | |
fShockBoltGrowWidth | 1.000000 | |
fShockBoltsLength | 1024.000000 | |
fShockBoltSmallWidth | 3.000000 | |
fShockBoltsRadiusStrength | 3.000000 | |
fShockBoltsRadius | 48.000000 | |
fShockBranchBoltsRadiusStrength | 3.000000 | |
fShockBranchBoltsRadius | 24.000000 | |
fShockBranchLifetime | 1.000000 | |
fShockBranchSegmentLength | 32.000000 | |
fShockBranchSegmentVariance | 20.000000 | |
fShockCastVOffset | -5.000000 | |
fShockCoreColorB | 1.000000 | |
fShockCoreColorG | 1.000000 | |
fShockCoreColorR | 1.000000 | |
fShockGlowColorB | 1.000000 | |
fShockGlowColorG | 0.600000 | |
fShockGlowColorR | 0.000000 | |
fShockSegmentLength | 32.000000 | |
fShockSegmentVariance | 20.000000 | |
fShockSubSegmentVariance | 0.000000 | |
fShoutTime1 | 0.200000 | Minimum time in milliseconds you have to hold the shout key to shout 2 words |
fShoutTime2 | 0.900000 | Minimum time in milliseconds you have to hold the shout key to shout 3 words |
fShoutTimeout | 8.000000 | |
fSittingMaxLookingDown | 40.000000 | |
fSkillUsageLockPickAverage | 5.000000 | |
fSkillUsageLockPickBroken | 0.250000 | |
fSkillUsageLockPickEasy | 3.000000 | |
fSkillUsageLockPickHard | 8.000000 | |
fSkillUsageLockPickVeryEasy | 2.000000 | |
fSkillUsageLockPickVeryHard | 13.000000 | |
fSkillUsageRechargeMult | 0.000200 | |
fSkillUsageSneakHidden | 2.500000 | |
fSkillUsageSneakPerSecond | 0.625000 | |
fSkillUseCurve | 1.950000 | |
fSmallBumpSpeed | 300.000000 | |
fSmithingArmorMax | 10.000000 | Indicates improvement value of an item at Legendary quality. Standard value of ten means that every piece of Legendary armor gets a +10 modifier to its armor rating (except chest, which is doubled).
How lower levels of quality correlate with a specific value still needs to be determined; the formula with a max of 10 is not simply 10q/6 rounded up, down, or correctly, then modified for a chestpiece, nor 20q/6 rounded up, down, or correctly, then modified for non-chest. One correct formula with 10 is ceiling(max(1.8q-0.8,0)*(1+chest)). |
fSmithingConditionFactor | 0.582500 | |
fSmithingWeaponMax | 10.000000 | Same as fSmithingArmorMax, but for weapons; if both are the same value, weapons will improve like any piece of armor that is not a chestpiece. The value is added to the damage (but not the critical damage) of the improved weapon. |
fSneakActionMult | 2.000000 | |
fSneakAlertMod | 0.000000 | When an NPC enters alert mode (searching), increase their detection ability by this amount. |
fSneakAmbushNonTargetMod | 0.000000 | |
fSneakAmbushTargetMod | 2.500000 | |
fSneakAttackSkillUsageMelee | 30.000000 | |
fSneakAttackSkillUsageRanged | 2.500000 | |
fSneakCombatMod | -0.400000 | |
fSneakDetectionSizeLarge | 1.500000 | |
fSneakDetectionSizeNormal | 1.000000 | |
fSneakDetectionSizeSmall | 0.500000 | |
fSneakDetectionSizeVeryLarge | 2.000000 | |
fSneakDistanceAttenuationExponent | 2.000000 | |
fSneakEquippedWeightBase | 12.000000 | |
fSneakEquippedWeightMult | 0.500000 | |
fSneakExteriorDistanceMult | 2.100000 | |
fSneakFlyingDistanceMult | 3.000000 | |
fSneakLightExteriorMult | 0.500000 | |
fSneakLightMoveMult | 0.010000 | |
fSneakLightMult | 0.330000 | |
fSneakLightRunMult | 0.200000 | |
fSneakMaxDistance | 2500.000000 | |
fSneakNoticeMin | -20.000000 | |
fSneakPerceptionSkillMax | 100.000000 | |
fSneakPerceptionSkillMin | 0.000000 | |
fSneakRunningMult | 2.000000 | |
fSneakSizeBase | 20.000000 | |
fSneakSkillMult | 0.500000 | Multiplier for how large of an effect your Sneak skill has on your ability to sneak. Setting this to 0 would mean sneaking is as difficult at rank 1 of Sneak as at rank 100. |
fSneakSleepBonus | -0.000000 | |
fSneakSleepMod | 0.000000 | |
fSneakSoundLosMult | 0.300000 | |
fSneakSoundsMult | 1.000000 | |
fSneakStealthBoyMult | 0.000000 | Multiplier for calculating visibility when affected by invisibility. At 0 you are impossible to see, never triggering the alert state due to vision (sound may still trigger the alert state). Setting this to 0.5 would mean you are twice as hard to detect during a visibility check as you would be if not being invisible. Setting this to 1 nullifies the effects of invisibility. |
fSortActorDistanceListTimer | 0.000000 | |
fSpeechCraftBase | 100.000000 | |
fSpeechcraftFavorMax | 1.000000 | |
fSpeechcraftFavorMin | 0.500000 | |
fSpeechCraftMult | 1.000000 | |
fSpeechDelay | 0.100000 | |
fSpellCastingDetectionHitActorMod | 40.000000 | |
fSpellCastingDetectionMod | 10.000000 | |
fSpellmakingGoldMult | 1.000000 | |
fSplashScale1 | 1.000000 | |
fSplashScale2 | 0.750000 | |
fSplashScale3 | 0.400000 | |
fSplashSoundHeavy | 35.000000 | |
fSplashSoundLight | 5.000000 | |
fSplashSoundMedium | 20.000000 | |
fSplashSoundOutMult | 0.500000 | |
fSplashSoundTimer | 0.250000 | |
fSplashSoundVelocityMult | 0.050000 | |
fSprintEncumbranceMult | 1.000000 | |
fSprintStaminaDrainMult | 7.000000 | Sprint Stamina Drain = fSprintStaminaDrainMult * (fSprintStaminaWeightBase + Weight * fSprintStaminaWeightMult) |
fSprintStaminaWeightBase | 1.000000 | Sprint Stamina Drain = fSprintStaminaDrainMult * (fSprintStaminaWeightBase + Weight * fSprintStaminaWeightMult) |
fSprintStaminaWeightMult | 0.020000 | Sprint Stamina Drain = fSprintStaminaDrainMult * (fSprintStaminaWeightBase + Weight * fSprintStaminaWeightMult) |
fStagger1WeapMult | 0.200000 | |
fStagger2WeapMult | 0.500000 | |
fStaggerAttackBase | 0.500000 | |
fStaggerAttackMult | 0.010000 | |
fStaggerBlockAttackBase | 1.000000 | |
fStaggerBlockAttackMult | -0.000100 | |
fStaggerBlockAttackShieldBase | 0.010000 | |
fStaggerBlockAttackShieldMult | 0.001000 | |
fStaggerBlockBase | 0.001000 | |
fStaggerBlockingMult | 0.000000 | |
fStaggerBlockMult | 0.005000 | |
fStaggerMassBase | 0.000000 | |
fStaggerMassMult | 1.000000 | |
fStaggerMassOffsetBase | 2.100000 | |
fStaggerMassOffsetMult | 0.150000 | |
fStaggerMaxDuration | 3.000000 | |
fStaggerMin | 0.000000 | |
fStaggerPlayerMassMult | 2.500000 | |
fStaggerRecoilingMult | 1.500000 | |
fStaggerRunningMult | 1.500000 | |
fStaggerShieldMult | 1.000000 | |
fStaminaAttackWeaponBase | 20.000000 | Drains (1.0 * fStaminaAttackWeaponBase) stamina per power attack, multiplied by fPowerAttackStaminaPenalty. Cumulative with fStaminaAttackWeaponMult. |
fStaminaAttackWeaponMult | 1.000000 | Drains (11.0 * fStaminaAttackWeaponMult) stamina per power attack, multiplied by fPowerAttackStaminaPenalty. Cumulative with fStaminaAttackWeaponBase. |
fStaminaBashBase | 35.000000 | Drains (1.0 * fStaminaBashBase) stamina per shield bash. |
fStaminaBlockBase | 0.000000 | Drains (1.0 * fStaminaBlockBase) stamina on a successful block. |
fStaminaBlockDmgMult | 0.250000 | Drains (fStaminaBlockDmgMult * Incoming Damage) on a successful block. |
fStaminaBlockStaggerMult | 5.000000 | |
fStaminaPowerBashBase | 55.000000 | |
fStaminaRegenDelayMax | 5.000000 | Maximum number of seconds before stamina will begin regenerating, if stamina is drained below zero. |
fStarsRotateDays | 1.002700 | |
fStarsRotateXAxis | -0.090000 | |
fStarsRotateYAxis | 0.350000 | |
fStarsRotateZAxis | 1.000000 | |
fStatsCameraFOV | 50.000000 | |
fStatsCameraNearDistance | 1.000000 | |
fStatsHealthLevelMult | 0.100000 | |
fStatsHealthStartMult | 0.500000 | |
fStatsLineScale | 0.117500 | |
fStatsRotationRampTime | 2000.000000 | |
fStatsRotationSpeedMax | 0.500000 | |
fStatsSkillsLookAtX | 0.000000 | |
fStatsSkillsLookAtY | 0.000000 | |
fStatsSkillsLookAtZ | 5.000000 | |
fStatsStarCameraOffsetX | 0.000000 | |
fStatsStarCameraOffsetY | -8.000000 | |
fStatsStarCameraOffsetZ | 0.000000 | |
fStatsStarLookAtX | 0.000000 | |
fStatsStarLookAtY | 0.000000 | |
fStatsStarLookAtZ | 1.000000 | |
fStatsStarScale | 0.150000 | |
fStatsStarXIncrement | 5.000000 | |
fStatsStarYIncrement | 15.000000 | |
fStatsStarZIncrement | -9.000000 | |
