Difference between revisions of "GetActorValue - Actor"

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<source lang="papyrus">
<source lang="papyrus">
float Function GetActorValue(string asValueName) native
float Function GetActorValue(string asValueName) native
float Function GetAV(string asValueName) native
float Function GetAV(string asValueName)
  return GetActorValue(asValueName)
EndFunction
</source>
</source>


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== Notes ==
== Notes ==
*GetActorValue is slightly faster than GetAV as it is native.
*GetActorValue is slightly faster than GetAV as it is native.
*This function returns the current value as opposed to the base value. To get the base value see [[GetBaseActorValue - Actor]].
*This function returns the current value as opposed to the base (maximum) value. To get the base value see [[GetBaseActorValue - Actor]].


== See Also ==
== See Also ==
*[[Actor Value List]]
*[[GetBaseActorValue - Actor]]
*[[Actor Script]]
*[[GetActorValuePercentage - Actor]]
*[[GetActorValueMax - Actor]]
*[[DamageActorValue - Actor]]
*[[DamageActorValue - Actor]]
*[[ModActorValue - Actor]]
*[[ForceActorValue - Actor]]
*[[ForceActorValue - Actor]]
*[[GetBaseActorValue - Actor]]
*[[ModActorValue - Actor]]
*[[RestoreActorValue - Actor]]
*[[RestoreActorValue - Actor]]
*[[SetActorValue - Actor]]
*[[SetActorValue - Actor]]
*[[Actor Value List]]
*[[Actor Script]]

Latest revision as of 05:59, 30 May 2024

Member of: Actor Script

Gets the specified actor value from the actor.

Syntax[edit | edit source]

float Function GetActorValue(string asValueName) native
float Function GetAV(string asValueName)
  return GetActorValue(asValueName)
EndFunction

Parameters[edit | edit source]

Return Value[edit | edit source]

The value of the requested actor value.

Examples[edit | edit source]

; Obtain the player's current health actor value
Float fPlayerHealth = Game.GetPlayer().GetActorValue("Health")


; Obtain Bob's current Sneak actor value
Float fBobSneak = Bob.GetAV("Sneak")

Notes[edit | edit source]

  • GetActorValue is slightly faster than GetAV as it is native.
  • This function returns the current value as opposed to the base (maximum) value. To get the base value see GetBaseActorValue - Actor.

See Also[edit | edit source]