Difference between revisions of "IsCarryable"
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DavidJCobb (talk | contribs) (Functionality verified via reverse-engineering.) |
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This condition function returns 1 if the target object is any of the following form types, or 0 otherwise. | |||
* [[Ammo]] | |||
* Apparatus (development leftover from Oblivion) | |||
* [[Armor]] | |||
* [[Book]] | |||
* [[Constructible Object]] | |||
* [[Ingredient]] | |||
* [[Key]] | |||
* [[Leveled Item]] | |||
* [[Light]] | |||
** The condition ''does not'' check whether the Light form is flagged as being carryable. All lights are considered carryable. | |||
* [[MiscItem]] | |||
* Note (development leftover from Fallout 3 and New Vegas) | |||
* [[Potion]] | |||
* [[Scroll]] | |||
* [[Soul Gem]] | |||
* [[Weapon]] | |||
The intended use is for [[Idle Animations]]. | |||
== Example == | |||
The following would return true if the target object can be picked up. | |||
[[File:chesko_confunc_IsCarryable.jpg]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] |
Latest revision as of 16:00, 17 August 2024
This condition function returns 1 if the target object is any of the following form types, or 0 otherwise.
- Ammo
- Apparatus (development leftover from Oblivion)
- Armor
- Book
- Constructible Object
- Ingredient
- Key
- Leveled Item
- Light
- The condition does not check whether the Light form is flagged as being carryable. All lights are considered carryable.
- MiscItem
- Note (development leftover from Fallout 3 and New Vegas)
- Potion
- Scroll
- Soul Gem
- Weapon
The intended use is for Idle Animations.
Example[edit | edit source]
The following would return true if the target object can be picked up.