fStatsStarZInitialOffset | 5.000000 | |
fSubmergedAngularDamping | 0.750000 | |
fSubmergedLinearDampingH | 2.000000 | |
fSubmergedLinearDampingV | 4.000000 | |
fSubmergedLODDistance | 384.000000 | |
fSubmergedMaxSpeed | 2.000000 | |
fSubmergedMaxWaterDistance | 48.000000 | |
fSubSegmentVariance | 0.000000 | |
fSubtitleSpeechDelay | 8.000000 | |
fSummonDistanceCheckThreshold | 750.000000 | |
fSummonedCreatureFadeOutSeconds | 1.500000 | |
fSummonedCreatureMaxFollowDist | 400.000000 | |
fSummonedCreatureMinFollowDist | 250.000000 | |
fSummonedCreatureSearchRadius | 512.000000 | |
fSunAlphaTransTime | 0.500000 | |
fSunDirXExtreme | 200.000000 | |
fSunMinimumGlareScale | 0.250000 | |
fSunReduceGlareSpeed | 4.000000 | |
fSunXExtreme | 400.000000 | |
fSunYExtreme | 40.000000 | |
fSunZExtreme | -150.000000 | |
fSweetSpotAverage | 7.500000 | |
fSweetSpotEasy | 15.000000 | |
fSweetSpotHard | 3.750000 | |
fSweetSpotVeryEasy | 30.000000 | |
fSweetSpotVeryHard | 1.875000 | |
fTakeBackTimerSetting | 20.000000 | |
fTargetMovedCoveredMoveRepathLength | 256.000000 | |
fTargetMovedRepathLengthLow | 2048.000000 | |
fTargetMovedRepathLength | 64.000000 | |
fTeammateAggroOnDistancefromPlayer | 4000.000000 | |
fTeleportDoorActivateDelayTimer | 0.600000 | |
fTemperingSkillUseMult | 1.000000 | |
fTimerForPlayerFurnitureEnter | 3.000000 | |
fTipImpulse | 0.000000 | |
fTorchEvaluationTimer | 5.000000 | |
fTorchLightLevelInterior | 40.000000 | |
fTorchLightLevelMorning | 0.600000 | |
fTorchLightLevelNight | 1.200000 | |
fTrackDeadZoneXY | 8.000000 | |
fTrackDeadZoneZ | 8.000000 | |
fTrackEyeXY | 28.000000 | |
fTrackEyeZ | 20.000000 | |
fTrackFudgeXY | 0.000000 | |
fTrackFudgeZ | 0.000000 | |
fTrackJustAcquiredDuration | 2.000000 | |
fTrackMaxZ | 60.000000 | |
fTrackMinZ | -60.000000 | |
fTrackSpeed | 5.000000 | |
fTrackXY | 60.000000 | |
fTrainingBaseCost | 50.000000 | |
fTrainingMultCost | 10.000000 | |
fTrapHitEventDelayMS | 0.000000 | |
fTriggerAvoidPlayerDistance | 400.000000 | |
fUnarmedCreatureDPSMult | 1.000000 | |
fUnarmedDamageMult | 0.500000 | |
fUnarmedNPCDPSMult | 1.570000 | |
fUnderwaterFullDepth | 1000.000000 | |
fValueofItemForNoOwnership | 45.000000 | |
fVATSAutomaticMeleeDamageMult | 2.000000 | |
fVATSCameraMinTime | 0.000000 | |
fVATSCamTransRBDownStart | 0.000000 | |
fVATSCamTransRBRampDown | 0.000000 | |
fVATSCamTransRBRampup | 2.000000 | |
fVATSCamTransRBStart | 0.500000 | |
fVATSCamTransRBStrengthCap | 0.500000 | |
fVATSCamZoomInTime | 0.750000 | |
fVATSChanceHitMult | 1.000000 | |
fVATSCriticalChanceBonus | 15.000000 | |
fVATSDamageToWeaponMult | 5.000000 | |
fVATSDestructibleMult | 1.250000 | |
fVATSDistanceFactor | 2.000000 | |
fVATSDOFRange | 500.000000 | |
fVATSDOFStrengthCap | 0.600000 | |
fVATSDOFSwitchSeconds | 0.150000 | |
fVATSGrenadeChanceMult | 1.000000 | |
fVATSGrenadeDistAimZMult | 0.400000 | |
fVATSGrenadeRangeMin | 128.000000 | |
fVATSGrenadeRangeMult | 2.000000 | |
fVATSGrenadeSkillFactor | 0.400000 | |
fVATSGrenadeSuccessExplodeTimer | 0.000000 | |
fVATSGrenadeSuccessMaxDistance | 75.000000 | |
fVATSGrenadeTargetArea | 1640.000000 | |
fVATSGrenadeTargetMelee | 0.750000 | |
fVATSH2HWarpDistanceMult | 0.270000 | |
fVATSImageSpaceTransitionTime | 0.150000 | |
fVATSLimbSelectCamPanTime | 0.300000 | |
fVATSMaxChance | 95.000000 | |
fVATSMaxEngageDistance | 5000.000000 | |
fVATSMeleeArmConditionBase | 0.200000 | |
fVATSMeleeArmConditionMult | 0.800000 | |
fVATSMeleeChanceMult | 1.000000 | |
fVATSMeleeMaxDistance | 300.000000 | |
fVATSMeleeReachMult | 2.000000 | |
fVATSMeleeWarpDistanceMult | 0.320000 | |
fVATSMoveCameraLimbMult | 0.500000 | |
fVATSMoveCameraLimbPercent | 0.500000 | |
fVATSMoveCameraMaxSpeed | 20000.000000 | |
fVATSMoveCameraXPercent | 0.150000 | |
fVATSMoveCameraYPercent | 0.150000 | |
fVATSParalyzePalmChance | 0.300000 | |
fVATSPlaybackDelay | 0.170000 | |
fVATSPlayerDamageMult | 0.100000 | |
fVATSPlayerMagicTimeSlowdownMult | 0.600000 | |
fVATSPlayerTimeUpdateMult | 6.000000 | |
fVATSRadialRampup | 6.000000 | |
fVATSRadialStart | 0.250000 | |
fVATSRadialStrength | 0.100000 | |
fVATSRangeSpreadMax | 3.000000 | |
fVATSRangeSpreadUncertainty | 0.700000 | |
fVATSScreenPercentFactor | 1.000000 | |
fVATSShotBurstTime | 0.430000 | |
fVatsShotgunSpreadRatio | 1.000000 | |
fVATSShotLongBurstTime | 1.750000 | |
fVATSSkillFactor | 1.000000 | |
fVATSSmartCameraCheckHeight | 48.000000 | |
fVATSSmartCameraCheckStepCount | 5.000000 | |
fVATSSmartCameraCheckStepDistance | 64.000000 | |
fVATSSpreadMult | 0.500000 | |
fVATSStealthMult | 0.500000 | |
fVATSStrangerDistance | 164.000000 | |
fVATSStrangerOdds | 0.100000 | |
fVATSTargetActorHeightPanMult | 0.200000 | |
fVATSTargetActorZMultFarDist | 35.000000 | |
fVATSTargetActorZMultFar | 0.200000 | |
fVATSTargetActorZMultNear | 1.000000 | |
fVATSTargetFOVMinDist | 150.000000 | |
fVATSTargetFOVMinFOV | 1.500000 | |
fVATSTargetFOVMultFarDist | 2750.000000 | |
fVATSTargetFOVMultFar | 34.000000 | |
fVATSTargetFOVMultNear | 50.000000 | |
fVATSTargetRotateMult | 0.150000 | |
fVATSTargetScanRotateMult | 0.700000 | |
fVATSTargetSelectCamPanTime | 0.750000 | |
fVATSTargetTimeUpdateMult | 1.000000 | |
fVATSThrownWeaponRangeMult | 2.000000 | |
fVoiceRateBase | 5.000000 | |
fWardAngleForExplosions | 90.000000 | |
fWarningTimer | 5.000000 | |
fWaterKnockdownSizeLarge | 1.250000 | |
fWaterKnockdownSizeNormal | 0.750000 | |
fWaterKnockdownSizeSmall | 0.600000 | |
fWaterKnockdownSizeVeryLarge | 1.500000 | |
fWaterKnockdownVelocity | 5.000000 | |
fWeaponBashMax | 0.250000 | |
fWeaponBashMin | 0.100000 | |
fWeaponBashPCMax | 0.500000 | |
fWeaponBashPCMin | 0.100000 | |
fWeaponBashSkillUseBase | 1.000000 | |
fWeaponBashSkillUseMult | 0.000000 | |
fWeaponBlockSkillUseBase | 0.000000 | |
fWeaponBlockSkillUseMult | 1.000000 | |
fWeaponClutterKnockBipedScale | 5.000000 | |
fWeaponClutterKnockMaxWeaponMass | 5.000000 | |
fWeaponClutterKnockMinClutterMass | 15.000000 | |
fWeaponClutterKnockMult | 750.000000 | |
fWeaponConditionCriticalChanceMult | 0.100000 | Seems to affect the crit chance actor value in relation to melee weapons. |
fWeaponConditionJam1 | 0.000000 | |
fWeaponConditionJam2 | 0.000000 | |
fWeaponConditionJam3 | 0.000000 | |
fWeaponConditionJam4 | 0.000000 | |
fWeaponConditionJam5 | 0.000000 | |
fWeaponConditionJam6 | 0.000000 | |
fWeaponConditionJam7 | 0.000000 | |
fWeaponConditionJam8 | 0.000000 | |
fWeaponConditionJam9 | 0.000000 | |
fWeaponConditionJam10 | 0.000000 | |
fWeaponConditionRateOfFire1 | 0.820000 | |
fWeaponConditionRateOfFire2 | 0.840000 | |
fWeaponConditionRateOfFire3 | 0.860000 | |
fWeaponConditionRateOfFire4 | 0.880000 | |
fWeaponConditionRateOfFire5 | 0.900000 | |
fWeaponConditionRateOfFire6 | 0.920000 | |
fWeaponConditionRateOfFire7 | 0.940000 | |
fWeaponConditionRateOfFire8 | 0.960000 | |
fWeaponConditionRateOfFire9 | 0.980000 | |
fWeaponConditionRateOfFire10 | 1.000000 | |
fWeaponConditionReloadJam1 | 1.000000 | |
fWeaponConditionReloadJam2 | 0.750000 | |
fWeaponConditionReloadJam3 | 0.500000 | |
fWeaponConditionReloadJam4 | 0.250000 | |
fWeaponConditionReloadJam5 | 0.100000 | |
fWeaponConditionReloadJam6 | 0.000000 | |
fWeaponConditionReloadJam7 | 0.000000 | |
fWeaponConditionReloadJam8 | 0.000000 | |
fWeaponConditionReloadJam9 | 0.000000 | |
fWeaponConditionReloadJam10 | 0.000000 | |
fWeaponConditionSpread1 | 0.000000 | |
fWeaponConditionSpread2 | 0.000000 | |
fWeaponConditionSpread3 | 0.000000 | |
fWeaponConditionSpread4 | 0.000000 | |
fWeaponConditionSpread5 | 0.000000 | |
fWeaponConditionSpread6 | 0.000000 | |
fWeaponConditionSpread7 | 0.000000 | |
fWeaponConditionSpread8 | 0.000000 | |
fWeaponConditionSpread9 | 0.000000 | |
fWeaponConditionSpread10 | 0.000000 | |
fWeaponTwoHandedAnimationSpeedMult | 1.500000 | Multiplier for two-handed weapon animations. Higher numbers result in faster swings. |
fWeatherFlashAmbient | 0.300000 | |
fWeatherFlashDirectional | 1.000000 | |
fWeatherFlashDuration | 0.250000 | |
fWeatherTransAccel | 16.000000 | |
fWeatherTransMax | 0.250000 | |
fWeatherTransMin | 0.010000 | |
fWortalchmult | 1.000000 | |
fWortcraftChanceIntDenom | 5.000000 | |
fWortcraftChanceLuckDenom | 10.000000 | |
fWortcraftStrChanceDenom | 4.000000 | |
fWortcraftStrCostDenom | 10.000000 | |
fWortFailSkillUseMagnitude | 5.000000 | |
fWortStrMult | 0.200000 | |
fXPLevelUpBase | 75.000000 | Total XP to next level = Last level XP + fXPLevelUpBase + fXPLevelUpMult*Current level. Testing seems to show that fXPLevelUpBase only applies for level 2+. It's always 75 for level 1. These settings do not affect how skills level in any way. |
fXPLevelUpMult | 25.000000 | See fXPLevelUpBase |
fXPPerSkillRank | 1.000000 | fXPPerSkillRank*(new skill level) determines the amount of XP rewarded upon a skill level increase, as progress towards the player's next [overall] level. |
fZKeyComplexHelperMinDistance | 6.000000 | |
fZKeyComplexHelperScale | 2.000000 | |
fZKeyComplexHelperWeightMax | 100.000000 | |
fZKeyComplexHelperWeightMin | 0.000000 | |
fZKeyHeavyWeight | 75.000000 | |
fZKeyMaxContactDistance | 10.000000 | |
fZKeyMaxContactMassRatio | 4.000000 | |
fZKeyMaxForceScaleHigh | 1.000000 | |
fZKeyMaxForceScaleLow | 0.200000 | |
fZKeyMaxForceWeightHigh | 150.000000 | |
fZKeyMaxForceWeightLow | 0.000000 | |
fZKeyMaxForce | 100.000000 | |
fZKeyObjectDamping | 0.750000 | |
fZKeySpringDamping | 0.500000 | |
fZKeySpringElasticity | 0.200000 | |
iActivatePickLength | 150 | Effectively unused. In past games, this determined the distance (in world units) from which the player could activate objects, but it no longer serves that function in Skyrim. It does serve as the player's default melee range if they don't have a weapon drawn or their fists raised... which are not conditions under which the player logically should be able to melee. If the player has a weapon drawn or their fists raised, then their melee range is determined by fObjectHitTwoHandReach (for two-handed weapons including bows, staves, and crossbows), fObjectHitWeaponReach (for one-handed weapons), or fObjectHitH2HReach (for unarmed). |
iActorKeepTurnDegree | 10 | |
iActorLuckSkillBase | -20 | |
iActorTorsoMaxRotation | 45 | |
iAICombatMaxAllySummonCount | 3 | |
iAICombatMinDetection | -50 | |
iAICombatRestoreHealthPercentage | 60 | |
iAICombatRestoreMagickaPercentage | 30 | |
iAIFleeMaxHitCount | 3 | |
iAIMaxSocialDistanceToTriggerEvent | 500 | |
iAimingNumIterations | 10 | |
iAINPCRacePowerChance | 5 | |
iAINumberActorsComplexScene | 20 | |
iAINumberDaysToStayBribed | 1 | |
iAINumberDaysToStayIntimidated | 1 | |
iAISocialDistanceToTriggerEvent | 200 | |
iAlertAgressionMin | 50 | |
iAllowAlchemyDuringCombat | 0 | |
iAllowRechargeDuringCombat | 1 | |
iAllowRepairDuringCombat | 0 | |
iAllyHitCombatAllowed | 1000 | |
iAllyHitNonCombatAllowed | 3 | |
iArmorBaseSkill | 50 | |
iArmorDamageBootsChance | 10 | |
iArmorDamageCuirassChance | 25 | |
iArmorDamageGauntletsChance | 10 | |
iArmorDamageGreavesChance | 15 | |
iArmorDamageHelmChance | 10 | |
iArmorDamageShieldChance | 30 | |
iArrestOnSightNonViolent | 1000 | |
iArrestOnSightViolent | 999 | |
iArrowInventoryChance | 33 | |
iArrowMaxCount | 32 | Unused. |
iAttackOnSightNonViolent | 0 | |
iAttackOnSightViolent | 2999 | |
iAttractModeIdleTime | 90 | |
iAVDAutoCalcSkillMax | 100 | Skill Level cap. |
iAVDhmsLevelup | 10 | Initial Actor Value Default - Health - Mana - Stamina - Level up. The amount that health mana and stamina increase every time an actor levels up. (ex. at 10, leveling up the stat stamina will increase stamina by 10 points. |
iAVDSkillsLevelUp | 8 | Number of skill points a class gets to spend on skill weights per level after level 1. |
iAVDSkillStart | 15 | The Starting skill level for all actors. |
iAvoidHurtingNonTargetsResponsibility | 50 | |
iBallisticProjectilePathPickSegments | 4 | |
iBloodSplatterMaxCount | 25 | |
iBoneLODDistMult | 1000 | |
iClassAcrobat | 145320 | Unused. In Oblivion, this was the global form ID of one of the classes available for the player to select during character creation. The setting is no longer checked in Skyrim, and no longer needs to refer to a valid form ID. |
iClassAgent | 145298 | |
iClassArcher | 145291 | |
iClassAssassin | 145299 | |
iClassBarbarian | 145288 | |
iClassBard | 116772 | |
iClassBattlemage | 145815 | |
iClassCharactergenClass | 143590 | |
iClassCrusader | 145289 | |
iClassHealer | 2320 | |
iClassKnight | 2102 | |
iClassMage | 67030 | |
iClassMonk | 145321 | |
iClassNightblade | 146440 | |
iClassPilgrim | 2098 | |
iClassPriest | 145285 | |
iClassRogue | 145292 | |
iClassScout | 145290 | |
iClassSorcerer | 145324 | |
iClassSpellsword | 146439 | |
iClassThief | 145295 | |
iClassWarrior | 145287 | |
iClassWitchhunter | 145816 | |
iCombatAimMaxIterations | 10 | |
iCombatCastDrainMinimumValue | 1 | |
iCombatCrippledTorsoHitStaggerChance | 50 | |
iCombatDismemberPartChance | 50 | |
iCombatExplodePartChance | 75 | |
iCombatFlankingAngleOffsetCount | 2 | |
iCombatFlankingAngleOffsetGoalCount | 2 | |
iCombatFlankingDirectionOffsetCount | 2 | |
iCombatHighPriorityModifier | 100 | |
iCombatHoverLocationCount | 4 | |
iCombatSearchDoorFailureMax | 3 | |
iCombatStealthPointDetectionThreshold | 25 | |
iCombatStealthPointSneakDetectionThreshold | 70 | |
iCombatTargetLocationCount | 24 | |
iCombatTargetPlayerSoftCap | 15 | |
iCombatUnloadedActorLastSeenTimeLimit6 | ||
iCommonSoulActorLevel | 16 | When soultrapping an enemy, if their level is >= than the value, you will receive a common soul. |
iCrimeAlarmLowRecDistance | 2000 | |
iCrimeAlarmRecDistance | 4000 | |
iCrimeCommentNumber | 2 | |
iCrimeDaysInPrisonMod | 100 | |
iCrimeEnemyCoolDownTimer | 24 | |
iCrimeFavorBaseValue | 0 | |
iCrimeGoldAttack | 40 | |
iCrimeGoldEscape | 100 | |
iCrimeGoldMinValue | 10 | |
iCrimeGoldMurder | 1000 | |
iCrimeGoldPickpocket | 25 | |
iCrimeGoldStealHorse | 100 | |
iCrimeGoldTrespass | 5 | |
iCrimeGoldWerewolf | 1000 | |
iCrimeMaxNumberofDaysinJail | 7 | |
iCrimeRegardBaseValue | 0 | |
iCrimeValueAttackValue | 100 | |
iCurrentTargetBonus | 50 | |
iDeathDropWeaponChance | 100 | |
iDebrisMaxCount | 25 | |
iDetectEventLightLevelExterior | 75 | |
iDetectEventLightLevelInterior | 225 | |
iDialogueDispositionFriendValue | 50 | |
iDismemberBloodDecalCount | 10 | |
iDispKaramMax | 20 | |
iDistancetoAttackedTarget | 384 | |
iFallLegDamageChance | 50 | |
iFavorAllyValue | 100 | Maximum value of items a character can take from an ally's belongings |
iFavorConfidantValue | 50 | Maximum value of items a character can take from a confidante's belongings |
iFavorFriendValue | 25 | Maximum value of items a character can take from a friend's belongings |
iFavorLoverValue | 500 | Maximum value of items a character can take from an lover's belongings |
iFavorPointsRestore | 0 | |
iFriendHitCombatAllowed | 4 | |
iFriendHitNonCombatAllowed | 0 | |
iGameplayiSpeakingEmotionDeltaChange | 10 | |
iGameplayiSpeakingEmotionListenValue | 50 | |
iGrandSoulActorLevel | 38 | When soultrapping an enemy, if their level is >= than the value, you will receive a grand soul. |
iGreaterSoulActorLevel | 28 | When soultrapping an enemy, if their level is >= than the value, you will receive a greater soul. |
iGuardWarnings | 2 | |
iHairColor00 | 8289918 | |
iHairColor01 | 3618617 | |
iHairColor02 | 2039585 | |
iHairColor03 | 4289146 | |
iHairColor04 | 4680837 | |
iHairColor05 | 3557724 | |
iHairColor06 | 3360589 | |
iHairColor07 | 2830157 | |
iHairColor08 | 2965094 | |
iHairColor09 | 4287105 | |
iHairColor10 | 1000298 | |
iHairColor11 | 1974080 | |
iHairColor12 | 2958114 | |
iHairColor13 | 2239537 | |
iHairColor14 | 7237230 | |
iHairColor15 | 5400188 | |
iHorseTurnDegreesPerSecond | 45 | |
iHorseTurnDegreesRampUpPerSecond | 80 | |
iInventoryAskQuantityAt | 5 | This setting determines, when in inventory, when the game prompts for a specific quantity via the slider. |
iKarmaMax | 1000 | |
iKarmaMin | -1000 | |
iKillCamLevelOffset | 4 | |
iLargeProjectilePickCount | 4 | |
iLesserSoulActorLevel | 4 | When soultrapping an enemy, if their level is >= than the value, you will receive a lesser soul. If the actor's level is < this value of its soul is petty, however there is no Game Setting for the minimum level of petty souls. |
iLevelUpReminder | 300000 | |
iLightLevelExteriorMod | 0 | |
iLightLevelInteriorMod | 25 | |
iLightLevelMax | 300 | Internal cap on actor light level values, used in detection computations. |
iLowLevelNPCMaxLevel | 3 | |
iMagicGuideWaypoints | 44 | |
iMagicLightMaxCount | 4 | |
iMapMarkerFadeStartDistance | 10000 | |
iMapMarkerRevealDistance | 1000 | |
iMapMarkerVisibleDistance | 12500 | |
iMasserSize | 90 | |
iMaxArrowsInQuiver | 20 | When the player has arrows equipped, a quiver is rendered on their back. The number of arrows visible in the quiver actually varies depending on how many arrows of that type the player has in their inventory. The game achieves this effect by toggling the visibility of 3D nodes in the quiver's 3D model, with the node names following the convention "Arrow#" e.g. Arrow1, Arrow2, Arrow15, and so on. This game setting determines the maximum number of arrow nodes that the game will check for and manage. |
iMaxAttachedArrows | 3 | The maximum number of arrows or other projectiles that can be stuck in a body. |
iMaxCharacterLevel | 20 | Unused. In Oblivion and Fallout, this setting determined the maximum level that the player could reach. |
iMaxPlayerRunes | 1 | Maximum number of runes a player can have active at a time |
iMaxSummonedCreatures | 1 | Maximum number of summoned creatures a player can have at a time |
iMessCrippledLimbExplodeBonus | 25 | |
iMessIntactLimbDismemberChance | 15 | |
iMessTargetedLimbExplodeBonus | 0 | |
iMessTorsoExplodeChance | 10 | |
iMinClipSizeToAddReloadDelay | 2 | |
iMineDisarmExperience | 5 | Unused. In Fallout, this was the number of experience points that the player gained for disarming a live landmine. |
iMoodFaceValue | 50 | |
iNPCBasePerLevelHealthMult | 4 | |
iNumberActorsAllowedToFollowPlayer | 6 | |
iNumberActorsGoThroughLoadDoorInCombat | 2 | |
iNumberActorsInCombatPlayer | 20 | |
iNumberGuardsCrimeResponse | 4 | |
iNumExplosionDecalCDPoint | 250 | |
iPCStartSpellSkillLevel | 30 | |
iPerkAttackDisarmChance | 50 | |
iPerkBlockDisarmChance | 50 | |
iPerkBlockStaggerChance | 5 | |
iPerkHandToHandBlockRecoilChance | 25 | |
iPerkHeavyArmorJumpSum | 35 | |
iPerkHeavyArmorSinkSum | 35 | |
iPerkLightArmorMasterMinSum | 5 | |
iPerkMarksmanKnockdownChance | 5 | |
iPerkMarksmanParalyzeChance | 5 | |
iPersuasionAngleMax | 90 | |
iPersuasionAngleMin | 10 | |
iPersuasionBribeCrime | 90 | |
iPersuasionBribeGold | 10 | |
iPersuasionBribeRefuse | 60 | |
iPersuasionBribeScale | 5 | |
iPersuasionDemandDisposition | -2 | |
iPersuasionDemandGold | 10 | |
iPersuasionDemandRefuse | 75 | |
iPersuasionDemandScale | 5 | |
iPersuasionInner | 15 | |
iPersuasionMiddle | 25 | |
iPersuasionOuter | 50 | |
iPersuasionPower1 | 5 | |
iPersuasionPower2 | 20 | |
iPersuasionPower3 | 40 | |
iPickPocketWarnings | 2 | |
iPlayerCustomClass | 141379 | Unused. In Oblivion, this was the global form ID of one of the classes available for the player to select during character creation. The setting is no longer checked in Skyrim, and no longer needs to refer to a valid form ID. |
iPlayerHealthHeartbeatFadeMS | 1000 | |
iProjectileMaxRefCount | 15 | |
iProjectileMineShooterCanTrigger | 0 | |
iQuestReminderPipboyDisabledTime | 30 | |
iRelationshipAcquaintanceValue | 0 | |
iRelationshipAllyValue | 300 | |
iRelationshipArchnemesisValue | -400 | |
iRelationshipConfidantValue | 200 | |
iRelationshipEnemyValue | -300 | |
iRelationshipFoeValue | -200 | |
iRelationshipFriendValue | 100 | |
iRelationshipLoverValue | 400 | |
iRelationshipRivalValue | -100 | |
iRemoveExcessDeadComplexCount | 3 | |
iRemoveExcessDeadComplexTotalActorCount | 20 | |
iRemoveExcessDeadCount | 15 | |
iRemoveExcessDeadTotalActorCount | 20 | |
iSecondsToSleepPerUpdate | 900 | |
iSecundaSize | 40 | |
iShockBranchNumBolts | 3 | |
iShockBranchSegmentsPerBolt | 50 | |
iShockDebug | 0 | |
iShockNumBolts | 8 | |
iShockSegmentsPerBolt | 25 | |
iShockSubSegments | 1 | |
iSkillPointsTagSkillMult | 1 | |
iSkillUsageSneakFullDetection | 100 | |
iSkillUsageSneakMinDetection | -18 | |
iSneakSkillUseDistance | 1000 | |
iSoundLevelLoud | 100 | |
iSoundLevelNormal | 50 | |
iSoundLevelSilent | 10 | |
iSoundLevelVeryLoud | 200 | |
iSpeechChallengeDifficultyAverage | 55 | |
iSpeechChallengeDifficultyEasy | 40 | |
iSpeechChallengeDifficultyHard | 70 | |
iSpeechChallengeDifficultyVeryEasy | 10 | |
iSpeechChallengeDifficultyVeryHard | 80 | |
iStaggerAttackChance | 50 | |
iStealWarnings | 2 | |
iTrainingExpertCost | 3 | |
iTrainingExpertSkill | 75 | |
iTrainingJourneymanCost | 1 | |
iTrainingJourneymanSkill | 50 | |
iTrainingMasterCost | 5 | |
iTrainingMasterSkill | 90 | |
iTrainingNumAllowedPerLevel | 5 | |
iTrespassWarnings | 2 | |
iVATSCameraHitDist | 100 | |
iVATSConcentratedFireBonus | 5 | |
iVATSStrangerMaxHP | 150 | |
iVoicePointsDefault | 50 | |
iWeaponCriticalHitDropChance | 100 | |
iXPBase | 200 | |
iXPBumpBase | 150 | |
iXPRewardDiscoverMapMarker | 10 | |
iXPRewardDiscoverSecretArea | 10 | |
iXPRewardHackComputer | 20 | |
iXPRewardKillOpponent | 20 | |
iXPRewardPickLock | 20 | |
sAccept | Accept | |
sActionMapping | Action Mapping | |
sActivateCreatureCalmed | The creature is calmed and cannot respond. | |
sActivateNPCCalmed | is calmed and cannot respond. | |
sActivate | Activate | |
sActivationChoiceMessage | What would you like to do? | The text of a message box menu displayed when the player activates an object, if the player's perks result in them having multiple activation choices for the object. |
sActiveEffects | ACTIVE EFFECTS | |
sActiveMineDescription | LIVE | |
sActorFade | Actor Fade | |
sAddCrimeGold | bounty added to | |
sAddedEffects | Added Effects | |
sAddedNote | Note Added: %s | |
sAddItemtoInventory | Added | |
sAddItemtoSpellList | added | |
sAdd | Add | |
sAlchemyMenuDescription | Combine ingredients to make potions | |
sAlchemy | Alchemy | |
sAllegiance | Allegiance | |
sAllItems | ALL | |
sAlreadyKnown | You already know | |
sAlreadyPlacedMine | An active mine has already been placed on this enemy. | |
sAlteration | alteration | |
sAmber | AMBER | Unused. A color option for Fallout's Pip-Boy and associated UI. |
sAnimationCanNotEquipArmor | You cannot change armor while attacking. | |
sAnimationCanNotEquipWeapon | You cannot change weapons while attacking. | |
sAnimationCanNotUnequip | You cannot change weapons while attacking. | |
sApparel | APPAREL | |
sAreaText | Area | |
sArmorEnchantments | ARMOR ENCHANTMENTS | |
sArmorRating | ARMOR RATING | |
sArmorSmithing | Armor Smithing | |
sArmor | Armor | |
sAttack | Attack | |
sAttributeDamaged | has been damaged | |
sAttributeDrained | is being drained | |
sAttributesCount | Distribute %d Point | |
sAttributesTitle | ATTRIBUTES: %d/%d Points Assigned | |
sAutoLoading | Autoloading... | |
sAutosaveAbbrev | AUTO | |
sAutoSaveDisabledDueToLackOfSpace | Save location full. Disabling Autosave. | |
sAutoSavingLong | Autosaving... | |
sAutoSaving | Autosaving... | |
sBack | Back | |
sBleedingOutMessage | You can't continue fighting. | |
sBloodParticleDefault | ||
sBloodParticleMeleeDefault | ||
sBloodSplatterAlpha01OPTFilename | Textures\Blood\ScreenBloodAlpha01OPT.dds | |
sBloodSplatterColor01OPTFilename | Textures\Blood\ScreenBloodColor01OPT.dds | |
sBloodSplatterFlare01Filename | Textures\Blood\FXBloodFlare.dds | |
sBloodTextureDefault | Blood\DecalsBloodSplatterBlend01.dds | |
sBooks | BOOKS | |
sBountyStatString | %s Bounty | |
sBounty | Bounty | |
sBrightness | Brightness | |
sBroken | [Locked - Broken] | Unused. A lock level string shown in Fallout 3's lockpicking menu, when interacting with a lock that was broken after the player tried and failed to force it. |
sButtonLocked | That button cannot be remapped | |
sButton | button | |
sCameraPitch | Invert Y | |
sCancel | Cancel | |
sCanNotEquipWornEnchantment | You cannot equip this item right now. | |
sCanNotReadBook | You cannot read a book while in combat. | Unused. Error message displayed in past games when attempting to read a book while in combat. |
sCanNotTrainAnymore | You must level up to train more. | |
sCanNotTrainHigher | This NPC cannot help you train any higher. | |
sCantChangeResolution | You must close your current game to change resolutions. | |
sCantEquipBrokenItem | Broken items cannot be equipped until they have been repaired. | Unused. Error message displayed in past games when attempting to equip a broken weapon or piece of armor. |
sCantEquipGeneric | You cannot equip this item. | |
sCantEquipPowerArmor | Power armor training is required to equip this item. | Unused. Error message displayed when trying to equip Power Armor in Fallout without the appropriate perk. |
sCantHotkeyItem | You cannot favorite that item. | |
sCantQuickLoad | You can't Quickload while the game is paused. | |
sCantQuickSave | You can't Quicksave while the game is paused. | |
sCantRemoveWornItem | Unable to remove the worn item. | |
sCantRepairPastMax | CANNOT REPAIR PAST %.0f%s | |
sCantSaveNow | You cannot save right now. | |
sCantUnequipGeneric | You cannot unequip this item. | |
sChangeItemSelection | Change Item Selection | |
sCharGenControlsDisabled | Your hands are bound. | Notification shown when the player attempts to perform gameplay actions while gameplay controls are disabled and CharGen is active. |
sChemsAddicted | You have become addicted to %s. | Unused notification string from Fallout 3. |
sChemsWithdrawal | You are suffering from %s withdrawal. | Unused notification string from Fallout 3. |
sChemsWornOff | %s has worn off. | Unused notification string from Fallout 3. |
sChooseSoulGem | Choose Soul Gem to Use | |
sChoose | Choose | |
sCleared | Cleared | |
sClearSelections | Clear Selections | |
sClose | Close | |
sCombatCannotActivate | You cannot use this while in combat. | |
sConfirmAttribute | Increase %s? | |
sConfirmContinue | Continue from your last saved game? | |
sConfirmDelete | Delete this game? | |
sConfirmDisenchant | Are you sure you want to destroy this item and learn its effects? | The text of a confirmation prompt shown when the player attempts to disenchant an item using an enchanting station. |
sConfirmLoad | Load this game? | |
sConfirmNew | Start a new game? | |
sConfirmSave | Overwrite this game? | |
sConfirmSpendSoul | Spend Soul? | |
sConfirmWarning | WARNING: Any unsaved progress will be lost. | |
sConjuration | Conjuration | |
sConstructibleMenuConfirm | Do you want to create this item? | |
sConstructibleMenuDescription | Choose an item to create | |
sContainerItemsTitle | Inventory | |
sContainerPlaceChance | TO PLACE | |
sContainerStealChance | TO STEAL | |
sContinue | Continue | |
sContractedDisease | You have contracted | Part of the text of a notification shown when the player is infected with a disease. It is the first parameter passed to the hardcoded format string "%s %s." The second parameter is the name of the disease. |
sControllerOption | Turn off 360 Controller in the Controls section of the Settings menu to switch back to Keyboard/Mouse. | |
sCorruptContentMessage | Some of your downloaded content is corrupt and could not be loaded. | |
sCraft | Craft | |
sCreatedPoisonNamePrefix | Poison of | Part of the default name for player-created poisons. The auto-generated effect name is appended to this text. |
sCreatedPotionNamePrefix | Potion of | Part of the default name for player-created potions. The auto-generated effect name is appended to this text. |
sCreated | Created | |
sCreate | Create | |
sCriticalStrike | Critical Strike on | |
sCrosshair | Crosshair | |
sCurrentLocation | Current Location | |
sCurrentObjective | CURRENT OBJECTIVE | |
sCursorFilename | Interface\Icons\Misc\cursor.dds | Unused. The path to the mouse cursor texture; a leftover from Oblivion's UI engine. |
sDaedric | DAEDRIC | |
sDamage | damage | |
sDefaultMessage | DEFAULT MESSAGE TEXT | |
sDefaultCellName | Wilderness | The default name displayed in the UI for any exterior cell that lacks a name or editor ID. |
sDefaultPlayerName | Player Name | |
sDeleteSaveGame | Are you sure you want to delete this save game? | |
sDeleteSuccessful | Save game deleted. | |
sDestruction | Destruction | |
sDeviceRemoved | The storage device you selected is no longer available. You will need to select a new device the next time you save. Until then, Autosave is disabled. | |
sDevice | Device | |
sDialogSubtitles | Dialog Subtitles | |
sDifficulty | Difficulty | |
sDisableHelp | Disable Help | |
sDisableXBoxController | 360 Controller | |
sDiscoveredEffects | Discovered effects | |
sDiscoveredIngredientEffectEating | %s discovered from %s | |
sDiscoveredText | discovered | |
sDisenchant | Disenchant | |
sDismemberParticleDefault | ||
sDismemberRobotParticleDefault | ||
sDone | Done | |
sDownloadsAvailable | New Content Available | |
sDownloadsNotAvail | No New Content Available | |
sDragonSoulAcquired | Dragon Soul Absorbed | |
sDragon | Dragon | |
sDraugr | draugr | |
sDropEquippedItemWarning | Current action must complete before item can be dropped. | |
sDropQuestItemWarning | Quest Items cannot be removed from your Inventory. | |
sDungeonCleared | Dungeon Cleared! | |
sDurationText | duration | |
sDwarven | DWARVEN | |
sEbony | EBONY | |
sEffectAlreadyAdded | Effect has already been added. Edit the effect instead. | |
sEffectsListDisplayHours | hours | |
sEffectsListDisplayHour | Hour | |
sEffectsListDisplayMins | mins | |
sEffectsListDisplayMin | min | |
sEffectsListDisplaySecs | secs | |
sEffectsListDisplaySec | sec | |
sEffectsVolume | Effects | |
sElven | ELVEN | |
sEmpty | empty | |
sEnableHelp | Enable Help | |
sEnchantArmorIncompatible | Chosen enchantment cannot be applied to this item | |
sEnchantDeconstructMenuDescription | Choose an item to destroy and learn its effects | |
sEnchanting | Enchanting | |
sEnchantInsufficientCharge | Insufficient charge for enchantment | |
sEnchantItem | Enchant item? | |
sEnchantmentKnown | The enchantment on this item is already known | |
sEnchantmentsLearned | You learned the %s enchantment from destroying this item. | |
sEnchantment | Enchantment | |
sEnchantMenuDescription | Choose an item to destroy and learn its Enchantment, or combine an Item, Enchantment, and Soul Gem to create magic items | |
sEnchantMustChooseItems | Choose an item, enchantment, and soul gem | |
sEnterItemName | Enter Item Name | |
sEnterName | Enter character name. | |
sEquipItemOnPlayer | was equipped | |
sEssentialCharacterDown | is badly wounded. | |
sExitGameAffirm | Exit Game | |
sExit | Exit | |
sExpert | Expert | |
sExplosionSplashParticles | Effects\ExplosionSplash.nif | |
sFailedActivation | Someone else is using this. | |
sFailShouting | You cannot change shouts while shouting. | |
sFailSpendSoul | Dragon Souls are required to unlock shouts. | |
sFalmer | falmer | |
sFastTravelConfirm | Fast travel to %s? | |
sFastTravelNoTravelHealthDamage | You can't fast travel while taking health damage. | |
sFavorites | Favorites | |
sFileNotFound | File does not exist | |
sFindingContentMessage | Looking for content. Please wait. | |
sFirstPersonSkeleton | Actors\Character\_1stPerson\Skeleton.NIF | |
sFood | FOOD | |
sFootstepsVolume | Footstep | |
sFor | for | |
sFullHealth | You are already at full health. | |
sFurnitureSleep | Sleep | |
sGeneralSubtitles | General Subtitles | |
sGFWLive | LIVE | |
sGlass | GLASS | |
sGold | gold | |
sGotAwayWithStealing | got away with stealing | |
sGrassFade | Grass Fade | |
sHairColor0 | sHairColor0 | |
sHairColor1 | sHairColor1 | |
sHairColor2 | sHairColor2 | |
sHairColor3 | sHairColor3 | |
sHairColor4 | sHairColor4 | |
sHairColor5 | sHairColor5 | |
sHairColor6 | sHairColor6 | |
sHairColor7 | sHairColor7 | |
sHairColor8 | sHairColor8 | |
sHairColor9 | sHairColor9 | |
sHairColor10 | sHairColor10 | |
sHairColor11 | sHairColor11 | |
sHairColor12 | sHairColor12 | |
sHairColor13 | sHairColor13 | |
sHairColor14 | sHairColor14 | |
sHairColor15 | sHairColor15 | |
sHarvest | Harvest | |
sHealth | Health | |
sHeavyArmorNoJump | Your heavy armor prevents you from jumping. | Unused. |
sHeavyArmorSink | Your heavy armor is causing you to sink. | Unused. |
sHelp | Help | |
sHide_ | Hide | |
sHigh | High | |
sHold | Hold | |
sHUDArmorRating | ARMOR RATING | |
sHUDColor | HUD Color | |
sHUDCompleted | Completed | |
sHUDDamage | damage | |
sHUDFailed | Failed | |
sHUDOpacity | HUD Opacity | |
sHUDStarted | Started | |
sIllusion | Illusion | |
sImpactParticleConcreteDefault | ||
sImpactParticleMetalDefault | ||
sImpactParticleWoodDefault | ||
sImperial | IMPERIAL | |
sImpossibleLock | This lock cannot be picked. It requires a key to open. | |
sImprovement | Improvement | |
sInaccessible | [INACCESSIBLE] | Unused. Text from Fallout 3's HUD, shown in place of a lock level when aiming at an impossible-to-unlock door with no associated key. |
sIngredientFail | Ingredient had no effect. | |
sIngredients | INGREDIENTS | |
sIngredient | Ingredient | |
sInsufficientGoldToTrain | You have insufficient gold to train. | |
sInvalidPickpocket | You cannot place items in a container while pickpocketing. | |
sIron | IRON | |
sItemFade | Item Fade | |
sItemTooExpensive | You don't have enough gold. | |
sItemTooHeavy | The item is too heavy to carry. | |
sItem | Item | |
sJewelry | JEWELRY | |
sJourneyman | Common | |
sJunk | Junk | |
sKeyLocked | That key cannot be remapped | |
sKeys | KEYS | |
sKnownEffects | Known Effects | |
sLackRequiredPerksToImprove | You lack the required perks to improve this item | |
sLackRequiredPerkToImproveMagical | You lack the perk to improve magical items | |
sLackRequiredSkillToImprove | You lack the required skill to improve this item | |
sLackRequiredToCreate | You lack the required components to create this item | |
sLackRequiredToImprove | You lack the required components to improve this item | |
sLarge | Large | |
sLearningEnchantments | Learning Enchantments | |
sLearn | Learn | |
sLeather | Leather | |
sLeaveMarker | Leave It | |
sLevelAbbrev | level | |
sLevelProgress | Level Progress | |
sLevelUpAvailable | Open the skills menu to level up. | |
sLightFade | Light Fade | |
sLoadFromMainMenu | Are you sure you want to load this game? | |
sLoadingArea | Loading area... | |
sLoadingContentMessage | Loading extra content. Please wait. | |
sLoadingLOD | Loading distant LOD... | |
sLoading | Loading... | |
sLoadWhilePlaying | Are you sure you want to load this game? All unsaved progress will be lost. | |
sLockBroken | The lock has been broken. | |
sLocked | Locked | |
sLockpickInsufficientPerks | You lack the required perk to pick this lock. | |
sLostController | The Xbox 360 Controller has been disconnected. Click OK to use the Keyboard/Mouse, or reconnect the Xbox 360 Controller and press the A Button. | |
sLow | Low | |
sMagicEffectNotApplied | %s resisted %s. | |
sMagicEffectResisted | %s is too powerful for %s. | |
sMagicEnhanceWeaponNoWeapon | You must have a weapon drawn. | |
sMagicEnhanceWeaponWeaponEnchanted | Your current weapon is already enchanted. | |
sMagicGuideNoMarker | No active quest. | Notification shown when the player attempts to use a Guide spell without an active quest set. |
sMagicGuideNoPath | No direct path seen. | Notification shown when the player attempts to use a Guide spell, but the quest target for their active quest is unreachable. |
sMagicTelekinesisNoRecast | You're already holding something. | |
sMagnitudeIsLevelText | Target Level | |
sMagnitudeText | Magnitude | |
sMainMenu | Main Menu | |
sMakeDefaults | Make these your default settings? | |
sMapMarkerAdded | Map updated. | |
sMasterVolume | master | |
sMaster | master | |
sMedium | Medium | |
sMenuDisplayAutosaveName | Autosave | |
sMenuDisplayDayString | Day | |
sMenuDisplayLevelString | level | |
sMenuDisplayNewSave | New Save | |
sMenuDisplayNoSaves | No saved games. | |
sMenuDisplayPlayTime | Play Time | |
sMenuDisplayQuicksaveName | Quicksave | |
sMenuDisplaySave | Save | |
sMenuDisplayShortXBoxSaveMessage | Saving... | |
sMenuDisplayUnknownLocationString | Unknown Location | |
sMenuDisplayXBoxSaveMessage | Saving content. Please don't turn off your console. | |
sMiscConstantEffect | Constant Effect | |
sMiscPlayerDeadLoadOption | reload | |
sMiscPlayerDeadMenuOption | Main Menu | |
sMiscPlayerDeadMessage | Reloading the most recent save game | |
sMiscQuestDescription | ||
sMiscQuestName | Miscellaneous | |
sMiscUnknownEffect | (Unknown Effect) | |
sMisc | MISC | |
sMissingImage | Data\Textures\Interface\Shared\missing_image.dds | |
sMissingName | ||
sMouseSensitivity | Mouse Sensitivity | |
sMoveMarkerQuestion | Do you want to move your marker or remove it? | |
sMoveMarker | Move It | |
sMultipleDragonSoulCount | %i Dragon Souls | |
sMusicVolume | Music | |
sMustRestart | You must exit and restart Skyrim for changes in this setting to take effect. | |
sName | Name | |
sNeutral | Neutral | |
sNewSave | [NEW SAVE] | |
sNext | Next | |
sNoArrows | No arrows equipped. | |
sNoChargeItems_ | No items to charge enchantment | |
sNoChildUse | Children cannot use that. | |
sNoDeviceSelected | You have not selected a storage device. You will need to select one before you can save. Until then, Autosave is disabled. | UI string from the console versions. |
sNoEatQuestItem | You can not eat quest items. | |
sNoFastTravelAlarm | You cannot fast travel while guards are pursuing you. | |
sNoFastTravelCell | You cannot fast travel from this location. | |
sNoFastTravelCombat | You cannot fast travel during combat! | |
sNoFastTravelDefault | You cannot fast travel at this time. | |
sNoFastTravelHostileActorsNear | You cannot fast travel when enemies are nearby. | |
sNoFastTravelInAir | You cannot fast travel while jumping or falling. | |
sNoFastTravelOverencumbered | You cannot fast travel while overencumbered. | |
sNoFastTravelScriptBlock | Fast travel is currently unavailable from this location. | |
sNoFastTravelUndiscovered | You have not discovered this location yet. | |
sNoItemsToRepair | No items to repair | |
sNoJumpWarning | You can not drop objects while in the air. | |
sNoKeyDropWarning | You cannot drop keys. | |
sNoLockPickIfCrimeAlert | You can't pick a lock while being pursued by guards. | |
sNoMoreFollowers | You have too many followers. | |
sNone | None | |
sNoPickPocketAgain | has already caught you. | |
sNoProfileSelected | You have not signed in to a Gamer Profile. You will need to sign in to a Gamer Profile and then select a storage device before you can save. Until then, Autosave is disabled. | |
sNoRepairHostileActorsNear | You cannot repair items when enemies are nearby. | |
sNoRepairInCombat | You cannot repair items while in combat. | |
sNoRestart | No, keep playing. | |
sNormalWeaponsResisted | Your attack has no effect. | |
sNormal | normal | |
sNoSaves | [NO SAVES FOUND] | |
sNoSitOnOwnedFurniture | You cannot sit on owned furniture. | |
sNoSleepDefault | You cannot sleep at this time. | |
sNoSleepHostileActorsNear | You cannot sleep when enemies are nearby. | |
sNoSleepInAir | You cannot sleep in the air. | |
sNoSleepInCell | You cannot sleep in this location. | |
sNoSleepInOwnedBed | You cannot sleep in an owned bed. | |
sNoSleepTakingHealthDamage | You cannot sleep while taking health damage. | |
sNoSleepTrespass | You cannot sleep while trespassing. | |
sNoSleepWarnToLeave | You cannot sleep while being asked to leave. | |
sNoSleepWhileAlarm | You cannot sleep while guards are pursuing you. | |
sNoSpareParts | NO USABLE SPARE PARTS | |
sNoTalkFleeing | is fleeing for their life. | |
sNoTalkUnConscious | is unconscious. | |
sNotAllowedToUseAutoDoorsWhileonHorse | Dismount Horse before going through door. | |
sNotEnoughRoomWarning | You do not have enough room to drop this object. | |
sNotEnoughVendorGold | Transaction value: %d gold. Vendor only has %d gold. | |
sNoWaitDefault | You cannot wait at this time. | |
sNoWaitHostileActorsNear | You cannot wait when enemies are nearby. | |
sNoWaitInAir | You cannot wait in the air. | |
sNoWaitInCell | You cannot wait in this location. | |
sNoWaitTakingHealthDamage | You cannot wait while taking health damage. | |
sNoWaitTrespass | You cannot wait while trespassing. | |
sNoWaitWarnToLeave | You cannot wait while being asked to leave. | |
sNoWaitWhileAlarm | You cannot wait while guards are pursuing you. | |
sNo | No | |
sNumberAbbrev | No. | |
sObjectFade | Object Fade | |
sObjectInUse | This object is already in use by someone else. | |
sObjectLODFade | Object LOD Fade | |
sOff | off | |
sOf | of | |
sOk | OK | |
sOldDownloadsAvailable | View Available Content | |
sOn | On | |
sOpenedContainer | Opened the container with a key. | |
sOpenWithKey | Unlocked with %s. | Notification shown when the player unlocks a door using a key. The format string parameter is the name of the key. |
sOpen | Open | |
sOptional | Optional | |
sOrcish | ORCISH | |
sOr | or | |
sOutOfLockpicks | You are out of lockpicks. | |
sOverEncumbered | You are carrying too much to be able to run. | Notification shown when the player is overencumbered. This notification is displayed every thirty seconds of gameplay, or forcibly displayed (resetting the timer) when the player's inventory changes. |
sOwned | Owned | |
sPauseText | Pause | |
sPCControlsTextNone | ||
sPCControlsTextPrefix | push | |
sPCControlsTriggerPrefix | Pull | |
sPCRelationshipNegativeChangeText | is no longer your | |
sPCRelationshipPositiveChangeText | is now your | |
sPickpocketFail | You've been caught pickpocketing. | |
sPickpocket | Pickpocket | |
sPipboyColor | Pip-Boy Color | Unused UI string from Fallout 3's options menu. |
sPlaceMarkerUndiscovered | You have not discovered this location yet. Place marker? | |
sPlaceMarker | Place Marker | |
sPlayerDisarmedMessage | You have been disarmed! | |
sPlayerLeavingBorderRegion | You cannot go that way. | Notification shown when the player's movement is stopped by the boundary of a border region. |
sPlayerSetMarkerName | Custom Destination | |
sPlayTime | Play Time | |
sPleaseStandBy | PLEASE STAND BY | Unused UI string from Fallout 3. |
sPoisonAlreadyPoisonedMessage | The current weapon is already poisoned. | |
sPoisonBowConfirmMessage | Do you want to poison your next shot with the | |
sPoisonConfirmMessage | Do you want to poison the | |
sPoisoned | You have been poisoned. | |
sPoisonNoWeaponMessage | You must first equip a weapon to poison it. | |
sPoisonUnableToPoison | Current weapon cannot be poisoned. | |
sPotionCreationFailed | Potion creation failed | |
sPotions | POTIONS | |
sPowers | POWERS | |
sPressControl | Press the new control for this action | |
sPreviousSelection | Previous Selection | |
sPrevious | Previous | |
sPrisoner | Prisoner | |
sQuantity | Quantity | |
sQuestAddedText | Quest added | |
sQuestCompletedText | Quest completed | |
sQuestFailed | Quest FAILED | Unused. |
sQuestUpdatedText | Quest updated | |
sQuickLoading | Quickloading... | |
sQuicksaveAbbrev | QUICK | |
sQuickSaving | Quicksaving... | |
sQuitAlchemy | Quit alchemy? | |
sQuitEnchanting | Quit enchanting? | |
sRadioSignalLost | %s signal lost. | Unused notification from Fallout 3. |
sRadioStationDiscovered | %s signal found. | Unused notification from Fallout 3. |
sRadioVolume | Radio | Unused UI string from Fallout 3's options menu. |
sRangeText | Range | |
sRanksText | Ranks | |
sRead | Read | |
sRemoteActivation | This object is activated from somewhere else. | Notification shown when the player attempts to activate an object that has an activate parent, if the object has the Parent Activate Only flag set. |
sRemoveCrimeGold | bounty removed from | |
sRemoveItemFromInventory | Removed | |
sRemoveMarker | Remove It | |
sRemove | Remove | |
sRenameItem | Rename Item | |
sRepairAllItems | Repair All (%d) | Unused UI string from Fallout 3. |
sRepairCost | Cost: %d caps | Unused UI string from Fallout 3. |
sRepairItem | Repair | Unused UI string from Fallout 3. |
sRepairServicesTitle | Repair Services | Unused UI string from Fallout 3. |
sRepairSkillTooLow | %d%s REPAIR SKILL NEEDED | Unused UI string from Fallout 3. |
sRepairSkill | Repair Skill | Unused UI string from Fallout 3. |
sRepair | Repair | Unused UI string from Fallout 3. |
sRequirementsText | Requires | |
sRequirements | Requirements | |
sResetToDefaults | Reset your control mappings to their default settings? | |
sResolution | Resolution | |
sResource | Resource | |
sRestartBecauseContentRemoved | The game must restart now because downloaded content has been removed. | |
sRestartSignedOut | You have signed out of your profile and will now be returned to the main menu. | UI string from the console versions. |
sRestartToUseNewContent | New content has been added. You will need to restart to use this content. All unsaved progress will be lost. | |
sRestartToUseProfileContent | In order to use the downloaded content associated with this profile, you will need to restart. | UI string from the console versions. |
sRestoration | Restoration | |
sReturn | Return | |
sRewardXPIcon | Interface\Shared\Messages\glow_XP_Gain.dds | |
sRewardXP | Experience Points Earned | |
sRide | Ride | |
sRSMAge | Age | |
sRSMBody | BODY | |
sRSMBrowForward | Brow Forward | |
sRSMBrowHeight | Brow Height | |
sRSMBrowTypes | Brow Type | |
sRSMBrowWidth | Brow Width | |
sRSMBrow | Brow | |
sRSMCheekboneHeight | Cheekbone Height | |
sRSMCheekboneWidth | Cheekbone Width | |
sRSMCheekColorLower | Cheek Color Lower | |
sRSMCheekColor | Cheek Color | |
sRSMChinColor | Chin Color | |
sRSMChinForward | Chin Forward | |
sRSMChinLength | Chin Length | |
sRSMChinWidth | Chin Width | |
sRSMComplexionColor | Complexion Color | |
sRSMComplexion | Complexion | |
sRSMConfirmDestruction | Change preset and lose your changes? | |
sRSMConfirm | Finish and name your character? | |
sRSMDirtColor | Dirt Color | |
sRSMDirt | Dirt | |
sRSMEyeColor | Eye Color | |
sRSMEyeDepth | Eye Depth | |
sRSMEyeHeight | Eye Height | |
sRSMEyelinerColor | Eyeliner Color | |
sRSMEyeSocketLowerColor | Eye Tint | |
sRSMEyeSocketUpperColor | Eye Shadow | |
sRSMEyes | Eyes | |
sRSMEyeTypes | Eye Shape | |
sRSMEyeWidth | Eye Width | |
sRSMFace | face | |
sRSMFacialHairColorPresets | Facial Hair Color | |
sRSMFacialHairPresets | Facial Hair | |
sRSMForeheadColor | Forehead Color | |
sRSMHairColorPresets | Hair Color | |
sRSMHairPresets | Hair | |
sRSMHair | Hair | |
sRSMHeadPresets | Presets | |
sRSMHead | HEAD | |
sRSMJawForward | Jaw Forward | |
sRSMJawHeight | Jaw Height | |
sRSMJawWidth | Jaw Width | |
sRSMLaughLines | Laugh Lines | |
sRSMLipColor | Lip Color | |
sRSMMouthForward | Mouth Forward | |
sRSMMouthHeight | Mouth Height | |
sRSMMouthTypes | Mouth Shape | |
sRSMMouth | Mouth | |
sRSMNameWarning | Start game as %s? | |
sRSMName | Name | |
sRSMNeckColor | Neck Color | |
sRSMNoseColor | Nose Color | |
sRSMNoseHeight | Nose Height | |
sRSMNoseLength | Nose Length | |
sRSMNoseTypes | Nose Type | |
sRSMPaintColor | War Paint Color | |
sRSMPaint | War Paint | |
sRSMRace | Race | |
sRSMScars | Scars | |
sRSMSex | sex | |
sRSMSkinColor | Skin Tone | |
sRSMTone | Skin Tone | |
sRSMWeight | Weight | |
sRumble | Vibration | |
sSaveFailed | Save failed. | |
sSaveGameContentIsMissing | This save relies on content that is no longer present. Some objects may no longer be available. Continue Loading? | |
sSaveGameCorruptMenuMessage | The save game is corrupt and cannot be loaded. | |
sSaveGameCorrupt | SAVE CORRUPT | |
sSaveGameDeviceError | The save/load operation failed. | |
sSaveGameIsCorrupt | The save game is corrupt. Returning to game. | |
sSaveGameNoLongerAvailable | The save game is no longer available. Returning to game. | |
sSaveGameNoMasterFilesFound | None of the master files used in this save game are loaded. Returning to game. | |
sSaveGameOldVersion | SAVE OBSOLETE | |
sSaveGameOutOfDiskSpace | The selected storage device does not have sufficient space available. New saves will not be created. | |
sSaveNotAvailable | No valid save game found. | |
sSaveOnRest | Save On Rest | |
sSaveOnTravel | Save On Travel | |
sSaveOnWait | Save On Wait | |
sSaveOverSaveGame | Are you sure you want to overwrite this save game? | |
sSaveSuccessful | Save successful. | |
sSceneBlockingActorActivation | This person is busy. | |
sScrollEquipped | equipped. | |
sScrolls | SCROLLS | |
sSearch | Search | |
sSelectItemToRepair | CHOOSE ITEM TO REPAIR WITH | Unused UI string from Fallout 3. |
sSelect | Select | |
sSelfRange | self | |
sServeSentenceQuestion | Do you want to serve your time in jail? | |
sServeTimeQuestion | Do you just want to serve your time? | |
sSexFemalePossessive | her | |
sSexFemalePronoun | she | |
sSexFemale | female | |
sSexMalePossessive | his | |
sSexMalePronoun | he | |
sSexMale | male | |
sShadowFade | Shadow Fade | |
sShoutAdded | Word of Power Learned | |
sShouts | SHOUTS | |
sSingleDragonSoulCount | %i Dragon Soul | |
sSit | Sit | |
sSkillIncreasedNum | %s increased by %d | |
sSkillIncreased | %s Increased to %i | |
sSkillsCount | Tag %d Skill | Unused UI string from Fallout 3's character creation. |
sSkillsTitle | SKILLS: %d/%d Selected | Unused UI string from Fallout 3's character creation. |
sSmall | Small | |
sSmithingConfirm | Do you want to improve this item? | |
sSmithingMenuDescription | Choose an item to improve | |
sSneakAttack | Sneak Attack on | |
sSneakCaution | [CAUTION] | Unused HUD string from Fallout 3's sneak indicator. |
sSneakDanger | [DANGER] | Unused HUD string from Fallout 3's sneak indicator. |
sSneakDetected | [DETECTED] | Unused HUD string from Fallout 3's sneak indicator. |
sSneakHidden | [HIDDEN] | Unused HUD string from Fallout 3's sneak indicator. |
sSortMethod | Sort | |
sSoulCaptured | Soul captured! | Notification shown when the player successfully traps a soul. |
sSoulGems | SOUL GEMS | |
sSoulGemTooSmall | No soul gem large enough. | Notification shown when the player fails to trap a soul because they have no adequate soul gems. |
sSoulGem | Soul Gem | |
sSoulLevel | Filled with %s Soul | |
sSpace | ||
sSpecularityFade | Specularity Fade | |
sSpeechChallengeFailure | [FAILED] | Unused UI string from Fallout 3's dialogue system. |
sSpeechChallengeSuccess | [SUCCESS] | Unused UI string from Fallout 3's dialogue system. |
sSpellAdded | New Spell Learned | |
sSplashParticles | Effects\waterSplash.nif | |
sStatsMustSelectPerk | You must select a perk. | |
sStatsNextRank | Next Rank: | |
sStatsPerkConfirm | Are you sure you want this perk? | |
sStealFrom | Steal from | |
sStealHorse | Do you want to steal this horse? | |
sSteal | Steal | |
sSteel | STEEL | |
sStormcloak | StormCloak | |
sStudded | STUDDED | |
sSuccessfulSneakAttackEnd | X damage! | |
sSuccessfulSneakAttackMain | Sneak attack for | |
sTakeAll | Take All | |
sTake | Take | |
sTalk | Talk | |
sTargetRange | Target | |
sTeammateCantGiveOutfit | Your teammate already owns that armor. | |
sTeammateCantTakeOutfit | You can't take your teammate's starting armor. | |
sTeammateOverencumbered | can't carry any more. | |
sTextureSize | Texture Size | |
sStormcloak | Stormcloak | |
sTouchRange | Strike | |
sTo | To | |
sTraitsCount | Choose up to %d Trait | Unused UI string from Fallout 3's character creation. |
sTraitsTitle | OPTIONAL TRAITS: %d/%d Selected | Unused UI string from Fallout 3's character creation. |
sTreeLODFade | Tree LOD Fade | |
sTweenDisabledMessage | Character menu not available to werewolves. | Notification shown when the player attempts to open the tween menu (from which they can access the inventory, magic, map, and perk menus) when a script has disabled access to it. |
sUnequipItemOnPlayer | was unequipped | |
sUnlock | Unlock | |
sValue | value | |
sVatsAimed | Aimed | |
sVatsAiming | Aiming | |
sVatsBodyPart | Body Part | |
sVATSMessageLowAP | Low | Unused UI string from Fallout 3's VATS menu. |
sVATSMessageNoAmmo | You don't have enough ammo. | Unused UI string from Fallout 3's VATS menu. |
sVATSMessageZeroChance | You have zero chance to hit. | Unused UI string from Fallout 3's VATS menu. |
sVatsSelect | Select | |
sVatsTarget | Target | |
sVDSGManual | VDSG MANUAL | Unused UI string from Fallout 3's loading screens. |
sVDSGPlate | VDSG Plate | Unused UI string from Fallout 3's loading screens. |
sVideoChange | You must exit and restart Skyrim for the new resolution to take effect. | |
sViewDistance | View Distance | |
sVoiceVolume | voice | |
sWaitHere | Wait There | |
sWeaponBreak | Your weapon has broken. | Unused. Notification shown when the player's equipped weapon breaks. Weapon and armor degradation did not appear in Skyrim. |
sWeaponEnchantments | WEAPON ENCHANTMENTS | |
sWeaponSmithing | Weapon Smithing | |
sWeapons | WEAPONS | |
sWeight | Weight | |
sWhite | WHITE | Unused. A color option for Fallout's Pip-Boy and associated UI. |
sWitnessKilled | Last witness killed. | Notification s |
sWood | WOOD | |
sXSensitivity | X-Sensitivity | |
sYesRestart | Yes, restart the game. | |
sYes | Yes | |
sYour | Your | |
sYSensitivity | Y-Sensitivity |
Notes[edit | edit source]
- Unlike every other form type, Game Settings can be overridden by other GMST forms with different FormIDs, as their nomenclature is all that matters. The last loaded iteration 'wins' and bears the only value the engine will read.
- All Game Settings are prefixed with a letter that denotes their type. 'b' : Boolean :: 'f' : Float :: 'i' : Integer :: 's' : String
- Although the boolean Game Settings have '0' and '1' values in the Creation Kit, GetGameSettingInt - Game will not return their values.
Pages in category "Settings"
The following 26 pages are in this category, out of 26 total.
F
- FAIAimBlockedHalfCircleDistance
- FAIAimBlockedToleranceDegrees
- FAITrespassWarningTimer
- FCombatConfidenceModifierMax
- FCombatConfidenceModifierMin
- FCombatDamageBonusSneakingMult
- FCombatThreatRatioUpdateTime
- FFollowStartSprintDistance
- FKnockdownBaseHealthThreshold
- FKnockdownCurrentHealthThreshold
- FMinimumFatigue
I
- IGuardWarnings
- IHoursToRespawnCell
- IHoursToRespawnCellCleared
- ISandboxBreakfastMax
- ISandboxBreakfastMin
- ISandboxDinnerMax
- ISandboxDinnerMin
- ISandboxLunchMax
- ISandboxLunchMin
- ISandboxMealDurationMax
- ISandboxMealDurationMin
- ISandboxSleepDurationMax
- ISandboxSleepDurationMin
- ISandboxSleepStartMax
- ISandboxSleepStartMin